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source: orxonox.OLD/branches/atmospheric_engine/src/lib/graphics/importer/material.h @ 7914

Last change on this file since 7914 was 7788, checked in by bensch, 19 years ago

orxonox/trunk: Material handles references… lets see if this works

File size: 3.0 KB
Line 
1/*!
2 * @file material.h
3 * @brief Contains the Material Class that handles Material for 3D-Objects.
4 * @todo free SDL-surface when deleting Material.
5 * @todo delete imgNameWithPath after use creation.
6 */
7
8#ifndef _MATERIAL_H
9#define _MATERIAL_H
10#include "base_object.h"
11
12
13#if HAVE_CONFIG_H
14#include <config.h>
15#endif /* HAVE_CONFIG_H */
16
17#include <vector>
18#include "SDL_image.h"
19
20#include "texture.h"
21
22// FORWARD DECLARATIONS //
23
24//! Class to handle Materials.
25class Material : public BaseObject
26{
27  public:
28    Material (const std::string& mtlName = "");
29    virtual ~Material ();
30
31    Material& operator=(const Material& material);
32
33    bool select () const;
34
35    void setIllum (int illum);
36    int getIllumModel() const { return this->illumModel; };
37    void setDiffuse (float r, float g, float b);
38    void setAmbient (float r, float g, float b);
39    void setSpecular (float r, float g, float b);
40    void setShininess (float shini);
41    void setTransparency (float trans);
42    void setBlendFunc(GLenum sFactor, GLenum tFactor) { this->sFactor = sFactor; this->tFactor = tFactor; };
43
44
45    // TODO Move them out of here
46    void setIllum (char* illum);
47    void setDiffuse (char* rgb);
48    void setAmbient (char* rgb);
49    void setSpecular (char* rgb);
50    void setShininess (char* shini);
51    void setTransparency (char* trans);
52
53
54    // MAPPING //
55    void setDiffuseMap(const Texture& texture, unsigned int textureNumber = 0);
56    void setDiffuseMap(const std::string& dMap, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
57    void setSDLDiffuseMap(SDL_Surface *surface, GLenum target = GL_TEXTURE_2D, unsigned int textureNumber = 0);
58
59    void setAmbientMap(const std::string& aMap, GLenum target = GL_TEXTURE_2D);
60    void setSpecularMap(const std::string& sMap, GLenum target = GL_TEXTURE_2D);
61    void setBump(const std::string& bump);
62    GLuint getDiffuseTexture(unsigned int i = 0) const { return (this->textures.size() > i)? this->textures[i].getTexture() : 0; };
63
64    static void addTexturePath(const std::string& pathName);
65
66  public:
67    static const GLenum glTextureArbs[];  //!< The Texture ARB's
68
69    static int getMaxTextureUnits();
70
71  private:
72    static const Material* selectedMaterial; //!< The currently selected material.
73
74    int              illumModel;       //!< The IlluminationModel is either flat or smooth.
75    float            diffuse [4];      //!< The diffuse color of the Material.
76    float            ambient [4];      //!< The ambient color of the Material.
77    float            specular [4];     //!< The specular color of the Material.
78    float            shininess;        //!< The shininess of the Material.
79    float            transparency;     //!< The transperency of the Material.
80    GLenum           sFactor;
81    GLenum           tFactor;
82
83    std::vector<Texture> textures;    //!< An Array of Textures.
84
85    Texture*         ambientTexture;   //!< The ambient texture of the Material.
86    Texture*         specularTexture;  //!< The specular texture of the Material.
87
88
89};
90#endif
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