1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | |
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15 | 2005-07-06: (Patrick) added new function buildTriangleList() |
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16 | */ |
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17 | |
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18 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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19 | |
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20 | #include "static_model.h" |
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21 | |
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22 | #include "debug.h" |
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23 | #include <stdarg.h> |
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24 | |
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25 | |
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26 | |
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27 | |
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28 | ///////////// |
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29 | /// MODEL /// |
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30 | ///////////// |
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31 | ObjectListDefinition(StaticModel); |
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32 | |
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33 | /** |
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34 | * @brief Creates a 3D-Model. |
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35 | * |
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36 | * assigns it a Name and a Type |
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37 | */ |
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38 | StaticModel::StaticModel(const std::string& modelName) |
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39 | : data(new StaticModelData(modelName)) |
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40 | { |
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41 | this->registerObject(this, StaticModel::_objectList); |
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42 | PRINTF(4)("new 3D-Model is being created\n"); |
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43 | this->setName(modelName); |
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44 | } |
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45 | |
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46 | StaticModel::StaticModel(const StaticModel& staticModel) |
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47 | : data(staticModel.data) |
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48 | { |
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49 | this->registerObject(this, StaticModel::_objectList); |
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50 | this->setName(staticModel.getName()); |
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51 | this->updateBase(); |
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52 | } |
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53 | |
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54 | |
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55 | /** |
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56 | * @brief deletes an Model. |
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57 | * |
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58 | * Looks if any from model allocated space is still in use, and if so deleted it. |
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59 | */ |
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60 | StaticModel::~StaticModel() |
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61 | { |
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62 | PRINTF(4)("Deleting Model "); |
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63 | |
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64 | // mark this stuff as beeing deleted |
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65 | this->pModelInfo.pVertices = NULL; |
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66 | this->pModelInfo.pNormals = NULL; |
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67 | this->pModelInfo.pTexCoor = NULL; |
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68 | this->pModelInfo.pTriangles = NULL; |
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69 | } |
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70 | |
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71 | StaticModel& StaticModel::operator=(const StaticModel& model) |
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72 | { |
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73 | this->data = model.data; |
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74 | this->updateBase(); |
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75 | return *this; |
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76 | }; |
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77 | |
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78 | |
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79 | /** |
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80 | * @brief Finalizes an Object. This can be done outside of the Class. |
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81 | */ |
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82 | void StaticModel::finalize() |
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83 | { |
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84 | data->finalize(); |
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85 | this->updateBase(); |
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86 | } |
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87 | |
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88 | void StaticModel::acquireData(const StaticModelData::Pointer& data) |
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89 | { |
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90 | this->data = data; |
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91 | this->updateBase(); |
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92 | } |
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93 | |
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94 | |
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95 | |
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96 | /** |
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97 | * extract the mount points from this file: looking at each group and checking if the group realy is a mountpoint marker |
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98 | * if so get place and orientation |
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99 | */ |
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100 | void StaticModel::extractMountPoints() |
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101 | { |
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102 | |
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103 | // go through all groups and check if they are mounts |
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104 | std::vector<StaticModelData::Group>::const_iterator groupIt = this->data->getGroups().begin(); |
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105 | for( ; groupIt != this->data->getGroups().end(); groupIt++) |
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106 | { |
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107 | //PRINTF(0)("Found a MountPoint: %s\n", groupName.c_str()); |
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108 | |
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109 | // get the name of this group and check if it's a mout point identifier |
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110 | std::string groupName = (*groupIt).name; |
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111 | std::vector<Vector> vertices; |
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112 | |
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113 | if( groupName.find("MP.", 0) != std::string::npos) |
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114 | { |
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115 | PRINTF(0)("Found a MountPoint: %s\n", groupName.c_str()); |
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116 | |
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117 | // now check if it is a mount point identifier |
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118 | if( this->data->getGroups().size() != 5) { |
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119 | PRINTF(1)("the face count of %s is wrong, perhaps you missnamed this object or used the wrong mount point object\n", groupName.c_str()); |
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120 | } |
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121 | |
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122 | // now extract the direction from the length: |
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123 | std::vector<StaticModelData::Face>::const_iterator faceIt = (*groupIt)._faces.begin(); |
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124 | for( ; faceIt < (*groupIt)._faces.end(); faceIt++) |
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125 | { |
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126 | // now go through all modelfaceelements |
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127 | std::vector<StaticModelData::FaceElement>::const_iterator faceElementIt = (*faceIt)._elements.begin(); |
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128 | for( ; faceElementIt < (*faceIt)._elements.end(); faceElementIt++) |
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129 | { |
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130 | int vert = (*faceElementIt).vertexNumber; |
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131 | vertices.push_back(Vector(this->data->getVertices()[vert*3], |
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132 | this->data->getVertices()[vert*3 + 1], |
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133 | this->data->getVertices()[vert*3 + 2])); |
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134 | } |
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135 | } |
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136 | |
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137 | // vertex with the max count is the up-point |
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138 | std::vector<Vector>::const_iterator it = vertices.begin(); |
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139 | Vector tmpPoint; |
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140 | int tmpCount; |
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141 | Vector upPoint; |
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142 | int maxCount = 0; |
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143 | for( ; it < vertices.end(); it++) |
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144 | { |
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145 | tmpCount = 0; |
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146 | tmpPoint = (*it); |
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147 | // |
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148 | std::vector<Vector>::const_iterator it2 = vertices.begin(); |
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149 | for( ; it2 < vertices.end(); it2++) |
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150 | if( tmpPoint == *it2) |
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151 | tmpCount++; |
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152 | |
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153 | // if this is the vertex with the most surrounding vertices |
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154 | if( tmpCount > maxCount) |
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155 | { |
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156 | upPoint = tmpPoint; |
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157 | maxCount = tmpCount; |
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158 | } |
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159 | } |
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160 | |
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161 | // now get the center of the object |
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162 | Vector center; |
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163 | it = vertices.begin(); |
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164 | for( ; it < vertices.end(); it++) |
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165 | center += (*it); |
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166 | // scale |
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167 | center /= vertices.size(); |
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168 | |
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169 | |
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170 | } |
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171 | |
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172 | } |
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173 | |
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174 | |
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175 | } |
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176 | |
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177 | |
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178 | |
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179 | /** |
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180 | * @brief adds a new Face |
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181 | * @param faceElemCount the number of Vertices to add to the Face. |
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182 | * @param type The information Passed with each Vertex |
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183 | */ |
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184 | bool StaticModel::addFace(int faceElemCount, VERTEX_FORMAT type, ...) |
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185 | { |
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186 | va_list itemlist; |
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187 | va_start (itemlist, type); |
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188 | bool retVal = this->data->addFace(faceElemCount, type, itemlist); |
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189 | va_end(itemlist); |
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190 | return retVal; |
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191 | } |
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192 | |
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193 | void StaticModel::updateBase() |
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194 | { |
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195 | // write out the modelInfo data used for the collision detection! |
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196 | this->pModelInfo.pVertices = &this->data->getVertices()[0]; |
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197 | this->pModelInfo.numVertices = this->data->getVertices().size(); |
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198 | this->pModelInfo.pNormals = &this->data->getNormals()[0]; |
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199 | this->pModelInfo.numNormals = this->data->getNormals().size(); |
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200 | this->pModelInfo.pTexCoor = &this->data->getTexCoords()[0]; |
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201 | this->pModelInfo.numTexCoor = this->data->getTexCoords().size(); |
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202 | |
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203 | this->pModelInfo.pTriangles = this->data->getTrianglesExt(); |
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204 | this->pModelInfo.numTriangles = this->data->getTriangles().size(); |
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205 | } |
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206 | |
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207 | |
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208 | /** |
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209 | * Includes a default model |
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210 | * |
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211 | * This will inject a Cube, because this is the most basic model. |
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212 | */ |
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213 | void StaticModel::cubeModel() |
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214 | { |
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215 | this->addVertex (-0.5, -0.5, 0.5); |
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216 | this->addVertex (0.5, -0.5, 0.5); |
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217 | this->addVertex (-0.5, 0.5, 0.5); |
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218 | this->addVertex (0.5, 0.5, 0.5); |
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219 | this->addVertex (-0.5, 0.5, -0.5); |
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220 | this->addVertex (0.5, 0.5, -0.5); |
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221 | this->addVertex (-0.5, -0.5, -0.5); |
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222 | this->addVertex (0.5, -0.5, -0.5); |
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223 | |
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224 | this->addVertexTexture (0.0, 0.0); |
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225 | this->addVertexTexture (1.0, 0.0); |
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226 | this->addVertexTexture (0.0, 1.0); |
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227 | this->addVertexTexture (1.0, 1.0); |
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228 | this->addVertexTexture (0.0, 2.0); |
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229 | this->addVertexTexture (1.0, 2.0); |
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230 | this->addVertexTexture (0.0, 3.0); |
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231 | this->addVertexTexture (1.0, 3.0); |
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232 | this->addVertexTexture (0.0, 4.0); |
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233 | this->addVertexTexture (1.0, 4.0); |
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234 | this->addVertexTexture (2.0, 0.0); |
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235 | this->addVertexTexture (2.0, 1.0); |
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236 | this->addVertexTexture (-1.0, 0.0); |
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237 | this->addVertexTexture (-1.0, 1.0); |
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238 | |
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239 | this->addVertexNormal (0.0, 0.0, 1.0); |
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240 | this->addVertexNormal (0.0, 0.0, 1.0); |
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241 | this->addVertexNormal (0.0, 0.0, 1.0); |
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242 | this->addVertexNormal (0.0, 0.0, 1.0); |
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243 | this->addVertexNormal (0.0, 1.0, 0.0); |
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244 | this->addVertexNormal (0.0, 1.0, 0.0); |
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245 | this->addVertexNormal (0.0, 1.0, 0.0); |
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246 | this->addVertexNormal (0.0, 1.0, 0.0); |
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247 | this->addVertexNormal (0.0, 0.0, -1.0); |
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248 | this->addVertexNormal (0.0, 0.0, -1.0); |
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249 | this->addVertexNormal (0.0, 0.0, -1.0); |
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250 | this->addVertexNormal (0.0, 0.0, -1.0); |
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251 | this->addVertexNormal (0.0, -1.0, 0.0); |
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252 | this->addVertexNormal (0.0, -1.0, 0.0); |
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253 | this->addVertexNormal (0.0, -1.0, 0.0); |
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254 | this->addVertexNormal (0.0, -1.0, 0.0); |
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255 | this->addVertexNormal (1.0, 0.0, 0.0); |
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256 | this->addVertexNormal (1.0, 0.0, 0.0); |
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257 | this->addVertexNormal (1.0, 0.0, 0.0); |
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258 | this->addVertexNormal (1.0, 0.0, 0.0); |
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259 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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260 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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261 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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262 | this->addVertexNormal (-1.0, 0.0, 0.0); |
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263 | |
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264 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,1, 3,3,2, 2,2,3); |
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265 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,2,4, 3,3,5, 5,5,6, 4,4,7); |
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266 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,4,8, 5,5,9, 7,7,10, 6,6,11); |
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267 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,6,12, 7,7,13, 1,9,14, 0,8,15); |
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268 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,1,16, 7,10,17, 5,11,18, 3,3,19); |
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269 | this->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,12,20, 0,0,21, 2,2,22, 4,13,23); |
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270 | } |
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