Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/branches/avi_play/ChangeLog @ 5957

Last change on this file since 5957 was 5658, checked in by bensch, 19 years ago

orxonox/trunk: ChangeLog added new Entry, and also changed orxonox.ethz.ch to orxonox.net

File size: 6.2 KB
Line 
12005-11-20      Benjamin Grauer <bensch@orxonox.net>
2        Implemented a new Class: Executor
3        This is an abstract Superclass, that is able to execute any function with parameters.
4        Used it in LoadParam and ShellCommand so far.
5
62005-09-24      Benjamin Grauer <bensch@orxonox.net>
7        Finished implementing the Shell.
8
92005-09-20      orxonox <info@orxonox.net>
10        Begin of Valgrind cleanup.
11
122005-08-16      orxonox <info@orxonox.net>
13        Realesed 0.3.1_alpha, on the grounds of collision detection
14        Working on a Windows-Realease...
15
162005-08-16      Patrick Boenzli <boenzli@orxonox.net>
17        Integrated the collision detection into the orxonox framework. It
18        bases on object-oriented-bounding boxes. The tree is spawned out of
19        any polygon soup.
20
212005-08-15      Benjamin Grauer <bensch@orxonox.net>
22        Reimplemented the IniParser.
23        Now it is possible, to read and write with it, in an easy c++ style.
24        Performance update due to preparsing.
25
262005-08-14      Benjamin Grauer <bensch@orxonox.net>
27        Enhanced PNode, SmoothPNode, softReparenting, better display.
28        Major Speed-update to Vector and Quaternion.
29
302005-07-23      Benjamin Grauer <bensch@orxonox.net>
31        Reimplemeted the ObjectManager, and the GarbageCollector.
32        Features:
33        modularity: easily adding new Creatable Classes through
34        the Factory-style.
35        Faster algorithm in the GarbageCollector, that only checks collectables.
36
372005-07-23      Patrick Boenzli <boenzli@orxonox.net>
38        Implemented a spatial separation algorithm that separates any polygon
39        soup into a quadtree. The tree leafs are hold in a hash table for
40        fast lookup.
41
422005-07-14      Benjamin Grauer <bensch@orxonox.net>
43        Implementd Render2D and Element2D, that handles 2D-shapes overlay
44        This is a new Engine, enabling us to render to layers.
45
462005-07-01      Benjamin Grauer <bensch@orxonox.net>
47        Implemented ClassList.h:
48        an interface to BaseObject saving all instances in Lists.
49        It also enables loadability-identifiers.
50        To decide is, if this approach is fast enough.
51
522005-06-20      Patrick Boenzli <patrick@orxonox.net>
53        Implemented an OBB collision detection system, injected into the
54        WorldEntity framework. Object - Object Collision Detection works
55        fine. Still work on the Object - Ground CD.
56
572005-06-10      Benjamin Grauer <bensch@orxonox.net>
58        Established a try on class-derivation and isA function.
59
602005-06-09      orxonox <info@orxonox.net>
61        created new Tag 0.3.0-pre-alpha
62
632005-06-04      Benjamin Grauer <bensch@orxonox.net>
64        Merged the SoundEngine (openAL-version) into the trunk
65        this is one of the major steps up to version 0.3-pre-alpha
66
672005-06-03      Benjamin Grauer <bensch@orxonox.net>
68        Implemented cycling loading procedures used for
69        the TrackManager and Animations
70
712005-06-01      orxonox <info@orxonox.net>
72        serious cleanup of most files
73        design and doxygen tags
74        deleted old unused fucntions
75
762005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch>
77        Implemented new EventSystem for orxonox
78        Highly advanced, and much faster.
79
802005-05-27      Benjamin Grauer <bensch@orxonox.net>
81        Intorducing new Subprojects with a new modular framework.
82        Introducing ParticlesFun
83        Introducing new Importer (this was easy :))
84
852005-05-10      Benjamin Grauer <bensch@orxonox.net>
86        Merged the gui into the executable
87        Windows compiles again.
88
892005-04-27      orxonox <info@orxonox.net>
90        Tagged Version 0.2.3-pre-alpha
91
922005-04-23      Patrick Boenzli <patrick@orxonox.net>
93        Finished most work on Animation-classes
94
952005-04-21      Benjamin Grauer <bensch@orxonox.net>
96        Material Class update: possibility for transparency.
97
982005-04-15      Patrick Boenzli <partick@orxonox.net>
99        Added AnimationPlayer and two animation classes.
100
1012005-04-07      Patrick Boenzli <patrick@orxonox.net>
102        Reimplemeted the Weapon and shoot-functions
103
1042005-03-31      Benjamin Grauer <bensch@orxonox.net>
105        Added Text Engine
106
1072005-03-26      Benjamin Grauer <bensch@orxonox.net>
108        Added ResourceManager
109
1102005-03-24      Patrick Boenzli <patrick@orxonox.net>
111        Reimplemented shooting.
112
1132005-03-16      orxonox <info@orxonox.net>
114        Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha
115
1162005-03-15      Patrick Boenzli <patrick@orxonox.net>
117        parenting finished
118
1192005-03-09      Patrick Boenzli <patrick@orxonox.net>
120        Big Cleanup again
121
1222005-03-01      Benjamin Grauer <bensch@orxonox.net>
123        Added Light Class
124
1252005-02-27      Benjamin Grauer <bensch@orxonox.net>
126        Big Configure.ac-cleanup
127
1282005-02-22      David Gruetter <davgr@gmx.ch>
129        Added Skysphere
130
1312005-01-07      Patrick Boenzli <patrick@orxonox.net>
132        LoadScreen implemented
133
1342004-12-20      Patrick Boenzli <patrick@orxonox.net>
135        New Version out 0.2.1-pre-alpha
136
1372004-12-20      Patrick Boenzli <patrick@orxonox.net>
138        HEAVY cleanup of the framework
139
1402004-12-18      Patrick Boenzli <patrick@orxonox.net>
141        enhanced the Command Node
142
1432004-12-15      Nico Benold <bernoldn@ee.ethz.ch>
144        OS X support
145
1462004-12-15      Benjamin Grauer <bensch@orxonox.net>
147        Defined standard coding rules
148
1492004-12-15      Benjamin Grauer <bensch@orxonox.net>
150        Added Importer for showing 3D Object.
151
1522004-11-07      David Gruetter <davgr@gmx.ch>
153        Shaded Terrain
154
1552004-10-23      Adrian Buerli <buerlia@ee.ethz.ch>
156        Dynamic Mountains, dynamic movement.
157
1582004-10-18      Patrick Boenzli <patrick@orxonox.net>
159        Release 0.1-pre-alpha
160
1612004-07-17      Christian Meyer <cmeyer@ee.ethz.ch>
162        SDL-Framework
163
1642004-06-09      Tom of ethz
165        Added endless Mountains
166
1672004-06-02      Benjamin Grauer <bensch@orxonox.net>
168        Added Console
169
1702004-05-20      Patrick Boenzli <patrick@orxonox.net>
171        Added the ability to shoot
172
1732004-05-05      Benjamin Grauer <bensch@orxonox.net>
174        Added the GUI.
175
1762004-04-21      Patrik Boenzli <patrick@orxonox.net>
177        Added Makefile to orxonox
178
1792004-04-25      Amir Guindehi <amir@guindehi.ch>
180        Created Project orxonox.
181        Thanks a lot.
Note: See TracBrowser for help on using the repository browser.