1 | /*! |
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2 | * @file network_stream.h |
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3 | * implementation of a network pipe |
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4 | */ |
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5 | |
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6 | #ifndef _HANDSHAKE |
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7 | #define _HANDSHAKE |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "synchronizeable.h" |
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11 | |
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12 | #define _INITIAL_DATA "orxonox" |
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13 | #define _INITIAL_DATA_LENGTH 7 |
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14 | |
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15 | #define _ORXONOX_VERSION "\x00\x00\x00\x01" |
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16 | #define _ORXONOX_VERSION_LENGTH 4 |
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17 | |
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18 | typedef enum HandshakeState { |
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19 | HS_SENT_INIT = 0x00000001, |
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20 | HS_RECVD_INIT = 0x00000002, |
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21 | HS_SENT_VER = 0x00000004, |
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22 | HS_RECVD_VER = 0x00000008, |
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23 | HS_SENT_HID = 0x00000010, |
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24 | HS_RECVD_HID = 0x00000020, |
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25 | HS_COMPLETED = 0x00000040, |
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26 | |
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27 | HS_DO_REJECT = 0x00010000, |
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28 | HS_WAS_REJECT = 0x00020000, |
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29 | |
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30 | NUM_STATES |
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31 | }; |
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32 | |
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33 | class Handshake : public Synchronizeable |
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34 | { |
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35 | public: |
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36 | Handshake(bool server, int clientId = 0, int networkGameManagerId = 0); |
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37 | inline bool completed(){ return hasState( HS_COMPLETED ); } |
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38 | inline bool ok(){ return isOk; } |
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39 | inline int getHostId(){ return newHostId; } |
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40 | inline int getNetworkGameManagerId(){ return newNetworkGameManagerId; } |
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41 | |
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42 | inline void doReject(){ setState(HS_DO_REJECT); } |
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43 | |
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44 | virtual int writeBytes(const byte* data, int length, int sender); |
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45 | virtual int readBytes(byte* data, int maxLength, int * reciever); |
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46 | virtual void writeDebug() const; |
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47 | virtual void readDebug() const; |
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48 | |
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49 | private: |
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50 | int state; |
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51 | int clientId; |
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52 | int networkGameManagerId; |
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53 | int newHostId; |
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54 | int newNetworkGameManagerId; |
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55 | bool isOk; |
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56 | |
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57 | inline bool hasState( int a ){ return (state & a) == a; } |
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58 | inline void setState( int a ){ state = state | a; } |
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59 | inline void unsetState( int a ){ state = state & (~a); } |
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60 | |
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61 | }; |
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62 | |
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63 | |
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64 | #endif |
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