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source: orxonox.OLD/branches/atmospheric_engine/src/lib/gui/gl/glgui_inputline.cc @ 8474

Last change on this file since 8474 was 8145, checked in by bensch, 18 years ago

trunk: merged the gui back
merged with command:
svn merge -r8114:HEAD https://svn.orxonox.net/orxonox/branches/gui .
→ no conflicts

File size: 4.8 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI
17
18#include "glgui_inputline.h"
19
20namespace OrxGui
21{
22  /**
23   * @brief standard constructor
24  */
25  GLGuiInputLine::GLGuiInputLine ()
26  {
27    this->init();
28  }
29
30
31  /**
32   * @brief standard deconstructor
33   */
34  GLGuiInputLine::~GLGuiInputLine()
35  {}
36
37  float GLGuiInputLine::repeatDelay = 0.3f;
38  float GLGuiInputLine::repeatRate  = 0.01f;
39
40
41  /**
42   * @brief initializes the GUI-element
43   */
44  void GLGuiInputLine::init()
45  {
46    this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine");
47
48    this->setFocusable(true);
49
50    this->text.setParent2D(this);
51    this->text.setRelCoor2D(4,4);
52    this->text.setFont("fonts/final_frontier.ttf", 20);
53    this->text.setVisibility(false);
54    this->resize();
55
56  }
57
58
59  /**
60   * @brief sets the Text of the InputLine
61   * @param text The new Text.
62   */
63  void GLGuiInputLine::setText(const std::string& text)
64  {
65    this->text.setText(text);
66    this->resize();
67
68    emit(this->textChanged(this->getText()));
69  }
70
71  /**
72   * @brief appends text to the InputLine
73   * @param appendText the Text to append
74   */
75  void GLGuiInputLine::append(const std::string& appendText)
76  {
77    this->text.append(appendText);
78    this->resize();
79    emit(this->textChanged(this->text.getText()));
80  }
81
82
83  /**
84   * @brief appends a Character to the InputLine
85   * @param character the Character to append.
86   */
87  void GLGuiInputLine::appendCharacter(char character)
88  {
89    this->text.appendCharacter(character);
90    this->resize();
91    emit(this->textChanged(this->text.getText()));
92  }
93
94
95  /**
96   * @brief Removes Characters from the InputLine
97   * @param chars The count of characters to remove
98   */
99  void GLGuiInputLine::removeCharacters(unsigned int chars)
100  {
101    this->text.removeCharacters(chars);
102    this->resize();
103    emit(this->textChanged(this->text.getText()));
104  }
105
106
107  /**
108   * removes the focus from this Widget.
109   */
110  void GLGuiInputLine::removedFocus()
111  {
112    GLGuiWidget::removedFocus();
113    this->pressedKey = 0;
114    this->pressedKeyName = 0;
115  }
116
117
118  /**
119   * Processes an Event.
120   * @param event The event to be processed
121   * @return true if the event was catched.
122   */
123  bool GLGuiInputLine::processEvent(const Event& event)
124  {
125    if (event.bPressed)
126    {
127      if (event.type == SDLK_BACKSPACE)
128      {
129        this->delayNext = GLGuiInputLine::repeatDelay;
130        this->pressedKey = SDLK_BACKSPACE;
131        this->pressedKeyName = SDLK_BACKSPACE;
132        this->removeCharacters(1);
133        return true;
134      }
135      // any other keyboard key
136      else if (likely(event.type < 127))
137      {
138        this->delayNext = GLGuiInputLine::repeatDelay;
139
140        this->appendCharacter(event.x);
141        this->pressedKey = event.type;
142        this->pressedKeyName = event.x;
143        return true;
144      }
145    }
146    else // if(!event.bPressed)
147    {
148      if (this->pressedKey == event.type)
149      {
150        this->pressedKeyName = 0;
151        this->pressedKey = 0;
152        this->delayNext = 0.0;
153        return true;
154      }
155    }
156
157    return false;
158  }
159
160
161  /**
162   * @brief Resizes the Widget to the new Size-constraints.
163   */
164  void GLGuiInputLine::resize()
165  {
166    this->text.setRelCoor2D(this->borderLeft() + 2.0,this->borderTop() + 2.0);
167    this->setSize2D( this->text.getSize2D() + Vector2D(borderLeft() + borderRight() + 4.0, borderTop() + borderBottom() + 4.0));
168    GLGuiWidget::resize();
169    this->frontRect().setTopLeft(borderLeft(), borderTop());
170    this->frontRect().setSize(this->getSize2D() - Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));
171  }
172
173
174  void GLGuiInputLine::hiding()
175  {
176    this->text.setVisibility(false);
177  }
178
179  void GLGuiInputLine::showing()
180  {
181    this->text.setVisibility(true);
182  }
183
184
185  /**
186   * ticks the InputLine
187   * @param dt the time passed.
188   */
189  void GLGuiInputLine::tick(float dt)
190  {
191    if (this->delayNext > 0.0)
192      this->delayNext -= dt;
193        else if (this->pressedKey != SDLK_FIRST )
194    {
195      this->delayNext = GLGuiInputLine::repeatRate;
196      switch (this->pressedKey)
197      {
198        case SDLK_BACKSPACE:
199          this->removeCharacters(1);
200          break;
201        default:
202        {
203          if (likely(this->pressedKey < 127))
204            this->appendCharacter(this->pressedKeyName);
205        }
206      }
207    }
208
209
210  }
211
212  /**
213   * @brief draws the GLGuiInputLine
214   */
215  void GLGuiInputLine::draw() const
216  {
217    this->beginDraw();
218    GLGuiWidget::draw();
219
220    this->frontMaterial().select();
221    GLGuiWidget::drawRect(this->frontRect());
222
223    this->endDraw();
224  }
225}
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