/*! * @file rotor.h * Rotor is a object which rotates around a given adress with a given speed */ #ifndef _ROTOR_H #define _ROTOR_H /* INCLUDES */ #include "world_entity.h" /* FORWARD DECLARATION */ //! A Class to handle a Building class Rotor : public WorldEntity { ObjectListDeclaration(Rotor); public: Rotor(const TiXmlElement* root); virtual ~Rotor(); virtual void loadParams(const TiXmlElement* root); void initRotation(float x, float y, float z); virtual void tick(float time); private: Vector rotation; //!< the rotation axis }; #endif /* _ROTOR_H */