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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/effects/rain_effect.h @ 7625

Last change on this file since 7625 was 7577, checked in by amaechler, 19 years ago

branches/atmospheric_engine

File size: 1.2 KB
Line 
1/**
2 * @file rain_effect.h
3 */
4
5#ifndef _RAIN_EFFECT
6#define _RAIN_EFFECT
7
8#include "vector.h"
9#include "particle_system.h"
10//#include "material.h"
11
12class SparkParticles;
13class ParticleEmitter;
14
15#include "weather_effect.h"
16
17
18class RainEffect : public WeatherEffect
19{
20  public:
21    RainEffect(const TiXmlElement* root = NULL);
22    virtual ~RainEffect();
23
24    virtual void loadParams(const TiXmlElement* root);
25
26    virtual bool init();
27
28    virtual bool activate();
29    virtual bool deactivate();
30
31    virtual void draw() const;
32
33//     inline void setRainMode(const std::string& mode) { this->rainMode = this->stringToRainMode(mode); }
34//     inline void setRainDensity(float density) { this->rainDensity = density; }
35//     inline void setRainRange(float start, float end) { this->rainStart = start; this->rainEnd = end; }
36//     inline void setRainColor(float r, float g, float b) { this->colorVector = Vector(r, g, b); }
37
38  private:
39    static SparkParticles*            rainParticles;
40    ParticleEmitter*                  emitter;
41
42//     GLfloat                 rainDensity;
43//     GLfloat                 rainStart;
44//     GLfloat                 rainEnd;
45//     Vector                  colorVector;
46};
47
48
49#endif  /* _RAIN_EFFECT */
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