1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Thomas Fahrni |
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13 | co-programmer: |
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14 | */ |
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15 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_AI |
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16 | #include "ai_engine.h" |
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17 | #include "debug.h" |
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18 | #include "npcs/npc_test.h" |
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19 | #include "player.h" |
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20 | #include "playable.h" |
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21 | #include "state.h" |
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22 | |
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23 | AIEngine* AIEngine::singletonRef = NULL; |
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24 | |
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25 | void AIEngine::tick(float dt) |
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26 | { |
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27 | std::map<int,AITeam*>::iterator it; |
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28 | std::vector<WorldEntity*>* enemyList=new std::vector<WorldEntity*>; |
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29 | |
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30 | for (it=teams.begin(); it!= teams.end(); it++ ) |
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31 | { |
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32 | //add player to enemys (player belongs to team 0) |
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33 | if(it->first!=0){ |
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34 | Player* pl = State::getPlayer(); |
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35 | if( pl!=NULL && pl->getPlayable()!=NULL ) |
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36 | enemyList->push_back(pl->getPlayable()); |
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37 | } |
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38 | |
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39 | //find other enemys for this team |
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40 | for(ObjectList<NPC2>::const_iterator npc = NPC2::objectList().begin(); npc != NPC2::objectList().end(); ++npc) |
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41 | if((*npc)->getTeam() != it->first)enemyList->push_back(*npc); |
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42 | |
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43 | //process the team |
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44 | it->second->setEnemyList(enemyList); |
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45 | it->second->process(dt); |
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46 | enemyList->clear(); |
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47 | } |
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48 | |
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49 | delete enemyList; |
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50 | } |
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51 | |
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52 | void AIEngine::addAI(int teamNumber, int swarmNumber, WorldEntity* npc, float maxSpeed, float attackDistance) |
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53 | { |
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54 | std::pair<std::map<int,AITeam*>::iterator,bool> p; |
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55 | AITeam* newTeam=new AITeam(); |
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56 | p=teams.insert(std::make_pair(teamNumber,newTeam)); |
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57 | if(!p.second)delete newTeam; |
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58 | p.first->second->addAI(swarmNumber, npc, maxSpeed, attackDistance); |
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59 | } |
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60 | |
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61 | void AIEngine::removeAI(int teamNumber, int swarmNumber, WorldEntity* npc) |
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62 | { |
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63 | std::map<int,AITeam*>::iterator it = teams.find(teamNumber); |
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64 | if(it==teams.end())return; |
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65 | it->second->removeAI(swarmNumber,npc); |
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66 | if(it->second->getTeamSize()==0){ |
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67 | delete it->second; |
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68 | teams.erase(it); |
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69 | } |
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70 | } |
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71 | |
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