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source: orxonox.OLD/branches/bsp_model/src/lib/event/event_def.h @ 8456

Last change on this file since 8456 was 8148, checked in by bensch, 18 years ago

trunk: output of EventListener Nicer

File size: 1.2 KB
Line 
1/*!
2 * @file event_def.h
3 * some central definitions
4*/
5
6#ifndef _EVENT_DEF_H
7#define _EVENT_DEF_H
8
9#ifdef HAVE_SDL_H
10#include "SDL_keysym.h"
11#else
12#include "SDL/SDL_keysym.h"
13#endif
14
15
16//! these are the extended event types, that are not included in SDL_keysym
17typedef enum extEventTyes
18{
19  EV_MOUSE_BUTTON_LEFT           = SDLK_LAST + 1,
20  EV_MOUSE_BUTTON_MIDDLE,
21  EV_MOUSE_BUTTON_RIGHT,
22  EV_MOUSE_BUTTON_WHEELUP,
23  EV_MOUSE_BUTTON_WHEELDOWN,
24  EV_MOUSE_MOTION,
25  EV_JOY_AXIS_MOTION,
26  EV_JOY_BALL_MOTION,
27  EV_JOY_HAT_MOTION,
28  EV_JOY_BUTTON,
29
30  EV_WINDOW_FOCUS,
31  EV_VIDEO_RESIZE,
32
33  EV_LEAVE_STATE,
34  EV_MAIN_QUIT,
35
36  EV_UNKNOWN,
37
38  EV_NUMBER
39};
40
41
42//! this is an enumeration of all states of the event_handler/game
43typedef enum elState
44{
45  ES_NULL         = -1,
46  ES_GAME         = 0,       //!< the state during the game plays
47  ES_GAME_MENU    = 1,       //!< state when the menu is called during game
48  ES_MENU         = 2,       //!< orxonox menu state
49  ES_SHELL        = 3,       //!< if we are in shell Modus
50
51  ES_ALL          = 4,       //!< you want to register events for all states
52
53  ES_NUMBER       = 5,       //!< the number of states
54};
55
56
57
58
59#endif /* _EVENT_DEF_H */
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