1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: hdavid, amaechler |
---|
13 | */ |
---|
14 | |
---|
15 | #include "fog_effect.h" |
---|
16 | |
---|
17 | #include "util/loading/load_param.h" |
---|
18 | #include "util/loading/factory.h" |
---|
19 | |
---|
20 | #include "glincl.h" |
---|
21 | |
---|
22 | #include "shell_command.h" |
---|
23 | /*SHELL_COMMAND(activateFog, FogEffect, FogEffect::activate) |
---|
24 | ->setAlias("aFog"); |
---|
25 | SHELL_COMMAND(deactivateFog, FogEffect, FogEffect::deactivate) |
---|
26 | ->setAlias("dFog");*/ |
---|
27 | |
---|
28 | using namespace std; |
---|
29 | |
---|
30 | CREATE_FACTORY(FogEffect, CL_FOG_EFFECT); |
---|
31 | |
---|
32 | FogEffect::FogEffect(const TiXmlElement* root) |
---|
33 | { |
---|
34 | this->setClassID(CL_FOG_EFFECT, "FogEffect"); |
---|
35 | |
---|
36 | this->fogMode = GL_LINEAR; |
---|
37 | this->fogDensity = 0.001f; |
---|
38 | this->fogStart = 10.0f; |
---|
39 | this->fogEnd = 1000.0f; |
---|
40 | |
---|
41 | if (root != NULL) |
---|
42 | this->loadParams(root); |
---|
43 | |
---|
44 | this->activate(); |
---|
45 | } |
---|
46 | |
---|
47 | |
---|
48 | |
---|
49 | FogEffect::~FogEffect() |
---|
50 | { |
---|
51 | this->deactivate(); |
---|
52 | } |
---|
53 | |
---|
54 | |
---|
55 | void FogEffect::loadParams(const TiXmlElement* root) |
---|
56 | { |
---|
57 | WeatherEffect::loadParams(root); |
---|
58 | |
---|
59 | LoadParam(root, "fog-mode", this, FogEffect, setFogMode); |
---|
60 | LoadParam(root, "fog-density", this, FogEffect, setFogDensity); |
---|
61 | LoadParam(root, "fog-color", this, FogEffect, setFogColor); |
---|
62 | |
---|
63 | |
---|
64 | } |
---|
65 | |
---|
66 | bool FogEffect::init() |
---|
67 | {} |
---|
68 | |
---|
69 | |
---|
70 | |
---|
71 | bool FogEffect::activate() |
---|
72 | { |
---|
73 | PRINTF(0)( "Enabling Fog Effect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, |
---|
74 | this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z); |
---|
75 | |
---|
76 | glEnable(GL_FOG); |
---|
77 | { |
---|
78 | //GLfloat fogColor[4] = {0.7, 0.6, 0.6, 1.0}; |
---|
79 | GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; |
---|
80 | |
---|
81 | glFogi(GL_FOG_MODE, this->fogMode); |
---|
82 | glFogfv(GL_FOG_COLOR, fogColor); |
---|
83 | glFogf(GL_FOG_DENSITY, this->fogDensity); |
---|
84 | glHint(GL_FOG_HINT, GL_DONT_CARE); |
---|
85 | glFogf(GL_FOG_START, this->fogStart); |
---|
86 | glFogf(GL_FOG_END, this->fogEnd); |
---|
87 | |
---|
88 | //glFogi(GL_FOG_COORDINATE_SOURCE, GL_FOG_COORDINATE); |
---|
89 | } |
---|
90 | glClearColor(0.5, 0.5, 0.5, 1.0); |
---|
91 | } |
---|
92 | |
---|
93 | |
---|
94 | |
---|
95 | bool FogEffect::deactivate() |
---|
96 | { |
---|
97 | PRINTF(0)("Deactivating Fog Effect\n"); |
---|
98 | glDisable(GL_FOG); |
---|
99 | } |
---|
100 | |
---|
101 | |
---|
102 | |
---|
103 | GLint FogEffect::stringToFogMode(const std::string& mode) |
---|
104 | { |
---|
105 | if(mode == "GL_LINEAR") |
---|
106 | return GL_LINEAR; |
---|
107 | else if(mode == "GL_EXP") |
---|
108 | return GL_EXP; |
---|
109 | else if(mode == "GL_EXP2" ) |
---|
110 | return GL_EXP2; |
---|
111 | else |
---|
112 | return -1; |
---|
113 | } |
---|
114 | |
---|
115 | |
---|