Line | |
---|
1 | /** |
---|
2 | * @file snow_effect.h |
---|
3 | */ |
---|
4 | |
---|
5 | #ifndef _SNOW_EFFECT |
---|
6 | #define _SNOW_EFFECT |
---|
7 | |
---|
8 | #include "vector.h" |
---|
9 | #include "particle_system.h" |
---|
10 | #include "material.h" |
---|
11 | #include "vector2D.h" |
---|
12 | |
---|
13 | #include "weather_effect.h" |
---|
14 | |
---|
15 | class SpriteParticles; |
---|
16 | |
---|
17 | class SnowEffect : public WeatherEffect |
---|
18 | { |
---|
19 | public: |
---|
20 | SnowEffect(const TiXmlElement* root = NULL); |
---|
21 | virtual ~SnowEffect(); |
---|
22 | |
---|
23 | virtual void loadParams(const TiXmlElement* root); |
---|
24 | |
---|
25 | virtual bool init(); |
---|
26 | |
---|
27 | virtual bool activate(); |
---|
28 | virtual bool deactivate(); |
---|
29 | |
---|
30 | virtual void draw() const; |
---|
31 | virtual void tick(float dt); |
---|
32 | |
---|
33 | // inline void setSnowMode(const std::string& mode) { this->snowMode = this->stringToSnowMode(mode); } |
---|
34 | // inline void setSnowDensity(float density) { this->snowDensity = density; } |
---|
35 | // inline void setSnowRange(float start, float end) { this->snowStart = start; this->snowEnd = end; } |
---|
36 | // inline void setSnowColor(float r, float g, float b) { this->colorVector = Vector(r, g, b); } |
---|
37 | private: |
---|
38 | // GLint snowMode; |
---|
39 | // GLfloat snowDensity; |
---|
40 | // GLfloat snowStart; |
---|
41 | // GLfloat snowEnd; |
---|
42 | // Vector colorVector; |
---|
43 | static SpriteParticles* snowParticles; |
---|
44 | |
---|
45 | ParticleEmitter* emitter; |
---|
46 | }; |
---|
47 | |
---|
48 | |
---|
49 | #endif /* _SNOW_EFFECT */ |
---|
Note: See
TracBrowser
for help on using the repository browser.