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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/fog_effect.cc @ 8663

Last change on this file since 8663 was 8521, checked in by amaechler, 19 years ago


File size: 4.6 KB
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1/*
2  orxonox - the future of 3D-vertical-scrollers
3
4  Copyright (C) 2004 orx
5
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2, or (at your option)
9  any later version.
10
11### File Specific:
12  main-programmer: hdavid, amaechler
13*/
14
15#include "fog_effect.h"
16
17#include "util/loading/load_param.h"
18#include "util/loading/factory.h"
19
20#include "shell_command.h"
21
22SHELL_COMMAND(activate, FogEffect, activateFog);
23SHELL_COMMAND(deactivate, FogEffect, deactivateFog);
24SHELL_COMMAND(fadein, FogEffect, fadeInFog);
25SHELL_COMMAND(fadeout, FogEffect, fadeOutFog);
26
27// TODO: Fix fades
28
29using namespace std;
30
31CREATE_FACTORY(FogEffect, CL_FOG_EFFECT);
32
33FogEffect::FogEffect(const TiXmlElement* root) {
34    this->setClassID(CL_FOG_EFFECT, "FogEffect");
35
36    this->init();
37
38    if (root != NULL)
39        this->loadParams(root);
40
41    if (this->fogActivate)
42        this->activate();
43}
44
45
46FogEffect::~FogEffect() {
47    this->deactivate();
48}
49
50
51void FogEffect::loadParams(const TiXmlElement* root) {
52    WeatherEffect::loadParams(root);
53
54    LoadParam(root, "mode", this, FogEffect, setFogMode);
55    LoadParam(root, "density", this, FogEffect, setFogDensity);
56    LoadParam(root, "range", this, FogEffect, setFogRange);
57    LoadParam(root, "color", this, FogEffect, setFogColor);
58    LoadParam(root, "fadeinduration", this, FogEffect, setFogFadeIn);
59    LoadParam(root, "fadeoutduration", this, FogEffect, setFogFadeOut);
60
61    LOAD_PARAM_START_CYCLE(root, element);
62    {
63        LoadParam_CYCLE(element, "option", this, FogEffect, setFogOption);
64    }
65    LOAD_PARAM_END_CYCLE(element);
66}
67
68void FogEffect::init() {
69    // default values
70    this->fogMode = GL_LINEAR;
71    this->fogDensity = 0.03;
72    this->fogStart = 0;
73    this->fogEnd = 50;
74    this->colorVector = Vector(0.3, 0.3, 0.3);
75
76    // init variables
77    this->fogFadeInDuration = 0;
78    this->fogFadeOutDuration = 0;
79    this->fogFadeDensity = 0;
80    this->localTimer = 0;
81    this->fogActivate = false;
82    this->fogFadeInActivate = false;
83    this->fogFadeOutActivate = false;
84
85}
86
87
88void FogEffect::activate() {
89    PRINTF(0)( "Activating FogEffect\n");
90
91    // init fogGL
92    GLfloat fogColor[4] = { colorVector.x, colorVector.y, colorVector.z, 1.0};
93    glFogi(GL_FOG_MODE, this->fogMode);
94    glFogfv(GL_FOG_COLOR, fogColor);
95    glHint(GL_FOG_HINT, GL_DONT_CARE);
96    glFogf(GL_FOG_DENSITY, this->fogDensity);
97    glFogf(GL_FOG_START, this->fogStart);
98    glFogf(GL_FOG_END, this->fogEnd);
99
100    this->fogActivate = true;
101
102    glEnable(GL_FOG);
103
104}
105
106
107void FogEffect::deactivate() {
108    PRINTF(0)("Deactivating FogEffect\n");
109
110    this->fogFadeInActivate = false;
111    this->fogFadeOutActivate = false;
112    this->fogActivate = false;
113
114    glDisable(GL_FOG);
115
116}
117
118void FogEffect::draw() const {
119
120    if (!this->fogActivate)
121        return;
122
123    // If Fog Fade
124    if ( this->fogFadeInActivate || this->fogFadeOutActivate )
125        glFogf(GL_FOG_DENSITY, this->fogFadeDensity);
126
127}
128
129void FogEffect::tick(float dt) {
130
131    if (!this->fogActivate)
132        return;
133
134    if ( this->fogFadeInActivate ) {
135        this->localTimer += dt;
136        this->fogFadeDensity = ( this->localTimer / this->fogFadeInDuration ) * this->fogDensity;
137
138        if ( this->localTimer >= this->fogFadeOutDuration )
139            this->fogFadeInActivate = false;
140    }
141
142    if ( this->fogFadeOutActivate ) {
143        this->localTimer += dt;
144        this->fogFadeDensity = 1 - (( this->localTimer / this->fogFadeInDuration ) * this->fogDensity);
145
146        if ( this->localTimer >= this->fogFadeOutDuration )
147            this->deactivate();
148    }
149}
150
151void FogEffect::fadeInFog() {
152
153    // If Fog is already fading out, stop it
154    this->fogFadeOutActivate = false;
155
156    // If Fog is already on, turn it off first
157    if (this->fogActivate)
158        this->deactivate();
159
160    // If no manual FadeIn value was set, set a default value
161    if (!this->fogFadeInDuration > 0)
162        this->fogFadeInDuration = 20;
163
164    // Reset local timer
165    this->localTimer = 0;
166
167    // set FogFadeIn activate
168    this->fogFadeInActivate = true;
169
170    // Activate Fog
171    this->activate();
172
173}
174
175
176void FogEffect::fadeOutFog() {
177
178    // If Fog is already fading in, stop it
179    this->fogFadeInActivate = false;
180
181    // If Fog is off, turn it on first
182    if (!this->fogActivate)
183        this->activate();
184
185    // If no manual FadeOut value was set, set a default value
186    if (!this->fogFadeOutDuration > 0)
187        this->fogFadeOutDuration = 20;
188
189    // set FogFadeOut activate
190    this->fogFadeOutActivate = true;
191
192    // Reset local timer
193    this->localTimer = 0;
194
195}
196
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