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source: orxonox.OLD/branches/atmospheric_engine/src/world_entities/effects/explosion.cc @ 7917

Last change on this file since 7917 was 7120, checked in by bensch, 19 years ago

explosion

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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Patrick Boenzli
13   co-programmer: Benjamin Grauer
14
15*/
16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
17
18#include "explosion.h"
19
20#include "fast_factory.h"
21
22#include "state.h"
23#include "class_list.h"
24
25#include "box_emitter.h"
26#include "sprite_particles.h"
27
28
29using namespace std;
30
31CREATE_FAST_FACTORY_STATIC(Explosion, CL_EXPLOSION);
32
33
34/**
35 *  standard constructor
36*/
37Explosion::Explosion ()
38{
39  this->setClassID(CL_EXPLOSION, "Explosion");
40  this->toList(OM_DEAD_TICK);
41
42  this->emitter = new BoxEmitter(Vector(10,10,10), 500, 45, M_2_PI);
43  this->emitter->addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT);
44  this->emitter->setParent(this);
45  this->emitter->setSpread(M_PI, M_PI);
46
47  this->lifeCycle = 0.0f;
48  this->lifeTime = .5f;
49
50}
51
52
53/**
54 *  standard deconstructor
55*/
56Explosion::~Explosion ()
57{
58  delete this->emitter;
59
60  /* this is normaly done by World.cc by deleting the ParticleEngine */
61  if (Explosion::explosionParticles != NULL && ClassList::getList(CL_EXPLOSION)->size() <= 1)
62     Explosion::explosionParticles = NULL;
63}
64
65SpriteParticles* Explosion::explosionParticles = NULL;
66
67void Explosion::explode(PNode* position, const Vector& size)
68{
69  Explosion* explosion = dynamic_cast<Explosion*>(Explosion::fastFactory->resurrect());
70  explosion->setAbsCoor(position->getAbsCoor());
71  explosion->emitter->setSize(size);
72  explosion->activate();
73}
74
75
76void Explosion::activate()
77{
78  if (unlikely(Explosion::explosionParticles == NULL))
79  {
80    Explosion::explosionParticles = new SpriteParticles(5000);
81    Explosion::explosionParticles->setName("ExplosionExplosionParticles");
82    Explosion::explosionParticles->setMaterialTexture("maps/radial-trans-noise.png");
83    Explosion::explosionParticles->setLifeSpan(1.5, .3);
84    Explosion::explosionParticles->setRadius(0.0, 10);
85    Explosion::explosionParticles->setRadius(.5, 15.0);
86    Explosion::explosionParticles->setRadius(1.0, 10.0);
87    Explosion::explosionParticles->setColor(0.0, 1,0,0,1);
88    Explosion::explosionParticles->setColor(0.5, .8,.8,0,.5);
89    Explosion::explosionParticles->setColor(0.8, .8,.8,.3,.3);
90    Explosion::explosionParticles->setColor(1.0, 1,1,1,.0);
91  }
92
93  this->emitter->setSystem(Explosion::explosionParticles);
94  this->emitter->updateNode(.01);
95  this->emitter->updateNode(.01);
96  this->toList(OM_DEAD_TICK);
97  this->lifeCycle = 0.0;
98}
99
100
101void Explosion::deactivate()
102{
103  this->emitter->setSystem(NULL);
104  this->toList(OM_DEAD);
105  Explosion::fastFactory->kill(this);
106}
107
108
109/**
110 *  signal tick, time dependent things will be handled here
111 * @param time since last tick
112*/
113void Explosion::tick (float dt)
114{
115  printf("%f %f\n", this->lifeCycle, this->lifeTime);
116  this->lifeCycle += dt;
117  if(this->lifeTime < this->lifeCycle)
118    this->deactivate();
119}
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