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source: orxonox.OLD/branches/bsp_model/src/lib/math/rect2D.cc @ 8601

Last change on this file since 8601 was 8448, checked in by bensch, 18 years ago

merged gui back to the trunk
merged with command
merge -r8377:HEAD https://svn.orxonox.net/orxonox/branches/gui .

File size: 10.6 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11   ### File Specific:
12   main-programmer: Benjamin Grauer
13   co-programmer: Patrick Boenzli : Vector2D::scale()
14                                    Vector2D::abs()
15
16   Benjamin Grauer: port to Vector2D
17*/
18
19#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MATH
20
21#include "rect2D.h"
22#ifdef DEBUG
23  #include "debug.h"
24#else
25  #include <stdio.h>
26  #define PRINT(x) printf
27#endif
28
29/**
30 * @brief creates a new Rectangle with
31 * @param x the left border
32 * @param y the top border
33 * @param width: the width
34 * @param height the height
35 */
36Rect2D::Rect2D(float x, float y, float width, float height)
37{
38  this->setLeft(x),
39  this->setTop(y);
40  this->setSize(width, height);
41}
42
43/**
44 * @brief creates a new Rectangle with
45 * @param topLeft the top-left corner
46 * @param bottomRight the lower-right corner
47 */
48Rect2D::Rect2D(const Vector2D& topLeft, const Vector2D& bottomRight )
49{
50  this->setTopLeft(topLeft);
51  this->setBottomRight(bottomRight);
52}
53
54/**
55 * @brief creates a new Rectangle with
56 * @param rect the rectangle to copy.
57 */
58Rect2D::Rect2D(const Rect2D& rect)
59{
60  *this = rect;
61}
62
63/**
64 * @brief copies the Values of rect to this rect
65 * @param rect copy the values from.
66 * @returns this reference.
67 */
68Rect2D& Rect2D::operator=(const Rect2D& rect)
69{
70  this->_topLeft = rect._topLeft;
71  this->_bottomRight = rect._bottomRight;
72  return *this;
73}
74
75/**
76 * @brief compares two rectanles.
77 * @param rect the rectangle to compare
78 * @returns true if the two rectangles are the same
79 */
80bool Rect2D::operator==(const Rect2D& rect) const
81{
82  return (this->_topLeft == rect._topLeft &&
83          this->_bottomRight == rect._bottomRight);
84}
85
86/**
87 * @brief negative compares two rectanles.
88 * @param rect the rectangle to compare
89 * @returns true if the two rectangles are different
90 */
91bool Rect2D::operator!=(const Rect2D& rect) const
92{
93  return (this->_topLeft != rect._topLeft ||
94          this->_bottomRight != rect._bottomRight);
95}
96
97/**
98 * @brief adds two rectangles together
99 * @param rect the rectagle to be added
100 * @returns a Rectangle, where both are added together.
101 *
102 * @note since adding rectangles does not make sense generally, here a description:
103 * adds toplefts and botomrights
104 */
105Rect2D Rect2D::operator+(const Rect2D& rect) const
106{
107  return Rect2D(this->_topLeft + rect._topLeft,
108                this->_bottomRight + rect._bottomRight);
109}
110
111
112/**
113 * @brief adds two rectangles together
114 * @param rect the rectagle to be added to this one
115 * @returns a Rectangle, where both are added together.
116 */
117Rect2D& Rect2D::operator+=(const Rect2D& rect)
118{
119  this->_topLeft += rect._topLeft;
120  this->_bottomRight += rect._bottomRight;
121  return *this;
122}
123
124
125/**
126 * @brief subracts two rectangles from each other
127 * @param rect the rectagle to be substracted from this one
128 * @returns a Rectangle, where both are substracted from one another.
129 */
130Rect2D Rect2D::operator-(const Rect2D& rect) const
131{
132  return Rect2D(this->_topLeft - rect._topLeft,
133                this->_bottomRight - rect._bottomRight);
134}
135
136/**
137 * @brief subracts two rectangles from each other
138 * @param rect the rectagle to be substracted from this one
139 * @returns a Rectangle, where both are substracted from one another.
140 */
141Rect2D& Rect2D::operator-=(const Rect2D& rect)
142{
143  this->_topLeft -= rect._topLeft;
144  this->_bottomRight -= rect._bottomRight;
145  return *this;
146}
147
148/**
149 * @brief intersects two Rectangles.
150 * @see intersection .
151 * @param rect the Rectangle to intersect with this one.
152 * @returns the intersection Region.
153 */
154Rect2D Rect2D::operator&(const Rect2D& rect) const
155{
156  return this->intersection(rect);
157}
158
159/**
160 * @brief intersects two Rectangles and assigns result to this one.
161 * @param rect the Rectangle to intersect with this one.
162 * @returns the intersection Region.
163 */
164Rect2D& Rect2D::operator&=(const Rect2D& rect)
165{
166  *this = this->intersection(rect);
167}
168
169/**
170 * TODO coment/implement
171 */
172Rect2D Rect2D::operator*(const Vector2D& scaling) const
173{
174#warning implements this...
175  //this->scale(scaling);
176}
177
178/**
179 * @brief sets the width of the Rectangle
180 * @param width the new width of the Rectangle
181 *
182 * the rectangle will be resized from the top left corner out.
183 */
184void Rect2D::setWidth(float width)
185{
186  this->_bottomRight.x = this->_topLeft.x + width;
187}
188
189
190/**
191 * @brief sets the height of the Rectangle
192 * @param height the new height of the Rectangle
193 *
194 * the rectangle will be resized from the top left corner out.
195 */
196void Rect2D::setHeight(float height)
197{
198  this->_bottomRight.y = this->_topLeft.y + height;
199}
200
201/**
202 * @brief sets the size of the Rectangle
203 * @param width the new width of the Rectangle.
204 * @param height the new height of the Rectangle.
205 * the rectangle will be resized from the top left corner out.
206 */
207void Rect2D::setSize(float width, float height)
208{
209  this->_bottomRight = this->_topLeft + Vector2D(width, height);
210}
211
212
213/**
214 * @brief sets the size of the Rectangle
215 * @param size the new size of the Rectangle.
216 * the rectangle will be resized from the top left corner out.
217 */
218void Rect2D::setSize(const Vector2D& size)
219{
220  this->_bottomRight = this->_topLeft + size;
221}
222
223/**
224 * @brief sets the new Center
225 * @param center the center to move the Rectangle to.
226 * moves the Rectangle from its current center to the new Center
227 */
228void Rect2D::setCenter(const Vector2D& center)
229{
230  this->move(center - this->center());
231}
232
233/**
234 * @brief sets the new Center
235 * @param x the center's X to move the Rectangle to.
236 * @param y the center's Y to move the Rectangle to.
237 * moves the Rectangle from its current center to the new Center
238 */
239void Rect2D::setCenter(float x, float y)
240{
241  this->setCenter(Vector2D(x, y));
242}
243
244/**
245 * @brief sets the new Center
246 * @param center the center to move the Rectangle to.
247 * moves the Rectangle from its current center to the new Center
248 */
249void Rect2D::setCenterX(float x)
250{
251#warning implement this
252}
253
254/**
255 * @brief sets the new Center
256 * @param center the center to move the Rectangle to.
257 * moves the Rectangle from its current center to the new Center
258 */
259void Rect2D::setCenterY(float y)
260{
261#warning implement this
262}
263
264/**
265 * @brief scales the Rectangle from topLeft out.
266 * @param x: the scale factor in x direction
267 */
268void Rect2D::scaleX(float x)
269{
270  this->_bottomRight.x = this->_topLeft.x + this->width() * x;
271}
272
273/**
274 * @brief scales the Rectangle from topLeft out.
275 * @param y: the scale factor in y direction
276 */
277void Rect2D::scaleY(float y)
278{
279  this->_bottomRight.y = this->_topLeft.y + this->height() * y;
280}
281
282/**
283 * @brief scales the Rectangle from topLeft out.
284 * @param x: the scale factor in x direction
285 * @param y: the scale factor in y direction
286 */
287void Rect2D::scale(float x, float y)
288{
289  this->scale(Vector2D(x,y));
290}
291
292/**
293 * @brief scales the Rectangle from topLeft out.
294 * @param v: the scale factors.
295 */
296void Rect2D::scale(const Vector2D& v)
297{
298  this->_bottomRight = this->_topLeft + this->size().internalMultipy(v);
299
300}
301
302/**
303 * @brief scales the Rectangle from the Center out.
304 * @param x: the scale factor in x-direction.
305 * @param y: the scale factor in y-direction.
306 */
307void Rect2D::scaleCentered(float x, float y)
308{
309  this->scaleCentered(Vector2D(x, y));
310}
311
312
313/**
314 * @brief scales the Rectangle from the Center out.
315 * @param v: the scale factors.
316 */
317void Rect2D::scaleCentered(const Vector2D& v)
318{
319#warning implement this
320}
321
322/**
323 * @brief moves the Rectangle
324 * @param x the amount to move in x.
325 */
326void Rect2D::moveX(float x)
327{
328  this->_topLeft.x += x;
329  this->_bottomRight.x += x;
330}
331
332/**
333 * @brief moves the Rectangle
334 * @param y the amount to move in y.
335 */
336void Rect2D::moveY(float y)
337{
338  this->_topLeft.y += y;
339  this->_bottomRight.y += y;
340}
341
342/**
343 * @brief moves the Rectangle
344 * @param x the amount to move in x.
345 * @param y the amount to move in y.
346 */
347void Rect2D::move(float x, float y)
348{
349  this->move(Vector2D(x, y));
350}
351
352/**
353 * @brief moves the Rectangle
354 * @param v the amount to move.
355 */
356void Rect2D::move(const Vector2D& v)
357{
358  this->_topLeft += v;
359  this->_bottomRight += v;
360}
361
362/**
363 * @brief swaps top and bottom.
364 */
365void Rect2D::swapTopBottom()
366{
367  float tmp = this->top();
368  this->setTop(this->bottom());
369  this->setBottom(tmp);
370}
371
372/**
373 * @brief swaps left and right.
374 */
375void Rect2D::swapLeftRight()
376{
377  float tmp = this->left();
378  this->setLeft(this->right());
379  this->setRight(tmp);
380}
381
382/**
383 * @brief normalizes the Rectangle.
384 *
385 * Normalizing a Rectangle means, that the top is above bottom, and left is left of right afterwards :)
386 */
387void Rect2D::normalize()
388{
389  if (this->top() > this->bottom())
390    this->swapTopBottom();
391  if (this->left() > this->right())
392    this->swapLeftRight();
393}
394
395/**
396 * @brief normalizes the Rectangle.
397 * @returns the normalized version of this rectangle.
398 *
399 * Normalizing a Rectangle means, that the top is above bottom, and left is left of right afterwards :)
400 */
401Rect2D Rect2D::normalized() const
402{
403  Rect2D norm(*this);
404  norm.normalize();
405  return norm;
406}
407
408/**
409 * @brief The intersection of two Rectangles is calculated and returned.
410 * @param intersector the Rectangle to intersect with this one.
411 * @return the intersection region.
412 */
413Rect2D Rect2D::intersection(const Rect2D& intersector) const
414{
415#warning implement
416}
417
418/**
419 * @brief checks if the intersection of two Rectangles is not empty.
420 */
421bool Rect2D::intersects(const Rect2D& intersector) const
422{
423#warning implement
424
425}
426
427/**
428 * @brief make an Extensive join of two rectangles.
429 * @param rect the rectangle to unite with this one.
430 * @returns the united rectangle
431 */
432Rect2D Rect2D::unite(const Rect2D& rect)
433{
434#warning implement
435
436}
437
438/**
439 * @brief checks if rect is inside of this Rectangle.
440 * @param rect The Rectangle that should be inside of this one.
441 * @returns tru if it is.
442 */
443bool Rect2D::contains(const Rect2D& rect) const
444{
445  return (this->top() <= rect.top() &&
446          this->bottom() >= rect.bottom() &&
447          this->left() <= rect.left() &&
448          this->right() >= rect.right());
449}
450
451/**
452 * @param point the point to check if it is inside.
453 * @returns true if the point is inside of this Rectangle.
454 */
455bool Rect2D::contains(const Vector2D& point) const
456{
457  return (this->top() <= point.y &&
458          this->bottom() >= point.y &&
459          this->left() <= point.x &&
460          this->right() >= point.x);
461}
462
463/**
464 * @brief slerps this Rectangle to rect.
465 * @param rect the rectangle to slerp to.
466 * @param value how much to slerp to [0:stay, 1:go there]
467 * @returns reference to this.
468 */
469const Rect2D& Rect2D::slerp(const Rect2D& rect, float value)
470{
471  this->_topLeft.slerp(rect._topLeft, value);
472  this->_bottomRight.slerp(rect._bottomRight, value);
473
474  return *this;
475}
476
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