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source: orxonox.OLD/branches/avi_play/src/world_entities/weapons/turret.cc @ 6520

Last change on this file since 6520 was 6439, checked in by bensch, 19 years ago

trunk: WeaponSystem working again:
reverted the changed from revision 6435, because they made the WeaponSystem unusable

File size: 3.5 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific
12   main-programmer: Benjamin Grauer
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WEAPON
16
17#include "turret.h"
18
19#include "weapon_manager.h"
20#include "world_entities/projectiles/projectile.h"
21
22#include "model.h"
23
24#include "state.h"
25#include "animation3d.h"
26
27#include "factory.h"
28
29CREATE_FACTORY(Turret, CL_TURRET);
30
31using namespace std;
32
33/**
34 *  standard constructor
35 *
36 * creates a new Turret
37 */
38Turret::Turret ()
39  : Weapon()
40{
41  this->init();
42
43  this->setActionSound(WA_SHOOT, "sound/shot1.wav");
44  this->setActionSound(WA_ACTIVATE, "sound/vocals/missiles.wav");
45  this->setActionSound(WA_RELOAD, "sound/vocals/reload.wav");
46
47  this->loadModel("models/guns/turret1.obj");
48}
49
50/**
51 * creates a new Turret from a TiXmlElement
52 */
53Turret::Turret(const TiXmlElement* root)
54{
55  this->init();
56  this->loadParams(root);
57}
58
59/**
60 *  standard deconstructor
61*/
62Turret::~Turret ()
63{
64  // model will be deleted from WorldEntity-destructor
65}
66
67void Turret::init()
68{
69  this->setClassID(CL_TURRET, "Turret");
70
71
72  Animation3D* animation1 = this->getAnimation(WS_ACTIVATING, this);
73  Animation3D* animation2 = this->getAnimation(WS_DEACTIVATING, this);
74
75  animation1->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
76  animation1->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
77  animation2->addKeyFrame(Vector(0, 0, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
78  animation2->addKeyFrame(Vector(0, -.5, 0), Quaternion(), 0.3, ANIM_LINEAR, ANIM_CONSTANT);
79
80  animation1->setInfinity(ANIM_INF_CONSTANT);
81  animation2->setInfinity(ANIM_INF_CONSTANT);
82
83  this->setStateDuration(WS_SHOOTING, .1);
84  this->setStateDuration(WS_RELOADING, 1.0f);
85  this->setStateDuration(WS_ACTIVATING, .4);
86  this->setStateDuration(WS_DEACTIVATING, .4);
87
88  this->setMaximumEnergy(100, 5);
89  this->increaseEnergy(100);
90  //this->minCharge = 2;
91
92  this->setCapability(WTYPE_ALLDIRS | WTYPE_TURRET);
93  this->setProjectileType(CL_ROCKET);
94
95
96  this->setEmissionPoint(1.684, 0.472, 0);
97  //this->getProjectileFactory()->prepare(100);
98}
99
100void Turret::loadParams(const TiXmlElement* root)
101{
102  static_cast<Weapon*>(this)->loadParams(root);
103
104}
105
106void Turret::activate()
107{
108}
109
110void Turret::deactivate()
111{
112}
113
114void Turret::tick(float dt)
115{
116  Quaternion quat;
117  Vector direction = this->getAbsCoor();/*this->getWeaponManager()->getFixedTarget()->getAbsCoor() - this->getAbsCoor();*/
118
119  direction.normalize();
120
121  if (likely (this->getParent() != NULL))
122    quat = Quaternion(direction, this->getParent()->getAbsDir().apply(Vector(0,1,0))) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
123  else
124    quat = Quaternion(direction, Vector(0,1,0)) * Quaternion ( -M_PI_2, Vector(0,1,0)) ;
125
126  this->setAbsDirSoft(quat, 5);
127}
128
129void Turret::fire()
130{
131  Projectile* pj = this->getProjectile();
132  if (pj == NULL)
133    return;
134
135  pj->setVelocity(this->getVelocity()+(this->getAbsDir().apply(Vector(1,0,0))*100.0 /*+ VECTOR_RAND(13) */
136            /*target->getAbsCoor() - this->getAbsCoor()*/)*.5);//this->getVelocity());
137
138
139  pj->setParent(PNode::getNullParent());
140  pj->setAbsCoor(this->getEmissionPoint());
141  pj->setAbsDir(this->getAbsDir());
142  pj->activate();
143}
144
145void Turret::destroy ()
146{}
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