1 | /* |
---|
2 | orxonox - the future of 3D-vertical-scrollers |
---|
3 | |
---|
4 | Copyright (C) 2004 orx |
---|
5 | |
---|
6 | This program is free software; you can redistribute it and/or modify |
---|
7 | it under the terms of the GNU General Public License as published by |
---|
8 | the Free Software Foundation; either version 2, or (at your option) |
---|
9 | any later version. |
---|
10 | |
---|
11 | ### File Specific: |
---|
12 | main-programmer: hdavid, amaechler |
---|
13 | */ |
---|
14 | |
---|
15 | #include "rain_effect.h" |
---|
16 | |
---|
17 | #include "util/loading/load_param.h" |
---|
18 | #include "util/loading/factory.h" |
---|
19 | #include "util/loading/resource_manager.h" |
---|
20 | |
---|
21 | #include "glincl.h" |
---|
22 | #include "p_node.h" |
---|
23 | #include "state.h" |
---|
24 | #include "spark_particles.h" |
---|
25 | #include "plane_emitter.h" |
---|
26 | #include "shell_command.h" |
---|
27 | |
---|
28 | #include "parser/tinyxml/tinyxml.h" |
---|
29 | |
---|
30 | SHELL_COMMAND(activate, RainEffect, activateRain); |
---|
31 | SHELL_COMMAND(deactivate, RainEffect, deactivateRain); |
---|
32 | |
---|
33 | using namespace std; |
---|
34 | |
---|
35 | CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); |
---|
36 | |
---|
37 | RainEffect::RainEffect(const TiXmlElement* root) |
---|
38 | { |
---|
39 | this->setClassID(CL_RAIN_EFFECT, "RainEffect"); |
---|
40 | |
---|
41 | this->init(); |
---|
42 | |
---|
43 | if (root != NULL) |
---|
44 | this->loadParams(root); |
---|
45 | |
---|
46 | //load rain sound |
---|
47 | if (this->rainBuffer != NULL) |
---|
48 | ResourceManager::getInstance()->unload(this->rainBuffer); |
---|
49 | this->rainBuffer = (SoundBuffer*)ResourceManager::getInstance()->load("sound/rain.wav", WAV); |
---|
50 | |
---|
51 | //load wind sound |
---|
52 | if (this->rainWindForce > 0) { |
---|
53 | if (this->windBuffer != NULL) |
---|
54 | ResourceManager::getInstance()->unload(this->windBuffer); |
---|
55 | this->windBuffer = (SoundBuffer*)ResourceManager::getInstance()->load("sound/wind.wav", WAV); |
---|
56 | } |
---|
57 | |
---|
58 | this->activate(); |
---|
59 | } |
---|
60 | |
---|
61 | RainEffect::~RainEffect() |
---|
62 | { |
---|
63 | this->deactivate(); |
---|
64 | |
---|
65 | if (this->rainBuffer != NULL) |
---|
66 | ResourceManager::getInstance()->unload(this->rainBuffer); |
---|
67 | |
---|
68 | if (this->windBuffer != NULL) |
---|
69 | ResourceManager::getInstance()->unload(this->windBuffer); |
---|
70 | } |
---|
71 | |
---|
72 | void RainEffect::loadParams(const TiXmlElement* root) |
---|
73 | { |
---|
74 | WeatherEffect::loadParams(root); |
---|
75 | |
---|
76 | LoadParam(root, "coord", this, RainEffect, setRainCoord); |
---|
77 | LoadParam(root, "size", this, RainEffect, setRainSize); |
---|
78 | LoadParam(root, "rate", this, RainEffect, setRainRate); |
---|
79 | LoadParam(root, "velocity", this, RainEffect, setRainVelocity); |
---|
80 | LoadParam(root, "life", this, RainEffect, setRainLife); |
---|
81 | LoadParam(root, "wind", this, RainEffect, setRainWind); |
---|
82 | LoadParam(root, "option", this, RainEffect, setRainOption); |
---|
83 | } |
---|
84 | |
---|
85 | |
---|
86 | bool RainEffect::init() |
---|
87 | { |
---|
88 | //Default values |
---|
89 | this->rainCoord = Vector(500, 500, 500); |
---|
90 | this->rainSize = Vector2D(1000, 1000); |
---|
91 | this->rainRate = 3000; |
---|
92 | this->rainVelocity = -300; |
---|
93 | this->rainLife = 4; |
---|
94 | this->rainMaxParticles = this->rainRate * this->rainLife; |
---|
95 | this->rainWindForce = 0; |
---|
96 | |
---|
97 | this->emitter = new PlaneEmitter(this->rainSize); |
---|
98 | } |
---|
99 | |
---|
100 | |
---|
101 | SparkParticles* RainEffect::rainParticles = NULL; |
---|
102 | |
---|
103 | bool RainEffect::activate() |
---|
104 | { |
---|
105 | PRINTF(0)( "Activating RainEffect, coord: %f, %f, %f, size: %f, %f, rate: %f, velocity: %f, moveRain: %s\n", this->rainCoord.x, this->rainCoord.y, this->rainCoord.z, this->rainSize.x, this-> rainSize.y, this->rainRate, this->rainVelocity, this->rainMove ? "true" : "false" ); |
---|
106 | |
---|
107 | if (unlikely(RainEffect::rainParticles == NULL)) |
---|
108 | { |
---|
109 | RainEffect::rainParticles = new SparkParticles((int) this->rainMaxParticles); |
---|
110 | RainEffect::rainParticles->setName("RainParticles"); |
---|
111 | RainEffect::rainParticles->precache((int)this->rainLife); |
---|
112 | RainEffect::rainParticles->setLifeSpan(this->rainLife, 2); |
---|
113 | RainEffect::rainParticles->setRadius(0, 0.03); |
---|
114 | RainEffect::rainParticles->setRadius(0.2, 0.02); |
---|
115 | RainEffect::rainParticles->setRadius(1, 0.01); |
---|
116 | RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2); // grey blue 1 |
---|
117 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2); // grey blue 2 |
---|
118 | RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2); // light grey |
---|
119 | } |
---|
120 | |
---|
121 | this->emitter->setSystem(RainEffect::rainParticles); |
---|
122 | |
---|
123 | this->emitter->setRelCoor(this->rainCoord); |
---|
124 | |
---|
125 | this->emitter->setEmissionRate(this->rainRate); |
---|
126 | this->emitter->setEmissionVelocity(this->rainVelocity); |
---|
127 | |
---|
128 | this->emitter->setSpread(this->rainWindForce / 50, 0.2); |
---|
129 | |
---|
130 | this->soundSource.loop(this->rainBuffer); |
---|
131 | if (this->rainWindForce > 0) |
---|
132 | this->soundSource.loop(this->windBuffer); |
---|
133 | } |
---|
134 | |
---|
135 | |
---|
136 | bool RainEffect::deactivate() |
---|
137 | { |
---|
138 | PRINTF(0)("Deactivating RainEffect\n"); |
---|
139 | this->emitter->setSystem(NULL); |
---|
140 | |
---|
141 | this->soundSource.stop(); |
---|
142 | } |
---|
143 | |
---|
144 | void RainEffect::activateRain() |
---|
145 | { |
---|
146 | this->activate(); |
---|
147 | } |
---|
148 | |
---|
149 | void RainEffect::deactivateRain() |
---|
150 | { |
---|
151 | this->deactivate(); |
---|
152 | } |
---|
153 | |
---|
154 | |
---|
155 | void RainEffect::tick (float dt) |
---|
156 | { |
---|
157 | if (this->rainMove) { |
---|
158 | this->rainCoord = State::getCameraNode()->getAbsCoor(); |
---|
159 | this->emitter->setRelCoor(this->rainCoord.x , this->rainCoord.y+800, this->rainCoord.z); |
---|
160 | } |
---|
161 | } |
---|