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source: orxonox.OLD/branches/ai/src/world_entities/npcs/npc_test.cc @ 10138

Last change on this file since 10138 was 10138, checked in by tfahrni, 18 years ago

startet to implement swarming

File size: 1.8 KB
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1
2
3/*
4   orxonox - the future of 3D-vertical-scrollers
5
6   Copyright (C) 2004 orx
7
8   This program is free software; you can redistribute it and/or modify
9   it under the terms of the GNU General Public License as published by
10   the Free Software Foundation; either version 2, or (at your option)
11   any later version.
12
13   ### File Specific:
14   main-programmer: Patrick Boenzli
15   co-programmer:
16*/
17#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY
18
19
20#include "npc_test.h"
21#include <stdio.h>
22
23#include "state.h"
24#include "debug.h"
25
26#include "loading/factory.h"
27#include "loading/load_param.h"
28
29#include "md2/md2Model.h"
30#include "player.h"
31#include "playable.h"
32
33#include "class_id_DEPRECATED.h"
34#include "movement_module.h"
35#include "ai_module.h"
36#include "ai_team.h"
37#include "ai_swarm.h"
38#include "ai_engine.h"
39
40ObjectListDefinitionID(NPC2, CL_NPC_TEST2);
41CREATE_FACTORY(NPC2);
42
43
44NPC2::NPC2(const TiXmlElement* root) : NPC(NULL)
45{
46        this->registerObject(this, NPC2::_objectList);
47
48        if (root != NULL)
49                this->loadParams(root);
50
51        std::cout << "Team Number: " << teamNumber << "\n";
52        std::cout << "Swarm Number:" << swarmNumber << "\n";
53        aiModule=new MovementModule(this);
54        AIEngine::getInstance()->addAI(teamNumber,swarmNumber,aiModule);
55}
56
57NPC2::~NPC2()
58{
59        AIEngine::getInstance()->removeAI(teamNumber,swarmNumber,aiModule);
60}
61
62void NPC2::loadParams(const TiXmlElement* root)
63{
64  NPC::loadParams(root);
65
66  LoadParam(root, "team", this, NPC2, setTeamNumber)
67                .describe("this sets the team number")
68                .defaultValues(0);
69
70  LoadParam(root, "swarm", this, NPC2, setSwarmNumber)
71                .describe("this sets the swarm number")
72                .defaultValues(0);
73}
74
75
76
77void NPC2::tick(float dt)
78{
79        // animating the md2 model
80        if( likely(this->getModel(0) != NULL) && this->getModel(0)->isA(MD2Model::staticClassID()))
81                ((MD2Model*)this->getModel(0))->tick(dt);
82}
83
84
85
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