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1 | /** |
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2 | * @file rain_effect.h |
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3 | */ |
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4 | |
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5 | #ifndef _RAIN_EFFECT |
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6 | #define _RAIN_EFFECT |
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7 | |
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8 | #include "vector.h" |
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9 | #include "particle_system.h" |
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10 | #include "material.h" |
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11 | |
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12 | #include "weather_effect.h" |
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13 | |
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14 | |
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15 | class RainEffect : public WeatherEffect |
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16 | { |
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17 | public: |
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18 | RainEffect(const TiXmlElement* root = NULL); |
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19 | virtual ~RainEffect(); |
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20 | |
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21 | virtual void loadParams(const TiXmlElement* root); |
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22 | |
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23 | virtual bool init(); |
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24 | |
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25 | virtual bool activate(); |
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26 | virtual bool deactivate(); |
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27 | |
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28 | virtual void draw() const; |
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29 | |
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30 | // inline void setRainMode(const std::string& mode) { this->rainMode = this->stringToRainMode(mode); } |
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31 | // inline void setRainDensity(float density) { this->rainDensity = density; } |
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32 | // inline void setRainRange(float start, float end) { this->rainStart = start; this->rainEnd = end; } |
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33 | // inline void setRainColor(float r, float g, float b) { this->colorVector = Vector(r, g, b); } |
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34 | |
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35 | private: |
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36 | // GLint rainMode; |
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37 | // GLfloat rainDensity; |
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38 | // GLfloat rainStart; |
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39 | // GLfloat rainEnd; |
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40 | // Vector colorVector; |
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41 | }; |
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42 | |
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43 | |
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44 | #endif /* _RAIN_EFFECT */ |
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