[4838] | 1 | /*! |
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[5261] | 2 | * @file shader.h |
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| 3 | * @brief Definition of the Shader rendering class |
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[3245] | 4 | */ |
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[1853] | 5 | |
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[5261] | 6 | #ifndef _SHADER_H |
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| 7 | #define _SHADER_H |
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[1853] | 8 | |
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[3543] | 9 | #include "base_object.h" |
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[5261] | 10 | #include "glincl.h" |
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[7164] | 11 | #include <vector> |
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[1853] | 12 | |
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[5261] | 13 | |
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| 14 | typedef enum |
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| 15 | { |
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| 16 | SHADER_NONE = 0, |
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| 17 | SHADER_FRAGMENT = 1, |
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| 18 | SHADER_VERTEX = 0, |
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| 19 | |
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| 20 | } SHADER_TYPE; |
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| 21 | |
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[4838] | 22 | // FORWARD DECLARATION |
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[3543] | 23 | |
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| 24 | |
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[3955] | 25 | //! A class for ... |
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[5261] | 26 | class Shader : public BaseObject { |
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[1853] | 27 | |
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[5323] | 28 | public: |
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[7221] | 29 | Shader(const std::string& vertexShaderFile = "", const std::string& fragmentShaderFile = ""); |
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[5261] | 30 | virtual ~Shader(); |
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[7221] | 31 | static Shader* getShader(const std::string& vertexShaderFile, const std::string& fragmentShaderFile); |
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[5323] | 32 | static bool unload(Shader* shader); |
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[1853] | 33 | |
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[7221] | 34 | bool loadShaderProgramm(SHADER_TYPE type, const std::string& fileName); |
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[5266] | 35 | void activateShader(); |
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[8176] | 36 | void bindShader(const char* name, const float* value, size_t size); |
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[5266] | 37 | static void deactivateShader(); |
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[5262] | 38 | void deleteProgram(SHADER_TYPE type); |
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[3245] | 39 | |
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[7221] | 40 | char* fileRead(const std::string& fileName); |
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| 41 | std::vector<char*>* fileReadArray(const std::string& fileName); |
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[5266] | 42 | |
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[5317] | 43 | static bool checkShaderAbility(); |
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| 44 | |
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[7195] | 45 | inline static bool shaderActive() { return (Shader::storedShader != NULL)? true : false; }; |
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[5323] | 46 | inline static Shader* getActiveShader() { return Shader::storedShader; }; |
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[5318] | 47 | inline static void suspendShader() { Shader* currShader = storedShader; if (storedShader!= NULL) { Shader::deactivateShader(); Shader::storedShader = currShader;} }; |
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[5317] | 48 | inline static void restoreShader() { if (storedShader != NULL) storedShader->activateShader(); storedShader = NULL; }; |
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| 49 | |
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[7785] | 50 | GLhandleARB getProgram() { return this->shaderProgram; } |
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| 51 | GLhandleARB getVertexS() { return this->vertexShader; } |
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| 52 | GLhandleARB getFragmentS() { return this->fragmentShader; } |
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[5317] | 53 | |
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[5319] | 54 | void printError(GLhandleARB program); |
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[5262] | 55 | void debug() const; |
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| 56 | |
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| 57 | private: |
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| 58 | |
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[3245] | 59 | private: |
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[7221] | 60 | std::string fragmentShaderFile; |
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| 61 | std::string vertexShaderFile; |
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[5319] | 62 | GLhandleARB shaderProgram; |
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| 63 | GLhandleARB vertexShader; |
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| 64 | GLhandleARB fragmentShader; |
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[5317] | 65 | |
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| 66 | static Shader* storedShader; |
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[1853] | 67 | }; |
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| 68 | |
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[5261] | 69 | #endif /* _SHADER_H */ |
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