1 | /*! |
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2 | * @file sound_source.h |
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3 | * @brief Definition of the SoundSource. |
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4 | */ |
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5 | |
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6 | #ifndef _SOUND_SOURCE_H |
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7 | #define _SOUND_SOURCE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "alincl.h" |
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11 | |
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12 | // FORWARD DECLARATION |
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13 | class SoundBuffer; |
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14 | class PNode; |
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15 | |
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16 | //! A class that represents a SoundSource |
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17 | class SoundSource : public BaseObject |
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18 | { |
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19 | public: |
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20 | SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL); |
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21 | SoundSource(const SoundSource& source); |
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22 | SoundSource& operator=(const SoundSource& source); |
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23 | bool operator==(const SoundSource& source); |
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24 | |
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25 | virtual ~SoundSource(); |
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26 | |
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27 | // user interaction |
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28 | void play(); |
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29 | void play(const SoundBuffer* buffer); |
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30 | void loop(); |
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31 | void loop(const SoundBuffer* buffer); |
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32 | void stop(); |
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33 | void pause(); |
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34 | void rewind(); |
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35 | |
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36 | // development functions |
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37 | /** @returns The ID of this Source */ |
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38 | inline ALuint getID() const { return this->sourceID; }; |
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39 | /** @returns true, if the Source is Playing */ |
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40 | inline bool isPlaying() const { return this->bPlay; }; |
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41 | void setSourceNode(const PNode* sourceNode); |
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42 | /** @returns the SoundBuffer of this Source */ |
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43 | inline const SoundBuffer* getBuffer() const { return this->buffer; }; |
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44 | /** @returns the SourceNode of this Source */ |
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45 | inline const PNode* getNode() const { return this->sourceNode; }; |
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46 | /** @param resident if the Source is Resident */ |
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47 | inline void setResident(bool resident) { this->resident = resident; }; |
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48 | /** @returns true if the alSource is Resident */ |
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49 | inline bool isResident() const { return this->resident; }; |
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50 | |
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51 | void setRolloffFactor(ALfloat rolloffFactor); |
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52 | |
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53 | static void resetSource(ALuint sourceID); |
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54 | |
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55 | private: |
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56 | bool retrieveSource(); |
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57 | |
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58 | private: |
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59 | bool bPlay; //!< If the Source is Playing. |
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60 | bool resident; //!< If the alSource should be resident (if true, the alSource will be returned on deletion). |
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61 | ALuint sourceID; //!< The ID of the Source |
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62 | const SoundBuffer* buffer; //!< The buffer to play in this source. |
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63 | const PNode* sourceNode; //!< The SourceNode representing the position/velocity... of this source. |
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64 | }; |
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65 | #endif /* _SOUND_SOURCE_H */ |
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