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source: orxonox.OLD/branches/avi_play/src/lib/shell/shell.h @ 6785

Last change on this file since 6785 was 5784, checked in by bensch, 19 years ago

orxonox/trunk: shell without tList now

File size: 3.8 KB
Line 
1/*!
2 * @file shell.h
3 * Definition of a on-screen-shell
4 *
5 * @todo Buffer Display in different Colors for different debug mode.
6 * @todo choose color of the Font and the background.
7 */
8
9#ifndef _SHELL_H
10#define _SHELL_H
11
12#include "element_2d.h"
13#include "event_listener.h"
14
15#include <stdarg.h>
16
17#define         SHELL_DEFAULT_FONT              "fonts/dpquake_.ttf"
18#define         SHELL_DEFAULT_TEXT_COLOR        1.0f, 0.0f, 0.0f, 1.0f
19#define         SHELL_DEFAULT_BACKGROUND_COLOR  0.0f, 0.0f, 0.0f, 1.0f
20
21// FORWARD DECLARATION
22class Text;
23class ShellInput;
24class Material;
25
26//! A class that is able to redirect all output to a openGL-Shell, and that one can use to input some commands
27/**
28 * the major idea is, that all the Output can be redirected to the Shell,
29 * and does not have to be displayed to the opening Shell, this is good,
30 * for developers using Windows, where all output is otherwise redirected
31 * to stdout.txt
32 *
33 * Furthermore the Shell should enable us, to input some simple commands
34 * Each Class can check itself in to the Shell, and listen for commands.
35 *
36 * more info: @see ShellCommand
37 * @see shell_command.h
38 * @see shell_buffer.h
39 * @see shell_input.h
40 *
41 * !! note in order to keep shellbuffer to a minimal (it is included with
42 * !! debug.h) Display of it inside the Shell is located here !!
43 */
44class Shell : public Element2D, public EventListener {
45
46  public:
47    Shell();
48    virtual ~Shell();
49
50    void activate();
51    void deactivate();
52    /** @returns true if the Shell is active, false otherwise. */
53    inline bool isActive() const { return this->bActive; };
54
55    void setFont(const char* fontFile);
56    void setTextSize(unsigned int textSize, unsigned int lineSpacing = 1);
57    void setTextColor(float r, float g, float b, float a);
58    void setBackgroundColor(float r, float g, float b, float a);
59    void setBackgroundImage(const char* fileName);
60
61    void resetValues();
62    void rebuildText();
63
64    // BUFFERS
65    void setBufferDisplaySize(unsigned int bufferDisplaySize);
66    void printToDisplayBuffer(const char* text);
67    void moveDisplayBuffer(int lineCount);
68
69    void flush();
70
71    void clear();
72
73    // EventListener
74    virtual void process(const Event &event);
75    // Element2D-functions
76    virtual void draw() const;
77
78    void debug() const;
79
80  private:
81    // helpers //
82    Vector calculateLinePosition(unsigned int lineNumber);
83
84    //     void testI (int i);
85    //     void testS (const char* s);
86    //     void testB (bool b);
87    //     void testF (float f);
88    //     void testSF (const char* s, float f);
89
90  private:
91    // GENERAL
92    bool                        bActive;                //!< If the shell is active.
93    unsigned int                shellHeight;            //!< The hight of the Shell in Pixels.
94    unsigned int                lineSpacing;            //!< The Spacing between lines.
95    unsigned int                textSize;               //!< The size of the text.
96    float                       textColor[4];           //!< The text's color [r,g,b,a].
97    char*                       fontFile;               //!< The file containing the font.
98    Material*                   backgroundMaterial;     //!< A material for the background.
99
100    // HANDLING TEXT INPUT
101    ShellInput*                 shellInput;             //!< The inputLine of the Shell.
102    // BUFFER
103    unsigned int                bufferDisplaySize;      //!< The Size of the Display-buffer, in lines (not in characters).
104    Text**                      bufferText;             //!< A list of stored bufferTexts for the display of the buffer.
105    int                         bufferOffset;           //!< how many lines from the bottom up we display the Buffer.
106    std::list<char*>::const_iterator  bufferIterator;         //!< used to move through and print the Buffer
107};
108
109#endif /* _SHELL_H */
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