1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: hdavid, amaechler |
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13 | */ |
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14 | |
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15 | #include "fog_effect.h" |
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16 | |
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17 | #include "util/loading/load_param.h" |
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18 | #include "util/loading/factory.h" |
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19 | |
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20 | #include "glincl.h" |
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21 | |
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22 | #include "shell_command.h" |
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23 | |
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24 | SHELL_COMMAND(activate, FogEffect, activateFog); |
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25 | SHELL_COMMAND(deactivate, FogEffect, deactivateFog); |
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26 | SHELL_COMMAND(startfogging, FogEffect, startFogging); |
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27 | |
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28 | using namespace std; |
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29 | |
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30 | CREATE_FACTORY(FogEffect, CL_FOG_EFFECT); |
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31 | |
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32 | FogEffect::FogEffect(const TiXmlElement* root) |
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33 | { |
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34 | this->setClassID(CL_FOG_EFFECT, "FogEffect"); |
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35 | |
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36 | this->init(); |
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37 | |
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38 | if (root != NULL) |
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39 | this->loadParams(root); |
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40 | |
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41 | if (this->fogActivate) |
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42 | this->activate(); |
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43 | } |
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44 | |
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45 | |
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46 | FogEffect::~FogEffect() |
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47 | { |
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48 | this->deactivate(); |
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49 | } |
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50 | |
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51 | |
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52 | void FogEffect::loadParams(const TiXmlElement* root) |
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53 | { |
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54 | WeatherEffect::loadParams(root); |
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55 | |
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56 | LoadParam(root, "mode", this, FogEffect, setFogMode); |
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57 | LoadParam(root, "density", this, FogEffect, setFogDensity); |
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58 | LoadParam(root, "range", this, FogEffect, setFogRange); |
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59 | LoadParam(root, "color", this, FogEffect, setFogColor); |
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60 | |
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61 | LOAD_PARAM_START_CYCLE(root, element); |
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62 | { |
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63 | LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption); |
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64 | } |
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65 | LOAD_PARAM_END_CYCLE(element); |
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66 | } |
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67 | |
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68 | bool FogEffect::init() |
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69 | { |
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70 | //default values |
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71 | this->fogActivate = false; |
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72 | this->fogFadeDuration = 0; |
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73 | this->localTimer = 0; |
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74 | |
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75 | this->fogMode = GL_EXP2; |
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76 | this->fogDensity = 0.001; |
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77 | this->fogStart = 0; |
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78 | this->fogEnd = 5000; |
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79 | this->colorVector = Vector(0.7, 0.7, 0.7); |
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80 | |
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81 | } |
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82 | |
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83 | |
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84 | bool FogEffect::activate() |
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85 | { |
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86 | PRINTF(0)( "Enabling FogEffect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z); |
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87 | |
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88 | this->fogActivate = true; |
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89 | |
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90 | GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0}; |
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91 | glFogi(GL_FOG_MODE, this->fogMode); |
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92 | glFogfv(GL_FOG_COLOR, fogColor); |
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93 | glFogf(GL_FOG_DENSITY, this->fogDensity); |
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94 | glHint(GL_FOG_HINT, GL_DONT_CARE); |
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95 | glFogf(GL_FOG_START, this->fogStart); |
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96 | glFogf(GL_FOG_END, this->fogEnd); |
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97 | |
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98 | glEnable(GL_FOG); |
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99 | // glClearColor(0.5, 0.5, 0.5, 1.0); |
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100 | } |
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101 | |
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102 | |
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103 | bool FogEffect::deactivate() |
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104 | { |
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105 | PRINTF(0)("Deactivating FogEffect\n"); |
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106 | |
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107 | this->fogActivate = false; |
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108 | |
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109 | glDisable(GL_FOG); |
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110 | } |
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111 | |
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112 | void FogEffect::draw() const { |
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113 | |
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114 | if (this->fogFadeDuration != 0 && this->localTimer < this->fogFadeDuration) |
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115 | glFogf(GL_FOG_DENSITY, this->fogFadeDensity); |
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116 | //else |
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117 | // glFogf(GL_FOG_DENSITY, this->fogDensity); |
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118 | |
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119 | } |
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120 | void FogEffect::tick(float dt) |
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121 | { |
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122 | if (!this->fogActivate) |
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123 | return; |
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124 | |
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125 | |
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126 | if (this->fogFadeDuration != 0 && this->localTimer < this->fogFadeDuration) { |
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127 | this->localTimer += dt; |
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128 | float progress = this->localTimer / this->fogFadeDuration; |
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129 | this->fogFadeDensity = progress * this->fogDensity; |
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130 | } |
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131 | } |
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132 | |
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133 | void FogEffect::startFogging() { |
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134 | |
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135 | if (this->fogActivate) |
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136 | this->deactivate(); |
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137 | |
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138 | this->fogFadeDuration = 10; |
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139 | this->localTimer = 0; |
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140 | this->activate(); |
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141 | |
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142 | } |
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143 | |
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144 | |
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145 | GLint FogEffect::stringToFogMode(const std::string& mode) |
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146 | { |
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147 | if(mode == "GL_LINEAR") |
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148 | return GL_LINEAR; |
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149 | else if(mode == "GL_EXP") |
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150 | return GL_EXP; |
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151 | else if(mode == "GL_EXP2" ) |
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152 | return GL_EXP2; |
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153 | else |
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154 | return -1; |
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155 | } |
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156 | |
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157 | |
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