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source: orxonox.OLD/branches/blink/src/ai/swarm_module.cc @ 10522

Last change on this file since 10522 was 10376, checked in by patrick, 18 years ago

merged branche ai to trunk

File size: 2.4 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Thomas Fahrni
13   co-programmer:
14*/
15#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_AI
16#include "ai_swarm.h"
17#include "ai_module.h"
18#include "movement_module.h"
19#include "swarm_module.h"
20#include "debug.h"
21#include <stdio.h>
22#include "aabb.h"
23
24
25
26void SwarmModule::addAI(WorldEntity* npc, float maxSpeed, float attackDistance)
27{
28        std::pair< std::map<WorldEntity*,AIModule*>::iterator , bool > p;
29        AIModule* newAIModule=new MovementModule(npc);
30        newAIModule->setAttackDistance(attackDistance);
31        newAIModule->setMaxSpeed(maxSpeed);
32        this->attackDistance=attackDistance;
33        this->maxSpeed=maxSpeed;
34        p=members.insert(std::make_pair(npc,newAIModule));
35        if(!p.second)delete newAIModule;
36
37        this->initialize();
38}
39
40void SwarmModule::removeAI(WorldEntity* npc)
41{
42        std::map<WorldEntity*,AIModule*>::iterator it = members.find(npc);
43        if(it==members.end())return;            //npc not found
44        delete it->second;                                      //delete AIModule
45        members.erase(it);                                      //remove AIModule from members
46
47        this->initialize();
48}
49
50Vector SwarmModule::getSwarmPosition()
51{
52        Vector center=Vector(0,0,0);
53        std::map<WorldEntity*,AIModule*>::iterator it;
54        for (it= members.begin(); it!= members.end(); it++ )
55                center=center+it->second->getPosition();
56
57        return center/members.size();
58}
59
60float SwarmModule::getRadius(WorldEntity* object)
61{
62        AABB* aabb = object->getModelAABB();
63        if( aabb == NULL)return -1;
64
65        float a = aabb->halfLength[0];
66        float b = aabb->halfLength[1];
67        float c = aabb->halfLength[2];
68
69        if(a>b){
70                return (c>a)?c:a;
71        }else{
72                return (c>b)?c:b;
73        }
74}
75
76void SwarmModule::getAttributesFrom(SwarmModule* other)
77{
78        this->members=other->getMembers();
79        this->speed=other->getSpeed();
80        this->view=other->getView();
81        this->enemys=other->getEnemyList();
82        this->position=other->getPosition();
83        this->maxSpeed=other->getMaxSpeed();
84        this->attackDistance=other->getAttackDistance();
85
86        this->initialize();
87}
88
89void SwarmModule::changeAIModule(std::map<WorldEntity*,AIModule*>::iterator it,AIModule* newAI)
90{
91                AIModule* oldAI = it->second;
92                newAI->getAttributesFrom(oldAI);
93                it->second=newAI;
94                delete oldAI;
95}
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