1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: hdavid, amaechler |
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13 | */ |
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14 | |
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15 | #include "rain_effect.h" |
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16 | |
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17 | #include "util/loading/load_param.h" |
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18 | #include "util/loading/factory.h" |
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19 | #include "util/loading/resource_manager.h" |
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20 | |
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21 | #include "glincl.h" |
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22 | #include "p_node.h" |
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23 | #include "state.h" |
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24 | #include "spark_particles.h" |
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25 | #include "plane_emitter.h" |
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26 | |
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27 | #include "parser/tinyxml/tinyxml.h" |
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28 | |
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29 | //SHELL_COMMAND(activate, RainEffect, activateRain); |
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30 | //SHELL_COMMAND(deactivate, RainEffect, deactivateRain); |
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31 | |
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32 | using namespace std; |
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33 | |
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34 | CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); |
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35 | |
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36 | RainEffect::RainEffect(const TiXmlElement* root) |
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37 | { |
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38 | this->setClassID(CL_RAIN_EFFECT, "RainEffect"); |
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39 | |
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40 | this->init(); |
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41 | |
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42 | if (root != NULL) |
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43 | this->loadParams(root); |
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44 | |
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45 | //load sound |
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46 | if (this->rainBuffer != NULL) |
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47 | ResourceManager::getInstance()->unload(this->rainBuffer); |
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48 | this->rainBuffer = (SoundBuffer*)ResourceManager::getInstance()->load("sound/rain.wav", WAV); |
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49 | |
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50 | this->activate(); |
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51 | } |
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52 | |
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53 | RainEffect::~RainEffect() |
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54 | { |
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55 | this->deactivate(); |
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56 | } |
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57 | |
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58 | void RainEffect::loadParams(const TiXmlElement* root) |
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59 | { |
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60 | WeatherEffect::loadParams(root); |
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61 | |
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62 | LoadParam(root, "moverain", this, RainEffect, setMoveRain); |
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63 | LoadParam(root, "coord", this, RainEffect, setRainCoord); |
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64 | LoadParam(root, "size", this, RainEffect, setRainSize); |
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65 | LoadParam(root, "rate", this, RainEffect, setRainRate); |
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66 | LoadParam(root, "velocity", this, RainEffect, setRainVelocity); |
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67 | LoadParam(root, "life", this, RainEffect, setRainLife); |
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68 | } |
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69 | |
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70 | |
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71 | bool RainEffect::init() |
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72 | { |
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73 | //Default values |
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74 | this->rainCoord = Vector(500, 500, 500); |
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75 | this->rainSize = Vector2D(1000, 1000); |
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76 | this->rainRate = 5000; |
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77 | this->rainVelocity = -300; |
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78 | this->rainLife = 2; |
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79 | |
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80 | this->emitter = new PlaneEmitter(this->rainSize); |
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81 | } |
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82 | |
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83 | |
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84 | SparkParticles* RainEffect::rainParticles = NULL; |
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85 | |
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86 | bool RainEffect::activate() |
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87 | { |
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88 | PRINTF(0)( "Activating RainEffect, coord: %f, %f, %f, size: %f, %f, rate: %f, velocity: %f, moveRain: %s\n", this->rainCoord.x, this->rainCoord.y, this->rainCoord.z, this->rainSize.x, this-> rainSize.y, this->rainRate, this->rainVelocity, this->rainMove ? "true" : "false" ); |
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89 | |
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90 | if (unlikely(RainEffect::rainParticles == NULL)) |
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91 | { |
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92 | RainEffect::rainParticles = new SparkParticles(50000); |
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93 | RainEffect::rainParticles->setName("RainParticles"); |
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94 | RainEffect::rainParticles->setLifeSpan(this->rainLife, 2); |
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95 | RainEffect::rainParticles->setRadius(0.02, 0.02); |
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96 | RainEffect::rainParticles->setRadius(0.01, 0.01); |
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97 | RainEffect::rainParticles->setRadius(0.03, 0.03); |
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98 | RainEffect::rainParticles->setRadius(0.04, 0.04); |
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99 | RainEffect::rainParticles->setColor(0.7, 0.3, 0.3, 0.5, 0.2); // grey blue 1 |
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100 | RainEffect::rainParticles->setColor(1, 0.4, 0.4, 0.5, 0.1); // grey blue 2 |
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101 | RainEffect::rainParticles->setColor(0.5, 0.7, 0.7, 0.7, 0); // light grey |
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102 | } |
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103 | |
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104 | this->emitter->setSystem(RainEffect::rainParticles); |
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105 | |
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106 | this->emitter->setRelCoor(this->rainCoord); |
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107 | |
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108 | this->emitter->setEmissionRate(this->rainRate); |
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109 | this->emitter->setEmissionVelocity(this->rainVelocity); |
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110 | |
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111 | this->emitter->setSpread(0, .2); |
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112 | |
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113 | this->soundSource.loop(this->rainBuffer); |
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114 | PRINTF(0)( "Playing RainSound\n" ); |
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115 | } |
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116 | |
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117 | |
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118 | bool RainEffect::deactivate() |
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119 | { |
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120 | PRINTF(0)("Deactivating RainEffect\n"); |
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121 | |
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122 | this->emitter->setSystem(NULL); |
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123 | } |
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124 | |
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125 | void RainEffect::tick (float dt) |
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126 | { |
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127 | //float distance = (State::getCameraNode()->getAbsCoor() - rainCoord).len(); |
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128 | |
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129 | // PRINTF(0)( "RainEffect, coords: %f, %f, %f\n", this->rainCoord.x, this->rainCoord.y, this->rainCoord.z ); |
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130 | |
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131 | //if (this->rainMove) { |
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132 | //PRINTF(0)( "Moving Rain" ); |
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133 | // this->rainCoord = State::getCameraNode()->getAbsCoor(); |
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134 | // this->emitter->setRelCoor(this->rainCoord.x +150, this->rainCoord.y+700, this->rainCoord.z+150); |
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135 | //} |
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136 | } |
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