1 | /*! |
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2 | * @file player_stats.h |
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3 | * @brief Definition of PlayerStats |
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4 | */ |
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5 | |
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6 | #ifndef _PLAYER_STATS_H |
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7 | #define _PLAYER_STATS_H |
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8 | |
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9 | #include "synchronizeable.h" |
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10 | #include "playable.h" |
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11 | |
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12 | #include <string> |
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13 | #include <list> |
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14 | |
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15 | enum |
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16 | { |
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17 | TEAM_NOTEAM = -3, |
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18 | TEAM_RANDOM = -2, |
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19 | TEAM_SPECTATOR = -1 |
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20 | }; |
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21 | |
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22 | //! A class for storing player information |
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23 | class PlayerStats : public Synchronizeable |
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24 | { |
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25 | |
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26 | public: |
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27 | PlayerStats( const TiXmlElement* root = NULL ); |
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28 | PlayerStats( int userId ); |
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29 | virtual ~PlayerStats(); |
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30 | |
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31 | virtual void varChangeHandler( std::list<int> & id ); |
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32 | |
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33 | static PlayerStats * getStats( int userId ); |
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34 | |
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35 | inline int getUserId(){ return userId; } |
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36 | |
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37 | inline int getTeamId(){ return teamId; } |
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38 | inline void setTeamId( int teamId ){ this->teamId = teamId; } |
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39 | |
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40 | inline int getPreferedTeamId(){ return preferedTeamId; } |
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41 | inline void setPreferedTeamId( int preferedTeamId ){ this->preferedTeamId = preferedTeamId; } |
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42 | |
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43 | inline int getScore(){ return score; } |
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44 | inline void setScore( int score ){ this->score = score; } |
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45 | |
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46 | inline int getPlayableClassId(){ return playableClassId; } |
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47 | void setPlayableClassId( int classId ){ this->playableClassId = classId; }; |
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48 | |
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49 | inline int getPlayableUniqueId(){ return playableUniqueId; } |
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50 | void setPlayableUniqueId( int uniqueId ); |
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51 | |
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52 | inline std::string getModelFileName(){ return modelFileName; } |
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53 | inline void setModelFileName( std::string filename ){ modelFileName = filename; } |
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54 | |
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55 | Playable * getPlayable(); |
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56 | |
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57 | private: |
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58 | int userId; //!< userId |
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59 | int teamId; //!< teamId |
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60 | int preferedTeamId; //!< preferedTeamId |
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61 | |
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62 | int score; //!< users score points |
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63 | int playableClassId; //!< players playable class id |
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64 | int playableUniqueId; //!< playable's uniqueId |
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65 | std::string modelFileName; //!< model filename |
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66 | |
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67 | Playable * playable; //!< pointer to players playable |
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68 | |
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69 | // handles for SynchronizeableVars |
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70 | int userId_handle; |
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71 | int teamId_handle; |
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72 | int preferedTeamId_handle; |
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73 | int score_handle; |
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74 | int playableClassId_handle; |
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75 | int playableUniqueId_handle; |
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76 | int modelFileName_handle; |
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77 | |
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78 | void init(); |
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79 | }; |
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80 | |
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81 | #endif /* _PLAYER_STATS_H */ |
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