Last change
on this file since 7504 was
7416,
checked in by hdavid, 19 years ago
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branches/atmospheric_engine: added setClassID
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File size:
1.0 KB
|
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1 | /** |
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2 | * @file fog_effect.h |
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3 | */ |
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4 | |
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5 | #ifndef _FOG_EFFECT |
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6 | #define _FOG_EFFECT |
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7 | |
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8 | #include "vector.h" |
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9 | |
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10 | #include "weather_effect.h" |
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11 | |
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12 | class FogEffect : public WeatherEffect |
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13 | { |
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14 | public: |
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15 | FogEffect(const TiXmlElement* root = NULL); |
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16 | virtual ~FogEffect(); |
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17 | |
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18 | virtual void loadParams(const TiXmlElement* root); |
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19 | |
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20 | virtual bool init(); |
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21 | |
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22 | virtual bool activate(); |
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23 | virtual bool deactivate(); |
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24 | |
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25 | inline void setFogMode(const std::string& mode) { this->fogMode = this->stringToFogMode(mode); } |
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26 | inline void setFogDensity(float density) { this->fogDensity = density; } |
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27 | inline void setFogRange(float start, float end) { this->fogStart = start; this->fogEnd = end; } |
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28 | inline void setFogColor(float r, float g, float b) { this->colorVector = Vector(r, g, b); } |
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29 | |
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30 | |
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31 | private: |
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32 | GLint stringToFogMode(const std::string& mode); |
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33 | |
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34 | |
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35 | private: |
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36 | GLint fogMode; |
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37 | GLfloat fogDensity; |
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38 | GLfloat fogStart; |
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39 | GLfloat fogEnd; |
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40 | Vector colorVector; |
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41 | }; |
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42 | |
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43 | |
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44 | #endif /* _FOG_EFFECT */ |
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