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source: orxonox.OLD/branches/atmospheric_engine/src/lib/sound/sound_engine.h @ 7768

Last change on this file since 7768 was 7355, checked in by bensch, 19 years ago

orxonox/trunk: works on windows too

File size: 3.0 KB
Line 
1/*!
2 * @file sound_engine.h
3 * Definition of the SoundEngine singleton Class
4 */
5
6#ifndef _SOUND_ENGINE_H
7#define _SOUND_ENGINE_H
8
9#include "base_object.h"
10#include "alincl.h"
11
12#include "sound_buffer.h"
13#include "sound_source.h"
14
15#include <list>
16#include <stack>
17#include "threading.h"
18
19#define SOUND_DOPPLER_FACTOR       0.001          //!< A factor for the audible doppler effect
20#define SOUND_DOPPLER_VELOCITY     500            //!< A factor for the TravelSpeed of sound
21
22// FORWARD DECLARATION
23class PNode;
24class IniParser;
25
26
27//! A class that handles audio via the openAudioLibrary
28class SoundEngine : public BaseObject {
29  public:
30    virtual ~SoundEngine();
31    /** @returns a Pointer to the only object of this Class */
32    inline static SoundEngine* getInstance() { if (!SoundEngine::singletonRef) SoundEngine::singletonRef = new SoundEngine();  return SoundEngine::singletonRef; };
33
34    void loadSettings();
35
36    SoundSource* createSource(const std::string& fileName, PNode* sourceNode = NULL);
37
38    /** @param listener the listener in the scene */
39    void setListener(PNode* listener) { this->listener = listener; };
40    void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity);
41
42
43    /** @returns the Music Volume in % */
44    inline float getMusicVolume() { return this->musicVolume; };
45    /** @returns the Effects Volume in % */
46    inline float getEffectsVolume() { return this->effectsVolume; };
47
48    void update();
49
50  // administrative
51    void popALSource(ALuint& source);
52    void pushALSource(ALuint& source);
53
54
55    bool initAudio();
56    bool allocateSources(unsigned int count);
57
58  // error handling:
59    static bool checkError(const std::string& error, unsigned int line);
60    bool checkALCError(const std::string& error, unsigned int line);
61    static const char* getALErrorString(ALenum err);
62    static const char* getALCErrorString(ALenum err);
63
64  private:
65    SoundEngine();
66
67    void listDevices();
68
69  private:
70    static SoundEngine*            singletonRef;             //!< Reference to this class
71
72    ALCdevice*                     device;                   //!< the used audio-device.
73    ALCcontext*                    context;                  //!< the context, currently in use.
74
75    float                          musicVolume;              //!< the maximum volume of the music in % (0f,1f]
76    float                          effectsVolume;            //!< the maximum volume of sound-effects in % (0f,1f]
77    PNode*                         listener;                 //!< The listener of the Scene
78
79    const std::list<BaseObject*>*  bufferList;               //!< A list of buffers
80    const std::list<BaseObject*>*  sourceList;               //!< A list for all the sources in the scene.
81
82    unsigned int                   maxSourceCount;           //!< How many Sources is the Maximum
83    std::stack<ALuint>             ALSources;                //!< A list of real openAL-Sources, the engine allocates, and stores for reuse.
84
85    SDL_mutex*                     sourceMutex;              //!< A mutex so we can not harm the stack
86};
87
88#endif /* _SOUND_ENGINE_H */
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