1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: hdavid, amaechler |
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13 | */ |
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14 | |
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15 | #include "rain_effect.h" |
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16 | |
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17 | #include "util/loading/load_param.h" |
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18 | #include "util/loading/factory.h" |
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19 | |
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20 | #include "glincl.h" |
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21 | |
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22 | // ***** |
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23 | |
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24 | #include "material.h" |
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25 | #include "state.h" |
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26 | #include "shell_command.h" |
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27 | |
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28 | #include "parser/tinyxml/tinyxml.h" |
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29 | #include <algorithm> |
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30 | #include "box_emitter.h" |
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31 | #include "spark_particles.h" |
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32 | |
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33 | |
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34 | using namespace std; |
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35 | |
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36 | CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); |
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37 | |
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38 | RainEffect::RainEffect(const TiXmlElement* root) |
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39 | { |
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40 | this->setClassID(CL_RAIN_EFFECT, "RainEffect"); |
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41 | |
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42 | // BoxEmitter::BoxEmitter(const Vector& size, float emissionRate, float velocity, float angle) |
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43 | |
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44 | // <name>RainEmitter</name> |
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45 | // <rel-coor>-1200, 300, 0</rel-coor> |
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46 | // <rel-dir>3.1412, 0, 0, 1</rel-dir> |
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47 | // <spread>0,.3</spread> |
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48 | // <emission-velocity>500,50</emission-velocity> |
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49 | // <size>1000, 1000</size> |
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50 | // <rate>5000</rate> |
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51 | |
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52 | this->emitter = new BoxEmitter(Vector(1000, 300, 100), 20000, 1000, M_2_PI); |
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53 | this->emitter->setRelCoor(100, 0, 0); |
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54 | // this->emitter->setParent(this); |
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55 | this->emitter->setSpread(0, 0.3); |
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56 | |
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57 | if (root != NULL) |
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58 | this->loadParams(root); |
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59 | |
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60 | this->activate(); |
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61 | } |
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62 | |
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63 | RainEffect::~RainEffect() |
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64 | { |
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65 | this->deactivate(); |
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66 | } |
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67 | |
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68 | |
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69 | void RainEffect::loadParams(const TiXmlElement* root) |
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70 | { |
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71 | WeatherEffect::loadParams(root); |
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72 | |
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73 | // LoadParam(root, "rel-coor", this, RainEffect, setRainMode); |
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74 | // |
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75 | // LoadParam(root, "rate", this, RainEffect, setRainColor); |
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76 | // LoadParam(root, "velocity", this, RainEffect, setRainColor); |
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77 | // LoadParam(root, "angle", this, RainEffect, setRainColor); |
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78 | // |
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79 | // LoadParam(root, "spread", this, RainEffect, setRainColor); |
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80 | |
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81 | // BoxEmitter::BoxEmitter(const Vector& size, float emissionRate, float velocity, float angle) |
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82 | |
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83 | this->emitter = new BoxEmitter(Vector(0, 1000, 0), 20000, 4000, 1); |
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84 | this->emitter->setRelCoor(0, 100, 0); |
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85 | // this->emitter->setParent(this); |
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86 | this->emitter->setSpread(0, 0.3); |
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87 | |
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88 | // LOAD_PARAM_START_CYCLE(root, element); |
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89 | // { |
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90 | // element->ToText(); |
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91 | // // PER-PARTICLE-ATTRIBUTES: |
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92 | // LoadParam_CYCLE(element, "radius", this, ParticleSystem, setRadius) |
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93 | // .describe("The Radius of each particle over time (TimeIndex [0-1], radius at TimeIndex, randomRadius at TimeIndex)"); |
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94 | // |
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95 | // LoadParam_CYCLE(element, "mass", this, ParticleSystem, setMass) |
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96 | // .describe("The Mass of each particle over time (TimeIndex: [0-1], mass at TimeIndex, randomMass at TimeIndex)"); |
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97 | // |
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98 | // LoadParam_CYCLE(element, "color", this, ParticleSystem, setColor) |
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99 | // .describe("The Color of each particle over time (TimeIndex: [0-1], red: [0-1], green: [0-1], blue: [0-1], alpha: [0-1])"); |
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100 | // } |
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101 | // LOAD_PARAM_END_CYCLE(element); |
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102 | |
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103 | } |
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104 | |
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105 | bool RainEffect::init() |
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106 | {} |
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107 | |
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108 | SparkParticles* RainEffect::rainParticles = NULL; |
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109 | |
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110 | bool RainEffect::activate() |
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111 | { |
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112 | // PRINTF(0)( "Enabling Rain Effect, mode: %i, density: %f, start: %f, end: %f, color %f, %f, %f\n", this->rainMode, this->rainDensity, this->rainStart, this->rainEnd, this->colorVector.x, this->colorVector.y, this->colorVector.z); |
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113 | PRINTF(0)("Activating Rain Effect\n"); |
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114 | |
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115 | if (unlikely(RainEffect::rainParticles == NULL)) |
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116 | { |
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117 | RainEffect::rainParticles = new SparkParticles(10000); |
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118 | RainEffect::rainParticles->setName("RainParticles"); |
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119 | RainEffect::rainParticles->setLifeSpan(2, 2); |
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120 | RainEffect::rainParticles->setRadius(0.05, 0.05); |
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121 | RainEffect::rainParticles->setRadius(0.04, 0.04); |
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122 | RainEffect::rainParticles->setRadius(0.03, 0.03); |
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123 | RainEffect::rainParticles->setColor(0, 0, 0, 1, .3); |
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124 | RainEffect::rainParticles->setColor(0.5, 0.5, 0.5, 1, 0.2); |
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125 | RainEffect::rainParticles->setColor(0.8, 0.8, 0.2, 0.3, 0.3); |
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126 | RainEffect::rainParticles->setColor(1, 0.5, 0.5, 1, 0); |
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127 | |
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128 | // <life-span>2,2</life-span> |
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129 | // <radius>0, 0.05, 0.05</radius> |
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130 | // <radius>1, 0.05, 0.05</radius> |
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131 | // <mass>0,1, .05</mass> |
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132 | // <color>0, 0, 0, 1, .3</color> |
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133 | // <color>.5, .5, .5, 1, .2</color> |
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134 | // <color>1,0.5, .5,1, .0</color> |
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135 | // <precache>2</precache> |
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136 | // <emitters> |
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137 | // <PlaneEmitter> |
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138 | |
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139 | // </PlaneEmitter> |
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140 | // </emitters> |
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141 | |
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142 | } |
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143 | |
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144 | this->emitter->setSystem(RainEffect::rainParticles); |
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145 | // this->size = 4.0; |
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146 | |
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147 | RainEffect::rainParticles->debug(); |
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148 | // this->updateNode(0); |
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149 | this->emitter->setEmissionRate(5000.0); |
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150 | this->emitter->setEmissionVelocity(50.0); |
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151 | |
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152 | // this->setHealth(200); |
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153 | |
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154 | } |
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155 | |
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156 | |
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157 | bool RainEffect::deactivate() |
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158 | { |
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159 | PRINTF(0)("Deactivating Rain Effect\n"); |
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160 | |
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161 | this->emitter->setSystem(NULL); |
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162 | // this->lifeCycle = 0.0; |
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163 | // this->toList(OM_NULL); |
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164 | |
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165 | // GarbageCollector::getInstance()->collect(this); |
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166 | // this->toList(OM_DEAD); |
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167 | |
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168 | } |
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169 | |
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170 | void RainEffect::draw() const |
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171 | { |
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172 | // Particle* drawPart = ParticleSystem::particles; |
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173 | |
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174 | // glDepthMask(GL_FALSE); |
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175 | // glPushAttrib(GL_ENABLE_BIT); |
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176 | // |
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177 | // glDisable(GL_LIGHTING); |
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178 | // glDisable(GL_TEXTURE_2D); |
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179 | // |
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180 | // glEnable(GL_LINE_SMOOTH); |
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181 | // glEnable(GL_BLEND); |
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182 | // glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); |
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183 | // |
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184 | // glLineWidth(2.0); |
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185 | // glBegin(GL_LINES); |
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186 | // while (likely(drawPart != NULL)) |
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187 | // { |
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188 | // // printf("%f %f %f %f\n", drawPart->color[0], drawPart->color[1], drawPart->color[2], drawPart->color[3]); |
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189 | // glColor4fv(drawPart->color); |
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190 | // glVertex3f(drawPart->position.x, drawPart->position.y, drawPart->position.z); |
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191 | // glVertex3f(drawPart->position.x - drawPart->velocity.x * drawPart->radius, |
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192 | // drawPart->position.y - drawPart->velocity.y * drawPart->radius, |
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193 | // drawPart->position.z - drawPart->velocity.z * drawPart->radius); |
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194 | // drawPart = drawPart->next; |
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195 | // } |
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196 | // glEnd(); |
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197 | // |
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198 | // glDepthMask(GL_TRUE); |
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199 | // glPopAttrib(); |
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200 | } |
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