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source: orxonox.OLD/branches/avi_play/src/subprojects/importer/multitex.cc @ 6323

Last change on this file since 6323 was 6290, checked in by hdavid, 19 years ago

branches\avi_play: work on the movie_player

File size: 2.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: David Hasenfratz
13   co-programmer: ...
14
15   this file extends the framework file, so it renders what i want.
16*/
17
18#include "framework.h"
19
20#include "light.h"
21
22#include "texture_sequence.h"
23#include "material.h"
24
25#include "primitive_model.h"
26#include <stdlib.h>
27
28#include "media_container.h"
29
30Model* obj;
31TextureSequence* seq;
32Material* testMat;
33MediaContainer* movie;
34
35int counter = 0;
36float timer = 0;
37float fps;
38
39
40void Framework::moduleInit(int argc, char** argv)
41{
42  if( argc <= 2)
43  {
44    printf("Wrong arguments try following notations:\n");
45    printf("./multitex [media_file] [start_time]\n");
46    exit(0);
47  }
48
49  movie = new MediaContainer(argv[1]);
50  //movie = new MediaContainer();
51  //movie->loadMedia(argv[1]);
52  fps = movie->getFPS();
53
54  int start_time = atoi(argv[2]);
55
56  // print information about the media file
57  movie->printMediaInformation();
58
59  testMat = new Material;
60
61  seq = new TextureSequence();
62
63  // get each fram individually
64  //while(seq->addFrame(movie->getNextFrame()) != NULL);
65  // get a list of frames
66  seq->addFrame(movie->getFrame(start_time));
67  seq->addFrameList(movie->getFrameList());
68
69  testMat->setDiffuseMap("maps/radialTransparency.png");
70
71  obj = new PrimitiveModel(PRIM_PLANE, 10.0);
72
73  LightManager* lightMan = LightManager::getInstance();
74  lightMan->setAmbientColor(.1,.1,.1);
75  (new Light())->setAbsCoor(5.0, 10.0, 40.0);
76  (new Light())->setAbsCoor(-10, -20, -100);
77}
78
79void Framework::moduleEventHandler(SDL_Event* event)
80{
81  switch (event->type)
82    {
83    case SDL_KEYDOWN:
84      switch (event->key.keysym.sym)
85        {
86        case SDLK_1:
87          obj = new PrimitiveModel(PRIM_CUBE, 10.0);
88          break;
89        case SDLK_2:
90          obj = new PrimitiveModel(PRIM_SPHERE, 10.0);
91          break;
92        case SDLK_3:
93          obj = new PrimitiveModel(PRIM_PLANE, 10.0);
94          break;
95        // increase fps
96        case SDLK_9:
97          fps++;
98          PRINTF(1)("fps: %f\n", fps);
99          break;
100        // decrease fps
101        case SDLK_8:
102          if(fps > 0)
103            fps--;
104          PRINTF(1)("fps: %f\n", fps);
105          break;
106        }
107    }
108}
109
110void Framework::moduleTick(float dt)
111{
112  timer += dt;
113
114  if(counter != fps * timer)
115  {
116    counter = fps * timer;
117
118    if (counter > seq->getFrameCount())
119    {
120      timer = 0;
121      counter = 0;
122    }
123
124    seq->gotoFrame(counter);
125  }
126}
127
128void Framework::moduleDraw(void) const
129{
130  testMat->select();
131  glBindTexture(GL_TEXTURE_2D, seq->getTexture());
132  obj->draw();
133
134  LightManager::getInstance()->draw();
135}
136
137
138void Framework::moduleHelp(void) const
139{
140
141}
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