1 | /*! |
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2 | * @file sound_engine.h |
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3 | * Definition of the SoundEngine singleton Class |
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4 | */ |
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5 | |
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6 | #ifndef _SOUND_ENGINE_H |
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7 | #define _SOUND_ENGINE_H |
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8 | |
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9 | #include "base_object.h" |
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10 | #include "alincl.h" |
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11 | |
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12 | #include "sound_buffer.h" |
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13 | #include "sound_source.h" |
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14 | |
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15 | #include <list> |
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16 | #include <stack> |
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17 | #include <SDL_thread.h> |
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18 | |
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19 | #define SOUND_DOPPLER_FACTOR 0.001 //!< A factor for the audible doppler effect |
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20 | #define SOUND_DOPPLER_VELOCITY 500 //!< A factor for the TravelSpeed of sound |
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21 | |
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22 | // FORWARD DECLARATION |
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23 | class PNode; |
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24 | class IniParser; |
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25 | |
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26 | |
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27 | //! A class that handles audio via the openAudioLibrary |
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28 | class SoundEngine : public BaseObject { |
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29 | public: |
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30 | virtual ~SoundEngine(); |
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31 | /** @returns a Pointer to the only object of this Class */ |
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32 | inline static SoundEngine* getInstance() { if (!SoundEngine::singletonRef) SoundEngine::singletonRef = new SoundEngine(); return SoundEngine::singletonRef; }; |
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33 | |
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34 | void loadSettings(); |
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35 | |
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36 | SoundSource* createSource(const std::string& fileName, PNode* sourceNode = NULL); |
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37 | |
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38 | /** @param listener the listener in the scene */ |
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39 | void setListener(PNode* listener) { this->listener = listener; }; |
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40 | void setDopplerValues(ALfloat dopplerFactor, ALfloat dopplerVelocity); |
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41 | |
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42 | |
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43 | /** @returns the Music Volume in % */ |
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44 | inline float getMusicVolume() { return this->musicVolume; }; |
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45 | /** @returns the Effects Volume in % */ |
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46 | inline float getEffectsVolume() { return this->effectsVolume; }; |
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47 | |
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48 | void update(); |
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49 | |
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50 | // administrative |
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51 | void popALSource(ALuint& source); |
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52 | void pushALSource(ALuint& source); |
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53 | |
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54 | |
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55 | bool initAudio(); |
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56 | bool allocateSources(unsigned int count); |
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57 | |
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58 | // error handling: |
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59 | static bool checkError(const std::string& error, unsigned int line); |
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60 | bool checkALCError(const std::string& error, unsigned int line); |
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61 | static const char* getALErrorString(ALenum err); |
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62 | static const char* getALCErrorString(ALenum err); |
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63 | |
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64 | private: |
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65 | SoundEngine(); |
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66 | |
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67 | void listDevices(); |
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68 | |
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69 | private: |
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70 | static SoundEngine* singletonRef; //!< Reference to this class |
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71 | |
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72 | ALCdevice* device; //!< the used audio-device. |
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73 | ALCcontext* context; //!< the context, currently in use. |
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74 | |
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75 | float musicVolume; //!< the maximum volume of the music in % (0f,1f] |
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76 | float effectsVolume; //!< the maximum volume of sound-effects in % (0f,1f] |
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77 | PNode* listener; //!< The listener of the Scene |
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78 | |
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79 | const std::list<BaseObject*>* bufferList; //!< A list of buffers |
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80 | const std::list<BaseObject*>* sourceList; //!< A list for all the sources in the scene. |
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81 | |
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82 | unsigned int maxSourceCount; //!< How many Sources is the Maximum |
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83 | std::stack<ALuint> ALSources; //!< A list of real openAL-Sources, the engine allocates, and stores for reuse. |
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84 | |
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85 | SDL_mutex* sourceMutex; //!< A mutex so we can not harm the stack |
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86 | }; |
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87 | |
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88 | #endif /* _SOUND_ENGINE_H */ |
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