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source: orxonox.OLD/branches/bsp_model/src/lib/script_engine/Script.h @ 8453

Last change on this file since 8453 was 8061, checked in by bensch, 18 years ago

merged the scriptengine back to the trunk

File size: 1.2 KB
Line 
1#ifndef _SCRIPT_H
2#define _SCRIPT_H
3
4
5#include <string>
6#include "base_object.h"
7
8#include "luaincl.h"
9
10
11class Script
12{
13  public:
14    Script();
15    ~Script();
16
17    bool loadFile(std::string& filename);
18    bool executeFile();
19
20    lua_State* getLuaState() const{return luaState;}
21
22    bool selectFunction(std::string& functionName, int retCount);
23    bool executeFunction();
24    bool pushParam(int param, std::string& toFunction);//overload this function to add different types
25    bool pushParam(float param, std::string& toFunction);
26    bool pushParam(double param, std::string& toFunction);
27    int  getReturnedInt();
28
29
30
31  private:
32
33    int reportError(int error);
34
35    lua_State*         luaState;         //!< The lua_State that the Script works on
36    std::string        currentFile;      //!< The file that is loaded in the script
37    std::string        currentFunction;  //!< The name of the current active function (the one that gets the pushed parameter)
38    int                argumentCount;    //!< Number of arguments for the current function
39    int                returnCount;      //!< Number of return values of the current function
40
41
42
43
44};
45#endif /* _SCRIPT_H */
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