1 | /* |
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2 | orxonox - the future of 3D-vertical-scrollers |
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3 | |
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4 | Copyright (C) 2004 orx |
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5 | |
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6 | This program is free software; you can redistribute it and/or modify |
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7 | it under the terms of the GNU General Public License as published by |
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8 | the Free Software Foundation; either version 2, or (at your option) |
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9 | any later version. |
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10 | |
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11 | ### File Specific: |
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12 | main-programmer: Benjamin Grauer |
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13 | co-programmer: ... |
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14 | */ |
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15 | |
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16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
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17 | |
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18 | #include "texture.h" |
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19 | |
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20 | #include "debug.h" |
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21 | #include "compiler.h" |
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22 | |
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23 | #ifdef HAVE_SDL_SDL_H |
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24 | #include <SDL/SDL_image.h> |
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25 | #include <SDL/SDL_endian.h> |
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26 | #include <SDL/SDL_byteorder.h> |
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27 | #else |
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28 | #include <SDL_endian.h> |
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29 | #include <SDL_image.h> |
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30 | #include <SDL_byteorder.h> |
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31 | #endif |
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32 | #if SDL_BYTEORDER == SDL_BIG_ENDIAN |
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33 | /* |
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34 | * On the BIG_ENDIAN architecture, the 24 and 32bit bitmaps have |
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35 | * different masks. If you don't do this distinction properly, |
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36 | * you will get weird-looking textures. |
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37 | */ |
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38 | Uint32 alphaMask[] = { |
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39 | 0xFF000000, |
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40 | 0x00FF0000, |
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41 | 0x0000FF00, |
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42 | 0x000000FF, |
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43 | }; |
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44 | |
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45 | Uint32 opaqueMask[] = { |
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46 | 0x00FF0000, |
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47 | 0x0000FF00, |
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48 | 0x000000FF, |
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49 | 0xFF000000 |
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50 | }; |
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51 | #else |
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52 | /* |
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53 | * On the LIL_ENDIAN architecture everything is fine and easy. The 24 |
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54 | * and 32bit bitmaps have the same masks. |
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55 | */ |
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56 | Uint32 alphaMask[] = { |
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57 | 0x000000FF, |
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58 | 0x0000FF00, |
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59 | 0x00FF0000, |
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60 | 0xFF000000, |
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61 | }; |
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62 | |
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63 | Uint32 *opaqueMask = alphaMask; |
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64 | #endif |
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65 | |
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66 | |
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67 | |
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68 | /** |
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69 | * @brief creates an Empty Texture, |
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70 | * |
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71 | * onto this Texture you can load non-empty textures with the = |
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72 | * operator. |
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73 | */ |
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74 | Texture::Texture() |
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75 | { |
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76 | this->init(); |
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77 | } |
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78 | |
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79 | /** |
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80 | * @brief Creates a Texture from another Texture (copy Constructor) |
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81 | * @param texture the Texture to copy. |
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82 | * |
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83 | * @note only the Data-Pointer will be shared. |
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84 | */ |
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85 | Texture::Texture(const Texture& texture) |
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86 | : data(texture.data) |
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87 | { |
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88 | this->setClassID(CL_TEXTURE, "Texture"); |
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89 | this->priority = 0.5; |
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90 | } |
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91 | |
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92 | /** |
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93 | * @brief Creates a new empty Texture with the below properties. |
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94 | * @param target: the GL-Target. |
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95 | * @param width: the Width of the Texture. |
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96 | * @param height: The Hight of the Texture. |
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97 | * @param channels: also known as BitsPerPixel. |
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98 | * @param type the Type of Texture. |
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99 | */ |
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100 | Texture::Texture(GLenum target, unsigned int width, unsigned int height, unsigned int channels, GLenum type) |
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101 | { |
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102 | this->init(); |
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103 | |
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104 | SDL_Surface * surface = SDL_CreateRGBSurface(SDL_HWSURFACE, width, height, channels, |
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105 | alphaMask[0], alphaMask[1], alphaMask[2], alphaMask[3]); |
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106 | |
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107 | if(surface != NULL) |
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108 | { |
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109 | this->data->loadSurface(surface, target); |
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110 | SDL_FreeSurface(surface); |
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111 | } |
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112 | } |
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113 | |
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114 | /** |
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115 | * @brief Constructor for a Texture |
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116 | * @param imageName: the Name of the Texutre (FileName) |
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117 | * @param target: the GL-Target to load the Texture to. |
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118 | */ |
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119 | Texture::Texture(const std::string& imageName, GLenum target) |
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120 | { |
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121 | this->init(); |
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122 | |
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123 | if (!imageName.empty()) |
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124 | { |
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125 | this->setName(imageName); |
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126 | this->loadImage(imageName, target); |
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127 | } |
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128 | } |
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129 | |
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130 | |
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131 | /** |
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132 | * @brief creates a Texture out of a SDL_Surface. |
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133 | * @param surface: the Surface to load. |
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134 | * @param target: the GL-Target to load this to. |
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135 | */ |
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136 | Texture::Texture(SDL_Surface* surface, GLenum target) |
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137 | { |
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138 | this->init(); |
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139 | |
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140 | if(surface != NULL) |
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141 | { |
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142 | this->data->loadSurface(surface, target); |
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143 | } |
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144 | } |
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145 | |
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146 | /** |
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147 | * @brief Initializes the Texture. |
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148 | */ |
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149 | void Texture::init() |
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150 | { |
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151 | this->setClassID(CL_TEXTURE, "Texture"); |
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152 | |
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153 | this->data = CountPointer<TextureData>(new TextureData()); |
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154 | |
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155 | this->priority = 0.5; |
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156 | } |
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157 | |
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158 | /** |
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159 | * @brief Destructor of a Texture |
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160 | * |
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161 | * Frees Data, and deletes the textures from GL |
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162 | */ |
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163 | Texture::~Texture() |
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164 | {} |
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165 | |
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166 | /** |
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167 | * @brief copies the Data from texture to this texture. |
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168 | * @param texture the Texture to copy into this one. |
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169 | * @returns the Texture. |
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170 | */ |
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171 | Texture& Texture::operator=(const Texture& texture) |
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172 | { |
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173 | this->data = texture.data; |
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174 | |
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175 | return *this; |
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176 | } |
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177 | |
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178 | |
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179 | /** |
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180 | * @brief loads an Image from a file to a Texture |
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181 | * @param imageName The image to load |
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182 | */ |
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183 | bool Texture::loadImage(const std::string& imageName, GLenum target) |
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184 | { |
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185 | if (Texture::texturesEnabled) |
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186 | { |
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187 | if (!imageName.empty()) |
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188 | { |
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189 | SDL_Surface* tmpSurf; |
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190 | |
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191 | // load the new Image to memory |
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192 | tmpSurf = IMG_Load(imageName.c_str()); |
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193 | if(tmpSurf != NULL) |
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194 | { |
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195 | this->data->loadSurface(tmpSurf, target); |
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196 | SDL_FreeSurface(tmpSurf); |
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197 | return true; |
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198 | } |
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199 | else |
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200 | { |
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201 | PRINTF(1)("IMG_Load: %s\n", IMG_GetError()); |
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202 | this->setTexture(0); |
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203 | return false; |
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204 | } |
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205 | } |
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206 | else |
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207 | { |
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208 | PRINTF(2)("Image-Name not specified\n"); |
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209 | return false; |
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210 | } |
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211 | } |
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212 | return false; |
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213 | } |
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214 | |
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215 | /** |
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216 | * @brief rebuilds the texture. |
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217 | * |
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218 | * reloads the Texture from Memory to OpenGL. |
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219 | */ |
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220 | bool Texture::rebuild() |
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221 | { |
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222 | this->data->setTexture(0); |
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223 | |
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224 | if (this->data->getStoredImage() != NULL) |
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225 | { |
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226 | PRINTF(3)("Reloading Texture of %s '%s'\n", this->getClassName(), this->getName()); |
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227 | this->setTexture(Texture::loadTexToGL(this->data->getStoredImage())); |
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228 | } |
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229 | return true; |
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230 | } |
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231 | |
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232 | bool Texture::texturesEnabled = true; |
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233 | |
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234 | /** |
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235 | * @brief enables, disables textures |
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236 | * @param texturesEnabled true if the textures should be enabled |
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237 | */ |
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238 | void Texture::setTextureEnableState(bool texturesEnabled) |
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239 | { |
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240 | Texture::texturesEnabled = texturesEnabled; |
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241 | } |
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242 | |
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243 | |
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244 | ////////////////////////////////////// |
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245 | // UTILITY FUNCTIONALITY OF TEXTURE // |
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246 | ////////////////////////////////////// |
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247 | /** |
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248 | * @brief converts surface to a new SDL_Surface, that is loadable by openGL |
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249 | * @param surface the Surface to convert |
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250 | * @param hasAlpha if the newly created Surface has an alpha channel, true is returned otherwise false. |
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251 | * @returns a !!new!! Surface, that is loadable by openGL. |
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252 | */ |
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253 | SDL_Surface* Texture::prepareSurface(SDL_Surface* surface, bool& hasAlpha) |
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254 | { |
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255 | assert(surface != NULL); |
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256 | PRINTF(4)("Loading texture to OpenGL-Environment.\n"); |
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257 | |
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258 | SDL_Surface* retSurface; |
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259 | SDL_Rect area; |
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260 | Uint32 saved_flags; |
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261 | Uint8 saved_alpha; |
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262 | hasAlpha = false; |
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263 | int pixelDepth = 24; |
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264 | |
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265 | Uint32* mask = opaqueMask; |
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266 | |
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267 | /* Save the alpha blending attributes */ |
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268 | saved_flags = surface->flags&(SDL_SRCALPHA | SDL_RLEACCELOK); |
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269 | saved_alpha = surface->format->alpha; |
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270 | if ( saved_flags & SDL_SRCALPHA ) |
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271 | { |
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272 | SDL_SetAlpha(surface, 0, 0); |
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273 | hasAlpha = true; |
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274 | pixelDepth = 32; |
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275 | mask = alphaMask; |
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276 | } |
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277 | |
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278 | retSurface = SDL_CreateRGBSurface(SDL_HWSURFACE, |
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279 | surface->w, surface->h, |
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280 | pixelDepth, |
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281 | mask[0], mask[1], mask[2], mask[3] ); |
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282 | if ( retSurface == NULL ) |
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283 | return NULL; |
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284 | |
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285 | /* Copy the surface into the GL texture this->data->getStoredImage() */ |
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286 | area.x = 0; |
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287 | area.y = 0; |
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288 | area.w = surface->w; |
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289 | area.h = surface->h; |
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290 | SDL_BlitSurface(surface, &area, retSurface, &area); |
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291 | |
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292 | /* Restore the alpha blending attributes */ |
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293 | if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) |
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294 | { |
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295 | SDL_SetAlpha(surface, saved_flags | SDL_OPENGL, saved_alpha); |
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296 | hasAlpha = true; |
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297 | } |
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298 | |
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299 | return (retSurface); |
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300 | } |
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301 | |
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302 | |
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303 | /** |
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304 | * @brief Loads a Texture to the openGL-environment. |
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305 | * @param surface the Image to load to openGL |
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306 | * @returns The ID of the texture. |
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307 | */ |
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308 | GLuint Texture::loadTexToGL (const SDL_Surface* surface, GLenum target) |
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309 | { |
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310 | // if (this->data->getTexture() != 0 && glIsTexture(this->data->getTexture())) |
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311 | // glDeleteTextures(1, &this->data->getTexture()); |
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312 | // this->data->getTexture() = 0; |
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313 | assert(surface != NULL); |
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314 | |
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315 | int errorCode = 0; //!< the error code for the texture loading functions |
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316 | GLuint texture = 0; //!< the OpenGL texture handle |
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317 | //int mipmapLevel = 0; //!< the maximum mipmap level for this texture |
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318 | //int mipmapWidth = 0; //!< the width of the mipmap |
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319 | //int mipmapHight = 0; //!< the height of the mipmap |
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320 | GLenum format = GL_RGB; |
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321 | if (surface->format->BitsPerPixel == 32) |
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322 | { |
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323 | format = GL_RGBA; |
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324 | assert(surface->format->BitsPerPixel == 32); |
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325 | } |
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326 | else |
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327 | { |
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328 | assert(surface->format->BitsPerPixel == 24); |
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329 | } |
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330 | |
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331 | /* Create an OpenGL texture for the this->data->getStoredImage() */ |
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332 | Texture::generateTexture(texture, target); |
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333 | |
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334 | // glTexImage2D(target, 0, format, |
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335 | // surface->w, surface->h, |
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336 | // 0, format, GL_UNSIGNED_BYTE, |
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337 | // surface->pixels); |
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338 | |
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339 | /// glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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340 | /// glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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341 | |
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342 | /// TODO CHECK THIS BACK in |
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343 | //glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_PRIORITY, this->priority); |
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344 | |
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345 | /* build the Texture OpenGL V >= 1.1 */ |
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346 | |
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347 | // printf("%s, w:%d h:%d, 0x%x\n", this->getName(), surface->w, surface->h, target); |
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348 | |
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349 | /* control the mipmap levels */ |
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350 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MIN_LOD, 5); |
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351 | glTexParameterf(GL_TEXTURE_ENV, GL_TEXTURE_MAX_LOD, 0); |
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352 | |
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353 | // build the MipMaps automaticaly |
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354 | errorCode = gluBuild2DMipmaps(target, format, |
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355 | surface->w, surface->h, |
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356 | format, GL_UNSIGNED_BYTE, |
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357 | surface->pixels |
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358 | ); |
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359 | if(unlikely(errorCode != 0)) |
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360 | PRINTF(1)("Error while loading texture (mipmap generation), gluBuild2DMipmaps returned %i\n", errorCode); |
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361 | |
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362 | return texture; |
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363 | } |
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364 | |
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365 | /** |
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366 | * @brief creates a new Texture. |
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367 | * @param texture: the Texture is loaded here (should be 0 and will be set to the Value of the New Texture.) |
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368 | * @param target: The GL-Target to generate the texture on. |
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369 | * |
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370 | * @note this is the real GL-texture-creat-wrapper, where the Texture is Created |
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371 | */ |
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372 | void Texture::generateTexture(GLuint& texture, GLenum target) |
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373 | { |
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374 | if (texture == 0 && !glIsTexture(texture)) |
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375 | { |
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376 | glGenTextures(1, &texture); |
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377 | } |
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378 | glBindTexture(target, texture); |
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379 | |
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380 | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_REPEAT); |
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381 | glTexParameteri(target, GL_TEXTURE_WRAP_R, GL_REPEAT); |
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382 | |
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383 | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); |
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384 | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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385 | |
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386 | } |
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