Last change
on this file since 8030 was
8030,
checked in by bottac, 18 years ago
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bsp_manager now knows the normals of the planes into which an obj collided.
|
File size:
1.7 KB
|
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1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2006 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: bottac@ee.ethz.ch |
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13 | */ |
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14 | |
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15 | #include <vector> |
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16 | #include <deque> |
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17 | |
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18 | |
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19 | // FORWARD DECLARATIONS |
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20 | class BspFile; |
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21 | class BspTreeLeaf; |
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22 | class BspTreeNode; |
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23 | class Vector; |
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24 | class set; |
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25 | struct face; |
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26 | struct brush; |
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27 | struct plane; |
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28 | |
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29 | class WorldEntity; |
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30 | |
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31 | class BspManager |
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32 | { |
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33 | public: |
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34 | // Constructors |
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35 | BspManager(); |
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36 | |
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37 | // Functions |
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38 | void draw(); |
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39 | void draw_debug_face(int Face); |
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40 | void draw_face(int Face); |
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41 | void draw_patch(face* Face); |
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42 | |
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43 | void checkCollision(WorldEntity* worldEntity); |
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44 | |
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45 | private: |
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46 | // Functions |
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47 | BspTreeNode* getLeaf(BspTreeNode* node, Vector* cam) ; //!< Traverses the tree |
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48 | void checkCollision(BspTreeNode* node, Vector* cam); |
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49 | void checkCollisionRay(BspTreeNode * node,float startFraction, float endFraction, Vector* start, Vector* end); |
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50 | void checkBrushRay(brush* curBrush); |
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51 | void drawDebugCube(Vector* cam); |
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52 | bool isAlreadyVisible(int Face); |
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53 | void addFace(int Face); |
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54 | |
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55 | // Data |
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56 | BspFile* bspFile; |
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57 | BspTreeNode* root; |
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58 | Vector cam; |
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59 | Vector ship; |
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60 | Vector viewDir; |
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61 | plane* collPlane; |
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62 | int lastTex; |
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63 | |
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64 | //obsolete |
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65 | bool outputStartsOut; |
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66 | bool outputAllSolid; |
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67 | float outputFraction; |
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68 | |
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69 | bool * alreadyVisible; |
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70 | // Deques to store the visible faces |
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71 | ::std::deque<int> trasparent; //!< the ones with transparancy go here |
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72 | ::std::deque<int> opal; //!< the others here. |
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73 | |
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74 | Vector out; |
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75 | Vector out1; |
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76 | Vector out2; |
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77 | }; |
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78 | |
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