1 | |
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2 | /* |
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3 | orxonox - the future of 3D-vertical-scrollers |
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4 | |
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5 | Copyright (C) 2004 orx |
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6 | |
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7 | This program is free software; you can redistribute it and/or modify |
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8 | it under the terms of the GNU General Public License as published by |
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9 | the Free Software Foundation; either version 2, or (at your option) |
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10 | any later version. |
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11 | |
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12 | ### File Specific: |
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13 | main-programmer: Patrick Boenzli |
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14 | co-programmer: |
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15 | */ |
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16 | |
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17 | #include "spawning_point.h" |
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18 | |
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19 | #include "util/loading/load_param.h" |
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20 | #include "util/loading/factory.h" |
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21 | |
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22 | #include "compiler.h" |
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23 | |
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24 | |
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25 | /** |
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26 | * constructor |
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27 | */ |
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28 | SpawningPoint::SpawningPoint (ClassID classID, const Vector& position) |
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29 | { |
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30 | this->setAbsCoor(position); |
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31 | this->classID = classID; |
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32 | this->mode = SPT_ALL_AT_ONCE; |
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33 | this->delay = 0; |
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34 | |
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35 | this->init(); |
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36 | } |
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37 | |
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38 | |
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39 | /** |
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40 | * standard constructor |
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41 | */ |
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42 | SpawningPoint::SpawningPoint (const Vector& position, ClassID classID, SpawningPointMode mode, float delay) |
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43 | { |
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44 | this->setAbsCoor(position); |
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45 | this->classID = classID; |
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46 | this->mode = mode; |
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47 | this->delay = delay; |
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48 | |
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49 | this->init(); |
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50 | } |
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51 | |
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52 | |
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53 | |
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54 | void SpawningPoint::init() |
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55 | { |
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56 | this->setClassID(CL_SPAWNING_POINT, "SpawningPoint"); |
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57 | } |
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58 | |
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59 | |
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60 | /** |
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61 | * deconstructor |
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62 | */ |
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63 | SpawningPoint::~SpawningPoint () |
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64 | {} |
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65 | |
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66 | |
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67 | /** |
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68 | * loads the WorldEntity Specific Parameters. |
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69 | * @param root: the XML-Element to load the Data From |
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70 | */ |
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71 | void SpawningPoint::loadParams(const TiXmlElement* root) |
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72 | { |
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73 | /* let the world entity its stuff first */ |
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74 | WorldEntity::loadParams(root); |
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75 | |
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76 | /* now load the frequency */ |
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77 | LoadParam(root, "delay", this, SpawningPoint, setSpawningDelay) |
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78 | .describe("sets the delay of the spawning point"); |
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79 | |
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80 | |
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81 | /* now load the seed */ |
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82 | // LoadParam(root, "entity", this, SpawningPoint, setSpawningEntity) |
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83 | // .describe("sets the spawning entity"); |
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84 | |
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85 | /* now load the seed */ |
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86 | /* LoadParam(root, "classid", this, SpawningPoint, setSpawningEntity) |
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87 | .describe("sets the class id of the entity to spawn") |
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88 | .defaultValues(CL_WORLD_ENTITY);*/ |
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89 | } |
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90 | |
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91 | |
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92 | /** |
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93 | * spawn the entity |
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94 | */ |
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95 | void SpawningPoint::spawn() |
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96 | { |
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97 | PRINTF(5)("Spangingpoint creates a new Entity (id: %i, delay: %f, mode: %f)\n", this->classID, |
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98 | this->delay, this->mode); |
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99 | |
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100 | //BaseObject* spawningEntity = Factory::fabricate(this->classID); |
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101 | |
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102 | // if( likely(this->world != NULL)) |
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103 | // this->world->spawn(dynamic_cast<WorldEntity*>(spawningEntity)); |
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104 | } |
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105 | |
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106 | |
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107 | /** |
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108 | * this method is called every frame |
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109 | * @param time: the time in seconds that has passed since the last tick |
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110 | * |
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111 | * Handle all stuff that should update with time inside this method (movement, animation, etc.) |
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112 | */ |
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113 | void SpawningPoint::tick(float dt) |
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114 | { |
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115 | this->localTimer += dt; |
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116 | if( this->localTimer > this->delay) |
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117 | { |
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118 | this->spawn(); |
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119 | this->localTimer = 0.0f; |
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120 | } |
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121 | } |
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122 | |
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123 | |
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124 | /** |
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125 | * the entity is drawn onto the screen with this function |
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126 | * |
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127 | * This is a central function of an entity: call it to let the entity painted to the screen. |
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128 | * Just override this function with whatever you want to be drawn. |
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129 | */ |
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130 | void SpawningPoint::draw() |
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131 | {} |
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