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source: orxonox.OLD/branches/bsp_model/src/lib/graphics/importer/grid.cc @ 8354

Last change on this file since 8354 was 6467, checked in by bensch, 19 years ago

orxonox/trunk: Texture loading with GL_TEXTURE_* in ResourceManager and Material

File size: 2.2 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: ...
13   co-programmer: ...
14*/
15
16//#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_
17
18#include "grid.h"
19
20using namespace std;
21
22
23/**
24 * standard constructor
25 * @todo this constructor is not jet implemented - do it
26*/
27Grid::Grid(float sizeX, float sizeY, unsigned int rows, unsigned int columns)
28{
29  this->planeModel(sizeX, sizeY, rows, columns);
30
31  this->_rows = rows;
32  this->_columns = columns;
33  this->_sizeX = sizeX;
34  this->_sizeY = sizeY;
35  this->_gridSpacingX = sizeX / (float)rows;
36  this->_gridSpacingY = sizeY / (float)columns;
37}
38
39
40/**
41 * standard deconstructor
42*/
43Grid::~Grid ()
44{
45  // delete what has to be deleted here
46}
47
48
49void Grid::rebuildNormals(float maxHeight)
50{
51  for (unsigned int i = 1; i < this->_rows-1; i++)
52  {
53    for (unsigned int j = 1; j < this->_columns-1; j++)
54    {
55/*
56      Vector test( this->_gridSpacingX/(this->vertex(i*_columns+j).y - this->vertex(i*_columns+j-1).y) +
57          this->_gridSpacingX/(this->vertex(i*_columns+j+1).y - this->vertex(i*_columns+j).y)
58          ,
59      _gridSpacingX,
60      this->_gridSpacingY/(this->vertex(i*_columns+j).y - this->vertex((i-1)*_columns+j).y) +
61          this->_gridSpacingX/(this->vertex((i+1)*_columns+j).y - this->vertex(i*_columns+j).y)
62                 );*/
63
64
65
66      Vector test  (
67          (-this->vertex(i*_columns+j-1).y - this->vertex(i*_columns+j+1).y)/maxHeight,
68            1.0,
69            (-this->vertex((i-1)*_columns+j).y - this->vertex((i+1)*_columns+j).y)/maxHeight
70          );
71
72
73//      Vector test(
74//           (this->vertex(i*_columns+j).y + this->vertex((i-1)*_columns+j).y - this->vertex((i+1)*_columns+j).y ) /maxHeight,
75//           1.0,
76//           (this->vertex(i*_columns+j).y - this->vertex(i*_columns+j-1).y + this->vertex(i*_columns+j+1).y)/maxHeight
77//                 );
78      this->normal( i*_columns+j) = test.getNormalized();
79    }
80
81  }
82
83}
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