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source: orxonox.OLD/branches/atmospheric_engine/src/util/state.h @ 7683

Last change on this file since 7683 was 7039, checked in by patrick, 19 years ago

trunk: game rules definitions added

File size: 4.8 KB
Line 
1/*!
2 * @file state.h
3 * Definition of the States Class
4*/
5
6#ifndef _STATE_H
7#define _STATE_H
8
9
10// FORWARD DECLARATION
11class PNode;
12class Camera;
13class CameraTarget;
14class WorldEntity;
15class Player;
16class SkyBox;
17class StoryEntity;
18class ObjectManager;
19class GameRules;
20
21
22//! handles states about orxonox's most importatn objects
23/**
24 * This is an abstract Class-container, not really a Class.
25 * in this Class only static references to the most important
26 * Objects/List/etc. are stored.
27 */
28class State {
29
30 public:
31   //////////////
32   /// CAMERA ///
33   //////////////
34  /** @param camera the PNode to the Camera, @param cameraTarget the PNode to the Camera's target */
35  static void setCamera(Camera* camera, CameraTarget* cameraTarget);
36  static inline Camera* getCamera() { return State::camera; };
37  static inline CameraTarget* getCameraTarget() { return State::cameraTarget; };
38  /** @returns a Pointer to the PNode of the Camera */
39  static inline PNode* getCameraNode() { return State::cameraNode; };
40  /** @returns a Pointer to the CameraTarget */
41  static inline PNode* getCameraTargetNode() { return State::cameraTargetNode; };
42
43  ////////////////
44  /// SKYBOX   ///
45  ////////////////
46  /** @returns the current SkyBox */
47  static inline SkyBox* getSkyBox() { return State::skyBox; };
48  /** @param skyBox the SkyBox */
49  static inline SkyBox* setSkyBox(SkyBox* skyBox) { State::skyBox = skyBox; };
50
51  //////////////////////
52  /// OBJECT-MANAGER ///
53  //////////////////////
54  /** @param objectManager the new Current ObjectManager */
55  static inline void setObjectManager(ObjectManager* objectManager) { State::objectManager = objectManager; };
56  /** @returns the current ObjectManager. */
57  static inline ObjectManager* getObjectManager() { return State::objectManager; };
58
59  static inline void setResolution(unsigned int resX, unsigned int resY) { State::resX = resX; State::resY = resY; };
60  static inline unsigned int getResX() { return State::resX; };
61  static inline unsigned int getResY() { return State::resY; };
62
63  //////////////////////
64  /// STORY-ENTITY   ///
65  //////////////////////
66  /** @param storyEntity sets the current StoryEntity that is been played */
67  static inline void setCurrentStoryEntity(StoryEntity* storyEntity) { State::storyEntity = storyEntity; };
68  /** @returns the current StoryEntity played */
69  static inline StoryEntity* getCurrentStoryEntity() { return State::storyEntity; };
70
71  /** @param gameRules sets the current GameRules */
72  static inline void setGameRules(GameRules* gameRules) { State::gameRules = gameRules; }
73  /** @returns the GameRules reference*/
74  static inline GameRules* getGameRules() { return State::gameRules; }
75
76  //////////////
77  /// PLAYER ///
78  //////////////
79  /** @param player sets the current local player */
80  static inline void setPlayer(Player* player) { State::player = player; };
81  /** @returns the local player*/
82  static inline Player* getPlayer() { return State::player; };
83
84
85  ///////////////
86  /// NETWORK ///
87  ///////////////
88  /** sets the online stat (multiplayer network) @param bOnline is true if node is online */
89  static inline void setOnline(bool bOnline) { State::bOnline = bOnline; }
90  /** @returns true if this node is online (multiplayer network game) */
91  static bool isOnline() { return State::bOnline; }
92
93
94  ////////////
95  /// Menu ///
96  ////////////
97  /** sets the menu mode @param mode true if always exit to menu */
98  static inline void setMenuID(int menuID) { State::menuID = menuID; }
99  /** @returns the menu mode */
100  static inline int getMenuID() { return State::menuID;}
101
102
103
104 private:
105  State();
106
107  static Camera*                camera;             //!< The current Camera.
108  static CameraTarget*          cameraTarget;       //!< The Camera Target.
109  static PNode*                 cameraNode;         //!< A reference to the camera
110  static PNode*                 cameraTargetNode;   //!< A reference to the cameraTarget
111  static PNode*                 nullParent;         //!< A reference to the Null-PNode.
112  static ObjectManager*         objectManager;      //!< A reference to the current ObjectManager
113  static StoryEntity*           storyEntity;        //!< A reference to the current StoryEntity played
114  static GameRules*             gameRules;          //!< A reference to the GameRules
115  static Player*                player;             //!< A reference to the Player
116
117  static SkyBox*                skyBox;            //!< The SkyBox used in the current world.
118  static unsigned int           resX;              //!< The X Resolution of the screen.
119  static unsigned int           resY;              //!< The Y Resolution of the screen.
120  static int                    menuID;            //!< -1 on default, otherwise orxonox's Menu ID
121  static bool                   bOnline;           //!< Is true if this node is in multiplayer mode (via network)
122  };
123
124#endif /* _STATE_H */
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