Last change
on this file since 7646 was
7646,
checked in by amaechler, 19 years ago
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branches/atmospheric_engine: added loop function in sound_source
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File size:
1.3 KB
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Line | |
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1 | /** |
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2 | * @file rain_effect.h |
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3 | */ |
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4 | |
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5 | #ifndef _RAIN_EFFECT |
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6 | #define _RAIN_EFFECT |
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7 | |
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8 | #include "vector.h" |
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9 | #include "vector2D.h" |
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10 | |
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11 | #include "particle_system.h" |
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12 | |
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13 | class SparkParticles; |
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14 | class PlainEmitter; |
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15 | |
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16 | #include "weather_effect.h" |
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17 | |
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18 | #include "sound_buffer.h" |
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19 | #include "sound_source.h" |
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20 | |
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21 | |
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22 | class RainEffect : public WeatherEffect |
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23 | { |
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24 | public: |
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25 | RainEffect(const TiXmlElement* root = NULL); |
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26 | virtual ~RainEffect(); |
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27 | |
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28 | virtual void loadParams(const TiXmlElement* root); |
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29 | |
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30 | virtual bool init(); |
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31 | |
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32 | virtual bool activate(); |
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33 | virtual bool deactivate(); |
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34 | |
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35 | virtual void tick(float dt); |
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36 | |
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37 | inline void setRainCoord(float x, float y, float z) { this->rainCoord = Vector(x, y, z); } |
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38 | inline void setRainSize(float x, float y) { this->rainSize = Vector2D(x, y); } |
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39 | inline void setRainRate(float rate) { this->rainRate = rate;} |
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40 | inline void setRainVelocity(float velocity) { this->rainVelocity = -velocity; } |
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41 | |
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42 | private: |
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43 | static SparkParticles* rainParticles; |
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44 | ParticleEmitter* emitter; |
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45 | |
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46 | Vector rainCoord; |
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47 | Vector2D rainSize; |
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48 | GLfloat rainRate; |
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49 | GLfloat rainVelocity; |
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50 | |
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51 | SoundSource soundSource; |
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52 | SoundBuffer* rainBuffer; |
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53 | }; |
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54 | |
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55 | |
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56 | #endif /* _RAIN_EFFECT */ |
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