1 | /*! |
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2 | * @file particle_emitter.h |
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3 | * Definition of a ParticleEmitter |
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4 | */ |
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5 | |
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6 | #ifndef _PARTICLE_EMITTER_H |
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7 | #define _PARTICLE_EMITTER_H |
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8 | |
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9 | #include "p_node.h" |
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10 | |
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11 | // FORWARD DECLARATION |
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12 | class ParticleSystem; |
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13 | class TiXmlElement; |
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14 | |
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15 | // Default values |
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16 | #define PARTICLE_EMITTER_DEFAULT_SIZE 1.0 |
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17 | #define PARTICLE_EMITTER_DEFAULT_EMISSION_RATE 50 |
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18 | #define PARTICLE_EMITTER_DEFAULT_INHERIT_SPEED 0.0 |
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19 | #define PARTICLE_EMITTER_DEFAULT_SPREAD M_PI |
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20 | #define PARTICLE_EMITTER_DEFAULT_VELOCITY 1.0 |
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21 | |
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22 | //! A class to handle an Emitter. |
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23 | class ParticleEmitter : public PNode |
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24 | { |
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25 | ObjectListDeclaration(ParticleEmitter); |
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26 | friend class ParticleSystem; |
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27 | public: |
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28 | ParticleEmitter(float emissionRate = PARTICLE_EMITTER_DEFAULT_EMISSION_RATE, |
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29 | float velocity = PARTICLE_EMITTER_DEFAULT_VELOCITY, |
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30 | float angle = PARTICLE_EMITTER_DEFAULT_SPREAD); |
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31 | virtual ~ParticleEmitter(); |
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32 | |
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33 | virtual void loadParams(const TiXmlElement* root = NULL); |
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34 | |
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35 | /* controlling the emitter: interface */ |
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36 | void start(); |
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37 | void stop(); |
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38 | void tick(float dt); |
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39 | |
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40 | void setSystem(ParticleSystem* system); |
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41 | ParticleSystem* getSystem() const { return this->system; }; |
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42 | |
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43 | /* controlling the behavour: these can be used as Animation interfaces */ |
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44 | void setEmissionRate(float emissionRate); |
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45 | void setInheritSpeed(float value); |
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46 | void setSpread(float angle, float randomAngle = 0.0); |
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47 | void setEmissionVelocity(float velocity, float randomVelocity = 0.0); |
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48 | void setEmissionMomentum(float momentum, float randomMomentum = 0.0); |
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49 | |
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50 | /** @returns the emissionRate */ |
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51 | inline float getEmissionRate() const { return this->emissionRate; }; |
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52 | /** @returns the inherit-speed-factor */ |
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53 | inline float getInheritSpeed() const { return this->inheritSpeed; }; |
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54 | /** @returns the SpreadAngle of the emitter */ |
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55 | inline float getSpread() const { return this->angle; }; |
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56 | /** @returns the EmissionVelocity of the emitter */ |
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57 | inline float getEmissionVelocity() const { return this->velocity; }; |
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58 | /** @returns the EmissionMomentum of this emitter */ |
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59 | inline float getEmissionMomentum() const { return this->momentum; }; |
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60 | |
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61 | |
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62 | void debug() const; |
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63 | |
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64 | protected: |
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65 | virtual void emitParticles(unsigned int count) const = 0; |
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66 | |
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67 | protected: |
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68 | float inheritSpeed; //!< How much speed the particle inherits from the Emitters speed. |
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69 | float angle; //!< max angle from the direction of the emitter |
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70 | float randomAngle; //!< random emission angle (angle +- angleRandom is the emitted angle. |
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71 | float velocity; //!< the initial speed of a Particles. |
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72 | float randomVelocity; //!< the random variation from the initial Speed. |
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73 | float momentum; //!< The Initial spped of the Rotation. |
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74 | float momentumRandom; //!< The random variation of the Momentum. |
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75 | |
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76 | private: |
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77 | ParticleSystem* system; //!< The ParticleSystem this Emitter Emits into. |
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78 | float saveTime; //!< The time that was missing by the last Tick (otherwise there would be no emission when framefate is too big). |
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79 | float emissionRate; //!< amount of particles per seconds emitted by emitter. |
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80 | }; |
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81 | |
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82 | #endif /* _PARTICLE_EMITTER_H */ |
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