1 | /** |
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2 | * @file rain_effect.h |
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3 | */ |
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4 | |
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5 | #ifndef _RAIN_EFFECT |
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6 | #define _RAIN_EFFECT |
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7 | |
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8 | #include "vector.h" |
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9 | #include "vector2D.h" |
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10 | #include <string> |
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11 | |
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12 | #include "particle_system.h" |
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13 | |
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14 | class SparkParticles; |
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15 | class PlainEmitter; |
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16 | class LightManager; |
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17 | |
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18 | #include "weather_effect.h" |
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19 | |
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20 | #include "sound_buffer.h" |
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21 | #include "sound_source.h" |
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22 | |
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23 | |
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24 | class RainEffect : public WeatherEffect |
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25 | { |
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26 | public: |
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27 | RainEffect(const TiXmlElement* root = NULL); |
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28 | virtual ~RainEffect(); |
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29 | |
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30 | virtual void loadParams(const TiXmlElement* root); |
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31 | |
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32 | virtual bool init(); |
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33 | |
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34 | virtual bool activate(); |
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35 | virtual bool deactivate(); |
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36 | |
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37 | inline void activateRain() { this->activate(); } |
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38 | inline void deactivateRain() { this->deactivate(); } |
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39 | |
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40 | virtual void tick(float dt); |
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41 | |
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42 | void startRaining(); |
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43 | void stopRaining(); |
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44 | |
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45 | inline void setRainCoord(float x, float y, float z) { this->rainCoord = Vector(x, y, z); } |
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46 | inline void setRainSize(float x, float y) { this->rainSize = Vector2D(x, y); } |
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47 | inline void setRainRate(float rate) { this->rainRate = rate;} |
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48 | inline void setRainVelocity(float velocity) { this->rainVelocity = -velocity; } |
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49 | inline void setRainLife(float life) { this->rainLife = life; } |
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50 | inline void setRainWind(int force) { this->rainWindForce = force; } |
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51 | |
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52 | inline void setRainFadeIn(float fadein) { this->rainFadeInDuration = fadein; } |
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53 | inline void setRainFadeOut(float fadeout) { this->rainFadeOutDuration = fadeout; } |
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54 | |
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55 | inline void setRainOption(const std::string& option) { |
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56 | if (option == "moverain") this->rainMove = true; |
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57 | if (option == "activate") this->rainActivate = true; |
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58 | } |
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59 | |
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60 | |
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61 | private: |
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62 | static SparkParticles* rainParticles; |
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63 | ParticleEmitter* emitter; |
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64 | |
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65 | GLfloat rainFadeInDuration; |
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66 | GLfloat rainFadeOutDuration; |
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67 | float localTimer; |
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68 | |
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69 | Vector rainCoord; |
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70 | Vector2D rainSize; |
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71 | GLfloat rainRate; |
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72 | GLfloat rainVelocity; |
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73 | GLfloat rainLife; |
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74 | GLfloat rainMaxParticles; |
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75 | int rainWindForce; |
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76 | bool rainMove; |
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77 | bool rainActivate; |
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78 | |
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79 | OrxSound::SoundSource soundSource; |
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80 | OrxSound::SoundBuffer* rainBuffer; |
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81 | OrxSound::SoundBuffer* windBuffer; |
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82 | |
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83 | float soundRainVolume; |
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84 | |
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85 | LightManager* lightMan; |
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86 | GLfloat rainAmbient; |
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87 | |
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88 | }; |
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89 | |
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90 | #endif /* _RAIN_EFFECT */ |
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