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source: orxonox.OLD/branches/atmospheric_engine/src/lib/util/loading/resource_manager.h @ 8626

Last change on this file since 8626 was 8330, checked in by bensch, 18 years ago

moved the File-Classes

File size: 5.9 KB
Line 
1/*!
2 * @file resource_manager.h
3  *  The Resource Manager checks if a file/resource is loaded.
4
5    If a file/resource was already loaded the resourceManager will
6    return a void pointer to the desired resource.
7    Otherwise it will instruct the coresponding resource-loader to load,
8    and receive a pointer to it.
9
10    it is possible to compile the resource Manager without some modules by
11    just adding the compile flag -D....
12    (NO_MODEL)
13    (NO_AUDIO)
14    (NO_TEXT)
15    (NO_TEXTURES)
16    (NO_SHADERS)
17*/
18
19#ifndef _RESOURCE_MANAGER_H
20#define _RESOURCE_MANAGER_H
21
22#include "base_object.h"
23#include "filesys/file.h"
24
25#include "multi_type.h"
26#include <vector>
27
28//! An eumerator for different fileTypes the resourceManager supports
29typedef enum ResourceType
30{
31#ifndef NO_MODEL
32  OBJ,                  //!< loading .obj file
33  PRIM,                 //!< loading primitive model
34  MD2,                  //!< loading md2-file
35#endif /* NO_MODEL */
36#ifndef NO_TEXT
37  TTF,                  //!< loading a TrueTypeFont
38#endif /* NO_TEXT */
39#ifndef NO_AUDIO
40  WAV,                  //!< loading wav
41  MP3,                  //!< loading mp3
42  OGG,                  //!< loading ogg
43#endif /* NO_AUDIO */
44#ifndef NO_TEXTURES
45  IMAGE,                //!< loading an image
46#endif /* NO_TEXTURES */
47#ifndef NO_SHADERS
48  SHADER,               //!< openGL-shader program
49#endif /* NO_SHADERS */
50  RESOURCE_TYPE_SIZE
51};
52
53//! An enumerator for different UNLOAD-types.
54/**
55   RP_NO:        will be unloaded on request
56   RP_LEVEL:     will be unloaded at the end of a Level
57   RP_CAMPAIGN:  will be unloaded at the end of a Campaign
58   RP_GAME:      will be unloaded at the end of the whole Game (when closing orxonox)
59*/
60typedef enum ResourcePriority
61{
62  RP_NO        =   0,
63  RP_LEVEL     =   1,
64  RP_CAMPAIGN  =   2,
65  RP_GAME      =   4
66};
67
68//! A Struct that keeps track about a resource its name its Type, and so on
69struct Resource
70{
71  BaseObject*       pointer;           //!< Pointer to the Resource.
72  unsigned int      count;             //!< How many times this Resource has been loaded.
73
74  std::string       name;              //!< Name of the Resource.
75  ResourceType      type;              //!< ResourceType of this Resource.
76  ResourcePriority  prio;              //!< The Priority of this resource. (This will only be increased)
77
78  MultiType         param[3];          //!< The Parameters given to this Resource.
79};
80
81
82//! The ResourceManager is a class, that decides if a file/resource should be loaded
83/**
84 * If a file/resource was already loaded the resourceManager will
85 * return a pointer to the desired resource.
86 * Otherwise it will instruct the corresponding resource-loader to load,
87 * and receive the pointer to it.
88 *
89 * It does it by looking, if a desired file has already been loaded.
90 * There is also the possibility to check for some variables
91 */
92class ResourceManager : public BaseObject
93{
94 public:
95  virtual ~ResourceManager();
96  /** @returns a Pointer to the only object of this Class */
97  inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager();  return singletonRef; };
98
99  bool setDataDir(const std::string& dataDir);
100  /** @returns the Name of the data directory */
101  inline const std::string& getDataDir() const { return this->dataDir; };
102
103
104  bool tryDataDir(const std::string& dataDir);
105  bool verifyDataDir(const std::string& fileInside);
106  bool addImageDir(const std::string& imageDir);
107
108  bool cache(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO,
109             const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
110  BaseObject* copy(BaseObject* resourcePointer);
111
112  BaseObject* load(const std::string& fileName, ResourcePriority prio = RP_NO,
113                   const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
114  BaseObject* load(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO,
115                   const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType());
116  bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO);
117  bool unload(Resource* resource, ResourcePriority = RP_NO);
118  bool unloadAllByPriority(ResourcePriority prio);
119
120  Resource* locateResourceByInfo(const std::string& fileName, ResourceType type,
121                                 const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const;
122  Resource* locateResourceByPointer(const void* pointer) const;
123
124  std::string toResourcableString(unsigned int i);
125  bool fromResourceableString(const std::string& resourceableString);
126  /** @returns the Count of Resources the ResourceManager handles */
127  unsigned int resourceCount() const { return this->resourceList.size(); }
128
129  void debug() const;
130
131
132  // utility functions for handling files in and around the data-directory
133  static std::string getFullName(const std::string& fileName);
134  static bool isInDataDir(const std::string& fileName);
135
136  static const char* ResourceTypeToChar(ResourceType type);
137  static ResourceType stringToResourceType(const std::string& resourceType);
138
139 private:
140  ResourceManager();
141  Resource* loadResource(const std::string& fileName, ResourceType type, ResourcePriority prio,
142                         const MultiType& param0, const MultiType& param1, const MultiType& param2);
143
144 private:
145  static ResourceManager*    singletonRef;       //!< singleton Reference
146
147  std::string                dataDir;            //!< The Data Directory, where all relevant Data is stored.
148  std::vector<std::string>   imageDirs;          //!< A list of directories in which images are stored.
149
150  std::vector<Resource*>     resourceList;       //!< The List of Resources, that has already been loaded.
151
152  static const char*         resourceNames[RESOURCE_TYPE_SIZE];
153};
154
155#endif /* _RESOURCE_MANAGER_H */
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