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source: orxonox.OLD/branches/avi_play/src/util/hud.h @ 6491

Last change on this file since 6491 was 6443, checked in by bensch, 19 years ago

huge pipeline

File size: 1.1 KB
Line 
1/*!
2 * @file hud.h
3 * @brief Definition of the ingame HUD.
4*/
5
6#ifndef _HUD_H
7#define _HUD_H
8
9#include "glgui_widget.h"
10#include <list>
11
12// FORWARD DECLARATION
13class TiXmlElement;
14class WeaponManager;
15
16//! A class that renders a HUD.
17class Hud : public GLGuiWidget
18{
19
20public:
21  Hud();
22  virtual ~Hud();
23
24
25  void loadParams(const TiXmlElement* root);
26
27  void setBackGround();
28  void setEnergyWidget(GLGuiWidget* widget);
29  void setShiledWidget(GLGuiWidget* widget);
30  void setArmorWidget(GLGuiWidget* widget);
31  void setWeaponManager(WeaponManager* weaponMan);
32
33  void addWeaponWidget(GLGuiWidget* widget);
34  void removeWeaponWidget(GLGuiWidget* widget);
35
36  void updateWeaponManager();
37
38  void tick(float dt);
39  void draw() const;
40
41  private:
42    void updateResolution();
43private:
44  unsigned int             resX;
45  unsigned int             resY;
46
47  GLGuiWidget*             energyWidget;
48  GLGuiWidget*             shieldWidget;
49  GLGuiWidget*             armorWidget;
50
51  WeaponManager*           weaponManager;
52
53  std::list<GLGuiWidget*>  weaponsWidgets; //!< WeaponWidgets will be displayed one after another
54};
55
56#endif /* _HUD_H */
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