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source: orxonox.OLD/branches/avi_play/src/util/user_control.cc @ 6483

Last change on this file since 6483 was 5040, checked in by bensch, 19 years ago

orxonox/trunk: inventing a new Way to get all the different kinds of User-Interface-Control below one hat.
This should be the ground-stone for all the different Camera-Modi as proposed in ticket:60 and ticket:61.
Maybe, there will be a better idea soon. In this case i would not implement, what i am doing here. :/

File size: 1.3 KB
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1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "user_control.h"
19
20using namespace std;
21
22/**
23 * standard constructor
24 * @todo this constructor is not jet implemented - do it
25*/
26UserControl::UserControl ()
27{
28   this->setClassID(CL_USER_CONTROL, "UserControl");
29
30   /* If you make a new class, what is most probably the case when you write this file
31      don't forget to:
32       1. Add the new file new_class.cc to the ./src/Makefile.am
33       2. Add the class identifier to ./src/class_id.h eg. CL_NEW_CLASS
34
35      Advanced Topics:
36      - if you want to let your object be managed via the ObjectManager make sure to read
37        the object_manager.h header comments. You will use this most certanly only if you
38        make many objects of your class, like a weapon bullet.
39   */
40}
41
42
43/**
44 * standard deconstructor
45*/
46UserControl::~UserControl ()
47{
48  // delete what has to be deleted here
49}
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