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source: orxonox.OLD/branches/atmospheric_engine/src/util/hud.cc @ 8771

Last change on this file since 8771 was 8448, checked in by bensch, 19 years ago

merged gui back to the trunk
merged with command
merge -r8377:HEAD https://svn.orxonox.net/orxonox/branches/gui .

File size: 4.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "hud.h"
19
20#include "state.h"
21
22#include "world_entities/weapons/weapon_manager.h"
23#include "glgui_widget.h"
24
25/**
26 * standard constructor
27 * @todo this constructor is not jet implemented - do it
28*/
29Hud::Hud ()
30{
31  this->setClassID(CL_HUD, "Hud");
32
33  //this->setSize2D(
34  this->weaponManager = NULL;
35  this->energyWidget = NULL;
36  this->shieldWidget = NULL;
37  this->armorWidget = NULL;
38  this->resX = 1;
39  this->resY = 1;
40
41}
42
43
44/**
45 * standard deconstructor
46*/
47Hud::~Hud ()
48{
49  // delete what has to be deleted here
50}
51
52
53void Hud::loadParams(const TiXmlElement* root)
54{
55  Element2D::loadParams(root);
56}
57
58void Hud::setBackGround()
59{
60}
61
62void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget)
63{
64  // decopple old widget
65  if (this->energyWidget != NULL)
66  {
67    this->energyWidget->hide();
68  }
69
70  this->energyWidget = widget;
71  if (this->energyWidget != NULL)
72  {
73    this->energyWidget->show();
74    this->energyWidget->backMaterial().setDiffuseMap("hud_energy_background.png");
75    this->energyWidget->backMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
76/*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png");
77    this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/
78  }
79
80  this->updateResolution();
81}
82
83void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget)
84{
85}
86
87void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget)
88{
89}
90
91void Hud::setWeaponManager(WeaponManager* weaponMan)
92{
93  if (this->weaponManager != NULL)
94  {
95    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
96    {
97      Weapon* weapon = this->weaponManager->getWeapon(i);
98      if (weapon != NULL)
99      {
100        weapon->getEnergyWidget()->hide();
101        this->weaponsWidgets.remove(weapon->getEnergyWidget());
102      }
103    }
104  }
105
106  this->weaponManager = weaponMan;
107
108  this->updateWeaponManager();
109  this->updateResolution();
110}
111
112void Hud::updateWeaponManager()
113{
114  // hide all the Widgets
115  std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget;
116  for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++)
117  {
118    (*weaponWidget)->hide();
119  }
120  this->weaponsWidgets.clear();
121
122  // add all that we need again.
123  if (this->weaponManager != NULL)
124    for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++)
125  {
126    Weapon* weapon = this->weaponManager->getWeapon(i);
127    if (weapon != NULL)
128    {
129      weapon->getEnergyWidget()->show();
130      weapon->getEnergyWidget()->backMaterial().setDiffuse( .8,.2,.11);
131      weapon->getEnergyWidget()->backMaterial().setTransparency(.1);
132      weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6));
133//      weapon->getEnergyWidget()->frontMaterial().setTransparency(.6);
134      this->weaponsWidgets.push_back(weapon->getEnergyWidget());
135    }
136  }
137  this->updateResolution();
138}
139
140void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget)
141{
142}
143
144void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget)
145{
146}
147
148void Hud::updateResolution()
149{
150  this->resX = State::getResX();
151  this->resY = State::getResY();
152  if (this->energyWidget != NULL)
153  {
154    this->energyWidget->setAbsCoor2D(0 * this->resX, 0 * this->resY);
155    this->energyWidget->setSize2D(.25 * this->resX, 1 * this->resY);
156  }
157
158  this->setSize2D(.2 * this->resX, this->resY);
159
160  std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget;
161  float pos = .3;
162  for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos+=.03)
163  {
164      (*weaponWidget)->setSize2D(.02*this->resX, .2 *this->resY);
165      (*weaponWidget)->setAbsCoor2D(pos*this->resX, .75*this->resY);
166
167  }
168}
169
170
171void Hud::tick(float dt)
172{
173  if (this->resY != State::getResY() || this->resX != State::getResY())
174    this->updateResolution();
175}
176
177void Hud::draw() const
178{
179//  GLGuiWidget::draw();
180}
181
182
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