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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/lightening_effect.cc @ 8267

Last change on this file since 8267 was 8266, checked in by hdavid, 19 years ago

branches/atmospheric_engine: cool light effect for the lightening

File size: 6.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: hdavid, amaechler
13*/
14
15#include "lightening_effect.h"
16
17#include "state.h"
18#include "util/loading/load_param.h"
19#include "util/loading/factory.h"
20#include "effects/billboard.h"
21
22#include "glincl.h"
23#include "parser/tinyxml/tinyxml.h"
24
25#include "shell_command.h"
26#include "light.h"
27
28SHELL_COMMAND(activate, LighteningEffect, activateLightening);
29SHELL_COMMAND(deactivate, LighteningEffect, deactivateLightening);
30
31using namespace std;
32
33CREATE_FACTORY(LighteningEffect, CL_LIGHTENING_EFFECT);
34
35LighteningEffect::LighteningEffect(const TiXmlElement* root)
36{
37        this->setClassID(CL_LIGHTENING_EFFECT, "LighteningEffect");
38 
39        this->init();
40
41        if (root != NULL)
42                this->loadParams(root);
43
44  if(this->lighteningActivate)
45         this->activate();
46}
47
48LighteningEffect::~LighteningEffect()
49{
50        this->deactivate();
51}
52
53void LighteningEffect::loadParams(const TiXmlElement* root)
54{
55        WeatherEffect::loadParams(root);
56 
57  LoadParam(root, "coord", this, LighteningEffect, coord);
58  LoadParam(root, "option", this, LighteningEffect, setLighteningOption);
59  LoadParam(root, "frequency", this, LighteningEffect, setFlashFrequency);
60  LoadParam(root, "const-time", this, LighteningEffect, setFlashConstTime);
61  LoadParam(root, "rising-time", this, LighteningEffect, setFlashRisingTime);
62  LoadParam(root, "size", this, LighteningEffect, setFlashSize);
63  LoadParam(root, "seed", this, LighteningEffect, setFlashSeed);
64}
65
66
67bool LighteningEffect::init()
68{
69  lighteningActivate = false;
70 
71  this->time = 0.0;
72  this->flashFrequency = 1.4f;
73  this->mainFrequency = 1.4f;
74  this->flashConstTime = 0.5f;
75  this->flashRisingTime = 0.1f;
76
77  this->width = 400.0f;
78  this->height = 100.0f;
79  this->seedWidth = 50;
80  this->seedHeight = 50;
81  this->bNewCoordinate = false;
82
83  this->seedX = 500.f;
84  this->seedZ = 1000.0f;
85  this->seedTime = 4.0f;
86
87  this->billboard[0] = new Billboard(NULL);
88  this->billboard[0]->setTexture("maps/lightning_bolt1.png");
89  this->billboard[0]->setSize(this->width, this->height);
90  this->billboard[0]->setAbsCoor(3000,850,0);
91  this->billboard[0]->setVisibiliy(false);
92
93  this->billboard[1] = new Billboard(NULL);
94  this->billboard[1]->setTexture("maps/lightning_bolt2.png");
95  this->billboard[1]->setSize(this->width, this->height);
96  this->billboard[1]->setAbsCoor(3000,850,0);
97  this->billboard[1]->setVisibiliy(false);
98
99  this->billboard[2] = new Billboard(NULL);
100  this->billboard[2]->setTexture("maps/lightning_bolt3.png");
101  this->billboard[2]->setSize(this->width, this->height);
102  this->billboard[2]->setAbsCoor(3000,850,0);
103  this->billboard[2]->setVisibiliy(false);
104
105  this->billboard[3] = new Billboard(NULL);
106  this->billboard[3]->setTexture("maps/lightning_bolt4.png");
107  this->billboard[3]->setSize(this->width, this->height);
108  this->billboard[3]->setAbsCoor(3000,850,0);
109  this->billboard[3]->setVisibiliy(false);
110/*
111  this->soundSource = NULL;
112  this->thunderBuffer = NULL;
113
114  this->soundSource.setSourceNode(this);
115
116  //load sound
117  if (this->thunderBuffer != NULL)
118    ResourceManager::getInstance()->unload(this->thunderBuffer);
119  this->thunderBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/thunder.wav", WAV);*/
120}
121
122void LighteningEffect::coord(float x, float y, float z)
123{
124  this->billboard[0]->setAbsCoor(x, y, z);
125  this->billboard[1]->setAbsCoor(x, y, z);
126  this->billboard[2]->setAbsCoor(x, y, z);
127  this->billboard[3]->setAbsCoor(x, y, z);
128  this->mainPosX = x;
129  this->mainPosY = y;
130  this->mainPosZ = z;
131}
132
133
134void LighteningEffect::setFlashSize(float width, float height, float seedWidth, float seedHeight)
135{
136  this->width = width;
137  this->height = height;
138  this->seedWidth = seedWidth;
139  this->seedHeight = seedHeight;
140  this->billboard[0]->setSize(this->width, this->height);
141  this->billboard[1]->setSize(this->width, this->height);
142  this->billboard[2]->setSize(this->width, this->height);
143  this->billboard[3]->setSize(this->width, this->height);
144}
145
146
147bool LighteningEffect::activate()
148{
149        PRINTF(0)( "Activating LighteningEffect\n" );
150  this->time = 0;
151  lighteningActivate = true;
152}
153
154
155bool LighteningEffect::deactivate()
156{
157        PRINTF(0)("Deactivating LighteningEffect\n");
158  this->billboard[0]->setVisibiliy(false);
159  this->billboard[1]->setVisibiliy(false);
160  this->billboard[2]->setVisibiliy(false);
161  this->billboard[3]->setVisibiliy(false);
162  lighteningActivate = false;
163}
164
165void LighteningEffect::tick (float dt)
166{
167  if(!lighteningActivate)
168    return;
169 
170  this->time += dt;
171
172  /*if( flashLight != NULL)
173  {
174    if((int)(100*time)%2)
175      this->flashLight->setDiffuseColor(0,0,0);
176    else
177      this->flashLight->setDiffuseColor(100,100,100);
178   
179    //PRINTF(0)("100*time: %f %i\n", 100*time, (int)(100*time));
180}*/
181 
182  if( this->time > this->flashFrequency)
183  {
184    this->billboard[0]->setVisibiliy(true);
185    this->time = 0.0f;
186   
187    this->flashLight = new Light();
188    this->flashLight->setAbsCoor(this->billboard[0]->getAbsCoor().x, this->billboard[0]->getAbsCoor().y, this->billboard[0]->getAbsCoor().z);
189    this->flashLight->setDiffuseColor(100,100,100);
190   
191    //this->soundSource.play(this->thunderBuffer);
192  }
193  else if( this->billboard[3]->isVisible() && this->time > this->flashConstTime)
194  {
195    this->billboard[3]->setVisibiliy(false);
196    this->time = 0.0f;
197    this->bNewCoordinate = true;
198   
199    if(flashLight != NULL)
200    {
201      delete this->flashLight;
202      flashLight = NULL;
203    }
204  }
205
206  if( this->billboard[2]->isVisible() && this->time > this->flashRisingTime)
207  {
208    this->billboard[2]->setVisibiliy(false);
209    this->billboard[3]->setVisibiliy(true);
210    this->flashLight->setDiffuseColor(100,100,100);
211  }
212  else if( this->billboard[1]->isVisible() && this->time > this->flashRisingTime*2/3 )
213  {
214    this->billboard[1]->setVisibiliy(false);
215    this->billboard[2]->setVisibiliy(true);
216    this->flashLight->setDiffuseColor(0,0,0);
217  }
218  else if( this->billboard[0]->isVisible() && this->time > this->flashRisingTime*1/3 )
219  {
220    this->billboard[0]->setVisibiliy(false);
221    this->billboard[1]->setVisibiliy(true);
222    this->flashLight->setDiffuseColor(100,100,100);
223  }
224
225  if( this->bNewCoordinate)
226  {
227    float posX = this->mainPosX - this->seedX * (float)rand()/(float)RAND_MAX;
228    float posZ = this->mainPosZ + this->seedZ * (float)rand()/(float)RAND_MAX;
229    this->billboard[0]->setAbsCoor(posX, this->mainPosY, posZ);
230    this->billboard[1]->setAbsCoor(posX, this->mainPosY, posZ);
231    this->billboard[2]->setAbsCoor(posX, this->mainPosY, posZ);
232    this->billboard[3]->setAbsCoor(posX, this->mainPosY, posZ);
233    this->flashFrequency = this->mainFrequency + this->seedTime * (float)rand()/(float)RAND_MAX;
234   
235    this->bNewCoordinate = false;
236  }
237}
238
239void LighteningEffect::draw() const
240{
241}
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