Last change
on this file since 8056 was
8052,
checked in by amaechler, 19 years ago
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branches/atmospheric_engine: sound now with gain control, new cloud thoughts / todo..maaaan
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File size:
1.4 KB
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1 | /** |
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2 | * @file cloud_effect.h |
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3 | */ |
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4 | |
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5 | #ifndef _CLOUD_EFFECT |
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6 | #define _CLOUD_EFFECT |
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7 | |
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8 | #include "vector.h" |
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9 | #include "vector2D.h" |
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10 | |
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11 | #include "weather_effect.h" |
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12 | |
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13 | #include "sound_buffer.h" |
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14 | #include "sound_source.h" |
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15 | |
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16 | class Material; |
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17 | |
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18 | |
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19 | class CloudEffect : public WeatherEffect |
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20 | { |
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21 | public: |
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22 | CloudEffect(const TiXmlElement* root = NULL); |
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23 | virtual ~CloudEffect(); |
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24 | |
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25 | virtual void loadParams(const TiXmlElement* root); |
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26 | |
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27 | virtual bool init(); |
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28 | |
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29 | virtual bool activate(); |
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30 | virtual bool deactivate(); |
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31 | |
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32 | virtual void draw() const; |
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33 | virtual void tick(float dt); |
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34 | |
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35 | inline void setCloudAnimation(float timestep) { this->cloudAnimTimeStep = timestep; } |
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36 | |
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37 | private: |
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38 | // Basic noise maps 32x32 |
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39 | float cloudMap32_a[32 * 32]; |
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40 | float cloudMap32_b[32 * 32]; |
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41 | float cloudMap32_c[32 * 32]; |
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42 | |
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43 | // The cloud map 256x256 |
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44 | float cloudMap256[256 * 256]; |
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45 | |
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46 | // Temporary array to hold texture RGB values |
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47 | char cloudTexture[256][256][3]; |
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48 | |
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49 | GLuint texID[2]; |
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50 | float timer; |
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51 | |
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52 | bool cloudAnimTimeStep; |
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53 | |
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54 | float noise(int x, int y, int random); |
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55 | float interpolate(float x, float y, float *map); |
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56 | void overlapOctaves(); |
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57 | void expFilter(); |
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58 | |
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59 | void genNoiseMap(float *map); |
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60 | void genCloudTexture(); |
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61 | void calcAnimMap(float timer); |
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62 | Material* material; |
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63 | |
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64 | }; |
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65 | |
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66 | #endif /* _CLOUD_EFFECT */ |
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