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source: orxonox.OLD/branches/atmospheric_engine/src/lib/sound/sound_source.cc @ 7768

Last change on this file since 7768 was 7647, checked in by amaechler, 19 years ago

branches/atmospheric_engine: loop updates and chopper sound

File size: 7.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_SOUND
17
18#include "sound_source.h"
19#include "sound_engine.h"
20
21#include "alincl.h"
22#include "compiler.h"
23
24using namespace std;
25
26/**
27 * @brief creates a SoundSource at position sourceNode with the SoundBuffer buffer
28 */
29SoundSource::SoundSource(const PNode* sourceNode, const SoundBuffer* buffer)
30{
31  this->setClassID(CL_SOUND_SOURCE, "SoundSource");
32
33  // adding the Source to the SourcesList of the SoundEngine
34  this->buffer = buffer;
35  this->sourceNode = sourceNode;
36  this->resident = false;
37
38  this->sourceID = 0;
39  this->bPlay = false;
40}
41
42
43/**
44 * @brief construct a SoundSource out of the another soundSource
45 * @param source the Source to create this source from.
46 *
47 * Copies the buffer from source to this Source.
48 * Acquires a new SourceID if source is Playing.
49 */
50SoundSource::SoundSource(const SoundSource& source)
51{
52  this->setClassID(CL_SOUND_SOURCE, "SoundSource");
53
54  // adding the Source to the SourcesList of the SoundEngine
55  this->buffer = source.buffer;
56  this->sourceNode = source.sourceNode;
57  this->resident = source.resident;
58
59  this->sourceID = 0;
60  if (source.bPlay == true)
61  {
62    this->bPlay = true;
63    SoundEngine::getInstance()->popALSource(this->sourceID);
64  }
65  else
66    this->bPlay = false;
67}
68
69
70/**
71 * @brief paste a copy of the source into this Source.
72 * @param source the SoundSource to paste into this one.
73 * @returns a Reference to this Source.
74 *
75 */
76SoundSource& SoundSource::operator=(const SoundSource& source)
77{
78  this->buffer = source.buffer;
79  this->sourceNode = sourceNode;
80  this->resident = source.resident;
81
82  if (source.bPlay)
83    this->play();
84  else
85    this->stop();
86}
87
88
89/**
90 * @brief compares two Sources with each other.
91 * @param source the Source to compare against this One.
92 * Two Sources are the same, if the PNodes match, and the Sound Played are the same.
93 * The alSource must not match, because no two Sources can have the same alSource.
94 */
95bool SoundSource::operator==(const SoundSource& source)
96{
97  return (this->buffer == source.buffer &&
98          this->bPlay == source.bPlay &&
99          this->sourceNode == source.sourceNode);
100}
101
102
103/**
104 * @brief deletes a SoundSource
105 */
106SoundSource::~SoundSource()
107{
108  this->stop();
109  if (this->sourceID != 0)
110    SoundEngine::getInstance()->pushALSource(this->sourceID);
111}
112
113
114/**
115 * @brief Plays back a SoundSource
116 */
117void SoundSource::play()
118{
119  if (this->buffer && this->retrieveSource())
120  {
121    if (this->bPlay)
122      alSourceStop(this->sourceID);
123    alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID());
124    alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE  );
125    alSourcePlay(this->sourceID);
126
127    if (DEBUG >= 3)
128      SoundEngine::checkError("Play Source", __LINE__);
129    this->bPlay = true;
130  }
131}
132
133
134/**
135 * @brief Plays back buffer on this Source
136 * @param buffer the buffer to play back on this Source
137 */
138void SoundSource::play(const SoundBuffer* buffer)
139{
140  if (!this->retrieveSource())
141  {
142    PRINTF(2)("No more Free sources (You might consider raising the Source-Count).\n");
143    return;
144  }
145
146  alSourceStop(this->sourceID);
147  alSourcei (this->sourceID, AL_BUFFER, buffer->getID());
148  alSourcei (this->sourceID, AL_LOOPING,  AL_FALSE  );
149  alSourcePlay(this->sourceID);
150
151  if (unlikely(this->buffer != NULL))
152    alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID());
153  this->bPlay = true;
154
155  if (DEBUG >= 3)
156    SoundEngine::checkError("Play Source", __LINE__);
157}
158
159
160/**
161 * @brief Plays and loops a SoundSource
162 */
163void SoundSource::loop()
164{
165  if (this->buffer && this->retrieveSource())
166  {
167    if (this->bPlay)
168      alSourceStop(this->sourceID);
169
170    alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID());
171    alSourcei (this->sourceID, AL_LOOPING,  AL_TRUE  );
172    alSourcePlay(this->sourceID);
173
174    if (DEBUG >= 3)
175      SoundEngine::checkError("Play LoopSource", __LINE__);
176    this->bPlay = true;
177  }
178}
179
180
181/**
182 * @brief Plays and loops buffer on this Source
183 * @param buffer the buffer to play back on this Source
184 */
185void SoundSource::loop(const SoundBuffer* buffer)
186{
187  if (!this->retrieveSource())
188  {
189    PRINTF(2)("No more Free sources (You might consider raising the Source-Count).\n");
190    return;
191  }
192
193  alSourceStop(this->sourceID);
194  alSourcei (this->sourceID, AL_BUFFER, buffer->getID());
195  alSourcei (this->sourceID, AL_LOOPING,  AL_TRUE  );
196
197  alSourcePlay(this->sourceID);
198
199  if (unlikely(this->buffer != NULL))
200    alSourcei (this->sourceID, AL_BUFFER, this->buffer->getID());
201  this->bPlay = true;
202
203  if (DEBUG >= 3)
204    SoundEngine::checkError("Play LoopSource", __LINE__);
205}
206
207
208/**
209 * @brief Stops playback of a SoundSource
210 */
211void SoundSource::stop()
212{
213  this->bPlay = false;
214  if (this->sourceID != 0)
215  {
216    alSourceStop(this->sourceID);
217    if (DEBUG >= 3)
218      SoundEngine::checkError("StopSource", __LINE__);
219    alSourcei(this->sourceID, AL_BUFFER, 0);
220    if (!this->resident)
221      SoundEngine::getInstance()->pushALSource(this->sourceID);
222    this->sourceID = 0;
223  }
224}
225
226
227/**
228 * @brief Pauses Playback of a SoundSource
229 */
230void SoundSource::pause()
231{
232  alSourcePause(this->sourceID);
233  if (DEBUG >= 3)
234    SoundEngine::checkError("Pause Source", __LINE__);
235}
236
237
238/**
239 * @brief Rewinds Playback of a SoundSource
240 */
241void SoundSource::rewind()
242{
243  alSourceRewind(this->sourceID);
244
245  if (DEBUG >= 3)
246    SoundEngine::checkError("Rewind Source", __LINE__);
247}
248
249
250/**
251 * @brief sets the RolloffFactor of the Sound emitted from the SoundSource
252 * @param rolloffFactor The Factor described
253 *
254 * this tells openAL how fast the Sounds decay outward from the Source
255 */
256void SoundSource::setRolloffFactor(ALfloat rolloffFactor)
257{
258  alSourcef(this->sourceID, AL_ROLLOFF_FACTOR, rolloffFactor);
259
260  if (DEBUG >= 3)
261    SoundEngine::checkError("Set Source Rolloff-factor", __LINE__);
262}
263
264
265/**
266 * @brief sets the Positional this Source should be attached to.
267 * @param sourceNode the Source this is attached to.
268 * If sourceNode == NULL then the Source will be centered, and Audio will be played on all channels.
269 */
270void SoundSource::setSourceNode(const PNode* sourceNode)
271{
272  this->sourceNode = sourceNode;
273}
274
275/**
276 * @brief retrieve a Source.
277 */
278bool SoundSource::retrieveSource()
279{
280  if (this->sourceID != 0)
281    return true;
282  else
283  {
284    SoundEngine::getInstance()->popALSource(this->sourceID);
285    if (this->sourceID != 0)
286    {
287      if (unlikely(this->sourceNode == NULL))
288        resetSource(this->sourceID);
289      return true;
290    }
291  }
292  return false;
293}
294
295
296/**
297 * @brief reset an alSource to its default Values.
298 */
299void SoundSource::resetSource(ALuint sourceID)
300{
301  alSource3f(sourceID, AL_POSITION,        0.0, 0.0, 0.0);
302  alSource3f(sourceID, AL_VELOCITY,        0.0, 0.0, 0.0);
303  alSource3f(sourceID, AL_DIRECTION,       0.0, 0.0, 0.0);
304  alSourcef (sourceID, AL_ROLLOFF_FACTOR,  0.0          );
305  //alSourcei (sourceID, AL_SOURCE_RELATIVE, AL_TRUE      );
306  alSourcef (sourceID, AL_GAIN,            SoundEngine::getInstance()->getEffectsVolume());
307}
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