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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.cc @ 8444

Last change on this file since 8444 was 8444, checked in by amaechler, 18 years ago

branches/atmospheric_engine: fade work

File size: 4.8 KB
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1/*
2        orxonox - the future of 3D-vertical-scrollers
3
4        Copyright (C) 2004 orx
5
6        This program is free software; you can redistribute it and/or modify
7        it under the terms of the GNU General Public License as published by
8        the Free Software Foundation; either version 2, or (at your option)
9        any later version.
10
11### File Specific:
12        main-programmer: hdavid, amaechler
13*/
14
15#include "fog_effect.h"
16
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
19
20#include "glincl.h"
21
22#include "shell_command.h"
23
24SHELL_COMMAND(activate, FogEffect, activateFog);
25SHELL_COMMAND(deactivate, FogEffect, deactivateFog);
26SHELL_COMMAND(fadein, FogEffect, fadeInFog);
27SHELL_COMMAND(fadeout, FogEffect, fadeOutFog);
28
29// TODO: Fix fades
30
31using namespace std;
32
33CREATE_FACTORY(FogEffect, CL_FOG_EFFECT);
34
35FogEffect::FogEffect(const TiXmlElement* root)
36{
37        this->setClassID(CL_FOG_EFFECT, "FogEffect");
38
39        this->init();
40
41        if (root != NULL)
42                this->loadParams(root);
43
44        if (this->fogActivate)
45                this->activate();
46}
47
48
49FogEffect::~FogEffect()
50{
51        this->deactivate();
52}
53
54
55void FogEffect::loadParams(const TiXmlElement* root)
56{
57        WeatherEffect::loadParams(root);
58
59        LoadParam(root, "mode", this, FogEffect, setFogMode);
60        LoadParam(root, "density", this, FogEffect, setFogDensity);
61        LoadParam(root, "range", this, FogEffect, setFogRange);
62        LoadParam(root, "color", this, FogEffect, setFogColor);
63        LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn);
64        LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut);
65
66        LOAD_PARAM_START_CYCLE(root, element);
67        {
68                LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption);
69        }
70        LOAD_PARAM_END_CYCLE(element);
71}
72
73bool FogEffect::init()
74{
75        //default values
76        this->fogActivate = false;
77        this->fogFadeInDuration = 0;
78        this->fogFadeOutDuration = 0;
79        this->localTimer = 0;
80       
81        this->fogMode = GL_LINEAR;
82        this->fogDensity = 0.05;
83        this->fogStart = 0;
84        this->fogEnd = 500;
85        this->colorVector = Vector(0.3, 0.3, 0.3);
86
87        return 0;
88}
89
90
91bool FogEffect::activate()
92{
93        PRINTF(0)( "Enabling FogEffect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->fogMode, this->fogDensity, this->fogStart, this->fogEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z);
94
95        this->fogActivate = true;
96       
97        GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0};
98        glFogi(GL_FOG_MODE, this->fogMode);
99        glFogfv(GL_FOG_COLOR, fogColor);
100        glHint(GL_FOG_HINT, GL_DONT_CARE);
101        glFogf(GL_FOG_START, this->fogStart);
102        glFogf(GL_FOG_END, this->fogEnd);
103
104        // glFogf(GL_FOG_DENSITY, this->fogDensity);
105
106        glEnable(GL_FOG);
107
108        return 0;
109}
110
111
112bool FogEffect::deactivate()
113{
114        PRINTF(0)("Deactivating FogEffect\n");
115
116        this->fogFadeInActivate = false;
117        this->fogFadeOutActivate = false;
118        this->fogActivate = false;
119       
120        glDisable(GL_FOG);
121
122        return 0;
123}
124
125void FogEffect::draw() const {
126
127        // If Fog Fade In
128        if ( this->fogFadeInActivate ) {
129                glFogf(GL_FOG_DENSITY, this->fogFadeInDensity);
130                PRINTF(0)( "this->fogFadeInDensity: %f\n", this->fogFadeInDensity);
131        }
132        // If Fog Fade Out
133        else if ( this->fogFadeOutActivate )
134                glFogf(GL_FOG_DENSITY, this->fogFadeOutDensity);
135
136        // Normal Fog activate
137        else
138                glFogf(GL_FOG_DENSITY, this->fogDensity);
139
140}
141
142void FogEffect::tick(float dt)
143{
144        if (!this->fogActivate)
145                return;
146               
147        if ( this->fogFadeInActivate ) {
148                this->localTimer += dt;
149                float progress = this->localTimer / this->fogFadeInDuration;
150                this->fogFadeInDensity = progress * this->fogDensity;
151
152                if ( this->localTimer >= this->fogFadeOutDuration )
153                        this->fogFadeInActivate = false;
154        }
155        else if ( this->fogFadeOutActivate ) {
156                this->localTimer += dt;
157                float progress = this->localTimer / this->fogFadeInDuration;
158                this->fogFadeOutDensity = 1 - progress * this->fogDensity;
159
160                if ( this->localTimer >= this->fogFadeOutDuration )
161                        this->deactivate();
162        }
163}
164
165void FogEffect::fadeInFog() {
166
167        // If Fog is already fading out, stop it
168        this->fogFadeOutActivate = false;
169
170        // If Fog is already on, turn it off first
171        if (this->fogActivate)
172                this->deactivate();
173
174        // If no manual FadeIn value was set, set a default value
175        if (!this->fogFadeInDuration > 0)
176                this->fogFadeInDuration = 20;
177
178        // Reset local timer
179        this->localTimer = 0;
180
181        // set FogFadeIn activate
182        this->fogFadeInActivate = true;
183
184        // Activate Fog
185        this->activate();
186
187}
188
189
190void FogEffect::fadeOutFog() {
191
192        // If Fog is already fading in, stop it
193        this->fogFadeInActivate = false;
194
195        // If Fog is off, turn it on first
196        if (!this->fogActivate)
197                this->activate();
198
199        // If no manual FadeOut value was set, set a default value
200        if (!this->fogFadeOutDuration > 0)
201                this->fogFadeOutDuration = 20;
202
203        // set FogFadeOut activate
204        this->fogFadeOutActivate = true;
205
206        // Reset local timer
207        this->localTimer = 0;
208
209}
210
211
212GLint FogEffect::stringToFogMode(const std::string& mode)
213{
214        if(mode == "GL_LINEAR")
215                return GL_LINEAR;
216        else if(mode == "GL_EXP")
217                return GL_EXP;
218        else if(mode == "GL_EXP2" )
219                return GL_EXP2;
220        else
221                return -1;
222}
223
224
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