1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: hdavid, amaechler |
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13 | */ |
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14 | |
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15 | #include "volfog_effect.h" |
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16 | |
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17 | #include "util/loading/load_param.h" |
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18 | #include "util/loading/factory.h" |
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19 | |
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20 | #include "glincl.h" |
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21 | #include "shell_command.h" |
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22 | |
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23 | using namespace std; |
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24 | |
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25 | CREATE_FACTORY(VolFogEffect, CL_VOLFOG_EFFECT); |
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26 | |
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27 | VolFogEffect::VolFogEffect(const TiXmlElement* root) |
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28 | { |
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29 | this->setClassID(CL_VOLFOG_EFFECT, "VolFogEffect"); |
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30 | |
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31 | if (root != NULL) |
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32 | this->loadParams(root); |
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33 | |
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34 | // Initialize Effect |
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35 | this->init(); |
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36 | |
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37 | // Activate Effect |
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38 | this->activate(); |
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39 | } |
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40 | |
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41 | |
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42 | VolFogEffect::~VolFogEffect() |
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43 | { |
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44 | this->deactivate(); |
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45 | } |
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46 | |
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47 | void VolFogEffect::loadParams(const TiXmlElement* root) |
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48 | { |
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49 | WeatherEffect::loadParams(root); |
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50 | } |
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51 | |
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52 | bool VolFogEffect::init() |
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53 | { |
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54 | PRINTF(0)("Initalize VolFogEffect\n"); |
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55 | |
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56 | if (glewInit() == GLEW_OK) |
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57 | PRINTF(0)("glewInit OK\n"); |
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58 | else |
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59 | PRINTF(0)("glewInit failed\n"); |
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60 | |
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61 | // Set fog color |
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62 | float fogColor[4] = {0.2, 0.2, 0.2, 1.0}; |
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63 | |
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64 | /* set up fog params */ |
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65 | glEnable(GL_FOG); // Enable Fog |
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66 | glFogi(GL_FOG_MODE, GL_LINEAR); // Fog Fade Is Linear |
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67 | glFogfv(GL_FOG_COLOR, fogColor); // Set The Fog Color |
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68 | glFogf(GL_FOG_START, 0.0f); // Set The Fog Start |
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69 | glFogf(GL_FOG_END, 10.0f); // Set The Fog End |
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70 | glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); // Set The Fog based on vertice coordinates |
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71 | // glHint(GL_FOG_HINT, GL_NICEST); // Per-Pixel Fog Calculation |
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72 | |
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73 | // glClearColor(0.0, 0.0, 0.0, 1.0); //sets bg color?! |
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74 | |
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75 | /* enable texturing & set texturing function */ |
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76 | // glEnable(GL_TEXTURE_2D); |
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77 | // glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
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78 | |
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79 | if (glewGetExtension("GL_EXT_fog_coord")) |
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80 | { |
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81 | PRINTF(0)("GL_EXT_fog_coord extension found\n"); |
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82 | return true; |
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83 | } |
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84 | else |
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85 | { |
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86 | PRINTF(0)("GL_EXT_fog_coord extension NOT found\n"); |
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87 | return false; |
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88 | } |
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89 | } |
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90 | |
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91 | |
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92 | bool VolFogEffect::activate() |
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93 | { |
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94 | PRINTF(0)("Activating VolFogEffect\n"); |
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95 | } |
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96 | |
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97 | bool VolFogEffect::deactivate() |
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98 | { |
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99 | PRINTF(0)("Deactivating VolFogEffect\n"); |
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100 | } |
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101 | |
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102 | |
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103 | /** |
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104 | * draws the effect, if needed |
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105 | */ |
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106 | void VolFogEffect::draw() const |
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107 | { |
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108 | //glPushAttrib(GL_ENABLE_BIT); |
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109 | |
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110 | /* clear all pixels in colour buffer */ |
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111 | glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
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112 | |
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113 | //glEnable(GL_BLEND); |
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114 | //glBlendFunc(GL_SRC_ALPHA, GL_DST_ALPHA); |
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115 | |
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116 | //glLoadIdentity (); // Reset The Modelview Matrix |
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117 | |
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118 | // glBindTexture(GL_TEXTURE_2D, 0); |
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119 | /* draw the panels */ |
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120 | glBegin(GL_QUADS); // Floor |
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121 | glFogCoordfEXT(0.0f); glVertex3f(0.0f,0.0f,0.0f); |
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122 | glFogCoordfEXT(0.0f); glVertex3f(100.0f,0.0f,0.0f); |
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123 | glFogCoordfEXT(0.0f); glVertex3f(100.0f,0.0f, 100.0f); |
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124 | glFogCoordfEXT(0.0f); glVertex3f(0.0f,0.0f, 100.0f); |
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125 | glEnd(); |
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126 | |
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127 | glBegin(GL_QUADS); // Roof |
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128 | glFogCoordfEXT(5.0f); glVertex3f(0.0f, 100.0f,0.0f); |
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129 | glFogCoordfEXT(5.0f); glVertex3f( 100.0f, 100.0f,0.0f); |
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130 | glFogCoordfEXT(5.0f); glVertex3f( 100.0f, 100.0f, 100.0f); |
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131 | glFogCoordfEXT(5.0f); glVertex3f(0.0f, 100.0f, 100.0f); |
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132 | glEnd(); |
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133 | |
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134 | glBegin(GL_QUADS); // Back Wall |
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135 | glFogCoordfEXT(0.0f); glVertex3f(0.0f,0.0f,0.0f); |
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136 | glFogCoordfEXT(0.0f); glVertex3f( 100.0f,0.0f,0.0f); |
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137 | glFogCoordfEXT(5.0f); glVertex3f( 100.0f, 100.0f,0.0f); |
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138 | glFogCoordfEXT(5.0f); glVertex3f(0.0f, 100.0f,0.0f); |
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139 | glEnd(); |
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140 | |
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141 | glBegin(GL_QUADS); // Front Wall |
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142 | glFogCoordfEXT(0.0f); glVertex3f(0.0f,0.0f,100.0f); |
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143 | glFogCoordfEXT(0.0f); glVertex3f( 100.0f,0.0f,100.0f); |
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144 | glFogCoordfEXT(50.0f); glVertex3f( 100.0f, 100.0f,100.0f); |
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145 | glFogCoordfEXT(50.0f); glVertex3f(0.0f, 100.0f,100.0f); |
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146 | glEnd(); |
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147 | |
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148 | glBegin(GL_QUADS); // Right Wall |
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149 | glFogCoordfEXT(0.0f); glVertex3f( 100.0f,0.0f, 100.0f); |
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150 | glFogCoordfEXT(5.0f); glVertex3f( 100.0f, 100.0f, 100.0f); |
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151 | glFogCoordfEXT(5.0f); glVertex3f( 100.0f, 100.0f,0.0f); |
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152 | glFogCoordfEXT(0.0f); glVertex3f( 100.0f,0.0f,0.0f); |
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153 | glEnd(); |
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154 | |
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155 | glBegin(GL_QUADS); // Left Wall |
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156 | glFogCoordfEXT(0.0f); glVertex3f(0.0f,0.0f, 100.0f); |
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157 | glFogCoordfEXT(5.0f); glVertex3f(0.0f, 100.0f, 100.0f); |
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158 | glFogCoordfEXT(5.0f); glVertex3f(0.0f, 100.0f,0.0f); |
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159 | glFogCoordfEXT(0.0f); glVertex3f(0.0f,0.0f,0.0f); |
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160 | glEnd(); |
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161 | |
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162 | /* process all buffered OpenGL commands */ |
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163 | glFlush(); |
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164 | |
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165 | // glPopAttrib(); |
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166 | } |
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167 | |
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168 | |
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169 | /** |
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170 | * ticks the effect if there is any time dependancy |
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171 | */ |
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172 | void VolFogEffect::tick(float dt) |
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173 | { |
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174 | } |
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