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source: orxonox.OLD/branches/blink/src/lib/network/network_game_manager.cc

Last change on this file was 10114, checked in by patrick, 18 years ago

merged network back to trunk

File size: 10.9 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Christoph Renner rennerc@ee.ethz.ch
13   co-programmer:   Patrick Boenzli  boenzlip@orxonox.ethz.ch
14
15     June 2006: finishing work on the network stream for pps presentation (rennerc@ee.ethz.ch)
16     July 2006: some code rearangement and integration of the proxy server mechanism (boenzlip@ee.ethz.ch)
17*/
18
19
20
21#define DEBUG_MODULE_NETWORK
22
23#include "util/loading/factory.h"
24#include "state.h"
25#include "debug.h"
26
27#include "network_stream.h"
28#include "shared_network_data.h"
29#include "converter.h"
30#include "message_manager.h"
31
32#include "playable.h"
33#include "player.h"
34
35#include "game_world.h"
36
37#include "game_rules.h"
38#include "network_game_rules.h"
39
40#include "network_game_manager.h"
41
42#include "multiplayer_team_deathmatch.h"
43
44#include "parser/preferences/preferences.h"
45
46
47
48ObjectListDefinition(NetworkGameManager);
49NetworkGameManager* NetworkGameManager::singletonRef = NULL;
50
51/*!
52 * Standard constructor
53 */
54NetworkGameManager::NetworkGameManager()
55  : Synchronizeable()
56{
57  PRINTF(0)("START\n");
58
59  /* set the class id for the base object */
60  this->registerObject(this, NetworkGameManager::_objectList);
61
62  this->setSynchronized(true);
63
64  MessageManager::getInstance()->registerMessageHandler( MSGID_DELETESYNCHRONIZEABLE, delSynchronizeableHandler, NULL );
65  MessageManager::getInstance()->registerMessageHandler( MSGID_PREFEREDTEAM, preferedTeamHandler, NULL );
66  MessageManager::getInstance()->registerMessageHandler( MSGID_CHATMESSAGE, chatMessageHandler, NULL );
67
68  this->gameState = 0;
69  registerVar( new SynchronizeableInt( &gameState, &gameState, "gameState", PERMISSION_MASTER_SERVER ) );
70}
71
72/*!
73 * Standard destructor
74 */
75NetworkGameManager::~NetworkGameManager()
76{
77  delete MessageManager::getInstance();
78
79  PlayerStats::deleteAllPlayerStats();
80
81  NetworkGameManager::singletonRef = NULL;
82}
83
84
85/**
86 * insert new player into game
87 * @param userId
88 * @return
89 */
90bool NetworkGameManager::signalNewPlayer( int userId )
91{
92  assert( SharedNetworkData::getInstance()->isMasterServer());
93  assert( State::getGameRules() );
94  assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) );
95
96  NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules()));
97
98  int          team = rules.getTeamForNewUser();
99  ClassID   playableClassId = rules.getPlayableClassId( userId, team );
100  std::string  playableModel = rules.getPlayableModelFileName( userId, team, playableClassId );
101  std::string  playableTexture = rules.getPlayableModelFileName( userId, team, playableClassId );
102  float        playableScale = rules.getPlayableScale( userId, team, playableClassId );
103
104  BaseObject * bo = Factory::fabricate( playableClassId );
105
106  assert( bo != NULL );
107  assert( bo->isA( Playable::staticClassID()) );
108
109  Playable & playable = *(dynamic_cast<Playable*>(bo));
110
111  playable.loadMD2Texture( playableTexture );
112  playable.setTeam(team);
113  playable.loadModel( playableModel, playableScale );
114  playable.setOwner( userId );
115  playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
116  playable.setSynchronized( true );
117
118  PlayerStats * stats = rules.getNewPlayerStats( userId );
119
120  stats->setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() );
121  stats->setSynchronized( true );
122  stats->setOwner( SharedNetworkData::getInstance()->getHostID() );
123
124  stats->setTeamId( team );
125  stats->setPlayableClassId( playableClassId );
126  stats->setPlayableUniqueId( playable.getUniqueID() );
127  stats->setModelFileName( playableModel );
128
129  if ( userId == 0 )
130    stats->setNickName( Preferences::getInstance()->getString( "multiplayer", "nickname", "Server" ) );
131
132  if ( rules.isA( MultiplayerTeamDeathmatch::staticClassID()) )
133    dynamic_cast<MultiplayerTeamDeathmatch*>(&rules)->respawnPlayable( &playable, team, 0.0f );
134
135  return true;
136}
137
138
139/**
140 * remove player from game
141 * @param userID
142 * @return
143 */
144bool NetworkGameManager::signalLeftPlayer(int userID)
145{
146  if ( PlayerStats::getStats( userID ) )
147  {
148    if ( PlayerStats::getStats( userID )->getPlayable() )
149      delete PlayerStats::getStats( userID )->getPlayable();
150    delete PlayerStats::getStats( userID );
151  }
152
153  return true;
154}
155
156
157
158/**
159 * handler for remove synchronizeable messages
160 * @param messageType
161 * @param data
162 * @param dataLength
163 * @param someData
164 * @param userId
165 * @return true on successfull handling else handler will be called again
166 */
167bool NetworkGameManager::delSynchronizeableHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId  )
168{
169
170  PRINTF(0)(" del synchronizeable\n");
171
172  if ( SharedNetworkData::getInstance()->isMasterServer() ||
173       SharedNetworkData::getInstance()->isProxyServerActive() && SharedNetworkData::getInstance()->isUserClient(senderId))
174  {
175    PRINTF(0)("Recieved DeleteSynchronizeable message from client %d!\n", senderId);
176    return true;
177  }
178
179  int uniqueId = 0;
180  int len = Converter::byteArrayToInt( data, &uniqueId );
181
182  if ( len != dataLength )
183  {
184    PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, senderId);
185    return true;
186  }
187
188  for (ObjectList<Synchronizeable>::const_iterator it = Synchronizeable::objectList().begin();
189       it != Synchronizeable::objectList().end();
190      ++it)
191  {
192    if ( (*it)->getUniqueID() == uniqueId )
193    {
194      if ( (*it)->isA(Playable::staticClassID()) )
195      {
196        getInstance()->playablesToDelete.push_back( dynamic_cast<Playable*>(*it) );
197        return true;
198      }
199
200      delete (*it);
201      return true;
202    }
203  }
204
205  return true;
206}
207
208/**
209 * removes synchronizeable (also on clients)
210 * @param uniqueId uniqueid to delete
211 */
212void NetworkGameManager::removeSynchronizeable( int uniqueId )
213{
214  byte buf[INTSIZE];
215
216  assert( Converter::intToByteArray( uniqueId, buf, INTSIZE ) == INTSIZE );
217
218  MessageManager::getInstance()->sendMessage( MSGID_DELETESYNCHRONIZEABLE, buf, INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH );
219}
220
221
222
223/**
224 * handler for MSGID_PREFEREDTEAM message
225 * @param messageType
226 * @param data
227 * @param dataLength
228 * @param someData
229 * @param userId
230 * @return
231 */
232bool NetworkGameManager::preferedTeamHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId  )
233{
234  assert( SharedNetworkData::getInstance()->isMasterServer() );
235
236  int teamId = 0;
237  int len = Converter::byteArrayToInt( data, &teamId );
238
239  if ( len != dataLength )
240  {
241    PRINTF(2)("Recieved DeleteSynchronizeable message with incorrect size (%d) from client %d!\n", dataLength, senderId);
242    return true;
243  }
244
245  PRINTF(0)("Client %i wishes to play in team %i\n", senderId, teamId);
246  NetworkGameManager::getInstance()->setPreferedTeam( senderId, teamId );
247
248  return true;
249}
250
251
252/**
253 * this actualy sets the new prefered team id
254 * @param userId: the user that changes team
255 * @param teamId: the new team id for the user
256 */
257void NetworkGameManager::setPreferedTeam( int userId, int teamId )
258{
259  if ( !PlayerStats::getStats( userId ) )
260    return;
261
262  PlayerStats & stats = *(PlayerStats::getStats( userId ));
263
264  stats.setPreferedTeamId( teamId );
265}
266
267
268/**
269 * set prefered team for this host
270 * @param teamId
271 */
272void NetworkGameManager::prefereTeam( int teamId )
273{
274  if ( SharedNetworkData::getInstance()->isMasterServer() )
275    this->setPreferedTeam( SharedNetworkData::getInstance()->getHostID(), teamId );
276  else
277  {
278    byte buf[INTSIZE];
279
280    assert( Converter::intToByteArray( teamId, buf, INTSIZE) == INTSIZE );
281
282    // send this message to the master server
283    MessageManager::getInstance()->sendMessage( MSGID_PREFEREDTEAM, buf, INTSIZE, RT_USER, NET_ID_MASTER_SERVER, MP_HIGHBANDWIDTH );
284  }
285}
286
287/**
288 * this function will be called periodically by networkManager
289 * @param ds time elapsed since last call of tick
290 */
291void NetworkGameManager::tick( float ds )
292{
293  //delete playables if they are not assigned to local player anymore
294  for ( std::list<Playable*>::iterator it = playablesToDelete.begin(); it != playablesToDelete.end();  )
295  {
296    if ( State::getPlayer()->getPlayable() != *it )
297    {
298      if ( std::find( Playable::objectList().begin(), Playable::objectList().end(), *it ) != Playable::objectList().end() )
299      {
300        PRINTF(0)("Delete unused playable: %s owner: %d\n", (*it)->getClassCName(), (*it)->getOwner() );
301        std::list<Playable*>::iterator delit = it;
302        it++;
303        delete *delit;
304        playablesToDelete.erase( delit );
305        continue;
306      }
307    }
308    it++;
309  }
310}
311
312
313
314bool NetworkGameManager::chatMessageHandler( MessageType messageType, byte * data, int dataLength, void * someData, int senderId, int destinationId  )
315{
316  PRINTF(0)("NetworkGameManager::chatMessageHandler %d %d\n", senderId, SharedNetworkData::getInstance()->getHostID() );
317  if ( (SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/) && senderId !=  SharedNetworkData::getInstance()->getHostID() )
318  {
319    MessageManager::getInstance()->sendMessage( messageType, data, dataLength, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH );
320  }
321
322  assert( State::getGameRules() );
323  assert( State::getGameRules()->isA( NetworkGameRules::staticClassID()) );
324
325  NetworkGameRules & rules = *(dynamic_cast<NetworkGameRules*>(State::getGameRules()));
326
327  if ( dataLength < 3*INTSIZE )
328  {
329    PRINTF(2)("got too small chatmessage from client %d\n", senderId);
330
331    return true;
332  }
333
334  int chatType = 0;
335  Converter::byteArrayToInt( data, &chatType);
336  int senderUserId = 0;
337  Converter::byteArrayToInt( data+INTSIZE, &senderUserId );
338  std::string message;
339  Converter::byteArrayToString( data+2*INTSIZE, message, dataLength-2*INTSIZE );
340
341  rules.handleChatMessage( senderUserId, message, chatType);
342
343  return true;
344}
345
346/**
347 * send chat message
348 * @param message message text
349 * @param messageType some int
350 */
351void NetworkGameManager::sendChatMessage( const std::string & message, int messageType )
352{
353  byte * buf = new byte[message.length()+3*INTSIZE];
354
355  assert( Converter::intToByteArray( messageType, buf, INTSIZE ) == INTSIZE );
356  assert( Converter::intToByteArray( SharedNetworkData::getInstance()->getHostID(), buf+INTSIZE, INTSIZE ) == INTSIZE );
357  assert( Converter::stringToByteArray(message, buf+2*INTSIZE, message.length()+INTSIZE) == message.length()+INTSIZE );
358
359  if ( SharedNetworkData::getInstance()->isMasterServer() /*|| SharedNetworkData::getInstance()->isProxyServerActive()*/)
360    MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH );
361  else
362    MessageManager::getInstance()->sendMessage( MSGID_CHATMESSAGE, buf, message.length()+3*INTSIZE, RT_ALL_BUT_ME, NET_UNASSIGNED, MP_HIGHBANDWIDTH );
363
364
365  delete [] buf;
366}
367
368
369
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