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1 | |
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2 | #ifndef _ATTACK_MODULE_H |
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3 | #define _ATTACK_MODULE_H |
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4 | |
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5 | #include "ai_module.h" |
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6 | #include "player.h" |
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7 | #include "playable.h" |
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8 | //#include "npcs/npc_test.h" |
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9 | class NPC2; |
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10 | |
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11 | |
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12 | class AttackModule : public AIModule{ |
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13 | |
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14 | public: |
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15 | AttackModule(); |
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16 | virtual ~AttackModule(){} |
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17 | virtual void process(float dt); |
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18 | |
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19 | static void setDistanceToPlayer(float newValue); |
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20 | static void setDistanceToNPC(float newValue); |
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21 | static void setMaxAccleartion(float newValue); |
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22 | static void setTestValue(float newValue); |
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23 | static void setTestValue2(float newValue); |
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24 | |
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25 | private: |
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26 | Vector myATTACK; |
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27 | float myMaxAccleration; |
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28 | float myMaxSpeed; |
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29 | |
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30 | static float maxAccleration; |
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31 | static float distanceToPlayer; |
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32 | static float distanceToNPC; |
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33 | static float testValue; |
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34 | static float testValue2; |
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35 | |
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36 | int tickCount; |
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37 | int randomFreq; |
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38 | float fireTimeout; |
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39 | Vector randomVector; |
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40 | }; |
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41 | |
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42 | #endif /* _ATTACK_MODULE_H */ |
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